Can you fix the extra memory usage issue as well pleaseShine wrote:You could iterate through each pixel and change the color to transparent, if black, or you could wait until weekend when I have some time to release a new Lua Player version with the bug fixed :-)Teggles wrote:I can't get it right. How can I fix this?
Search found 55 matches
- Thu May 04, 2006 12:25 pm
- Forum: PSP Lua Player Development
- Topic: LuaPlayer Bug
- Replies: 6
- Views: 4591
- Thu May 04, 2006 11:56 am
- Forum: PSP Development
- Topic: wolfenstein enemy-territory (Portable?)
- Replies: 3
- Views: 2337
wolfenstein enemy-territory (Portable?)
Would it be possable to port wolfenstein enemy-territory the code is open sorce, but requires C++ and .Net
The game is almost exactly the same as CounterStrike
Doubtful? or posiable?
http://enemy-territory.4players.de:1041 ... name=files
The game is almost exactly the same as CounterStrike
Doubtful? or posiable?
http://enemy-territory.4players.de:1041 ... name=files
- Wed May 03, 2006 10:52 am
- Forum: PSP Lua Player Development
- Topic: Help (Image Collision in an Array)
- Replies: 5
- Views: 5189
- Wed May 03, 2006 10:49 am
- Forum: PSP Development
- Topic: totally new to all this
- Replies: 4
- Views: 2008
- Wed May 03, 2006 2:19 am
- Forum: PSP Lua Player Development
- Topic: Help (Image Collision in an Array)
- Replies: 5
- Views: 5189
- Wed May 03, 2006 2:17 am
- Forum: PSP Lua Player Development
- Topic: Help with Lua Web Browser
- Replies: 20
- Views: 12435
- Wed May 03, 2006 12:30 am
- Forum: PSP Lua Player Development
- Topic: Help with Lua Web Browser
- Replies: 20
- Views: 12435
- Wed May 03, 2006 12:22 am
- Forum: PSP Development
- Topic: totally new to all this
- Replies: 4
- Views: 2008
http://www.scriptscribbler.com/psp/tuto ... sson01.htm
Try this, a book on C wouldnt kill you.
And yo may want to start in lua also.
But if your up for a chalange go for it. More possabilits in C.
Try this, a book on C wouldnt kill you.
And yo may want to start in lua also.
But if your up for a chalange go for it. More possabilits in C.
- Wed May 03, 2006 12:04 am
- Forum: The Incredible Hall Of Shame
- Topic: Open Source Menu Creator!
- Replies: 7
- Views: 11262
Heroux you know me by another name, I was origional assigned with writing the origional menu. Ifound then stole my menu cleaned the code so that is was shorter, and then when i complained about it, he told me to get lost. Heroux you and Ifound, are code stealing creaps. And this is the longest proje...
- Tue May 02, 2006 11:04 pm
- Forum: PSP Development
- Topic: Someone Please help me
- Replies: 6
- Views: 3127
- Tue May 02, 2006 8:17 pm
- Forum: The Incredible Hall Of Shame
- Topic: Open Source Menu Creator!
- Replies: 7
- Views: 11262
- Tue May 02, 2006 8:14 pm
- Forum: PSP Lua Player Development
- Topic: Help (Image Collision in an Array)
- Replies: 5
- Views: 5189
Would compairing the images in a double do loop do the job
What you think?
Code: Select all
for i = 0, 20 do
for j = 0, 20 do
-- Colision for Array1.[i]Vs Array2.[j]
end
end
- Tue May 02, 2006 8:10 pm
- Forum: PSP Development
- Topic: Someone Please help me
- Replies: 6
- Views: 3127
- Tue May 02, 2006 11:27 am
- Forum: PSP Development
- Topic: Someone Please help me
- Replies: 6
- Views: 3127
Someone Please help me
Lission iv done every thing i can think of to try and install the dev eviroment. Can some one please zip their Cygwin folder and either e-mail it to me, or host it on megauploads. I want to start coding, and im sick of having to play with an eviromnt that wont install for me, None of the bash shell ...
- Sun Apr 30, 2006 11:50 am
- Forum: PSP Lua Player Development
- Topic: moving and shooting AI
- Replies: 2
- Views: 2567
- Sun Apr 30, 2006 11:48 am
- Forum: PSP Lua Player Development
- Topic: Object Problem
- Replies: 0
- Views: 1672
Object Problem
How would i unselect the TownCenter by clicking a part of the background, and by clicking on another object Its a Port of AOE2 if ( (TownCenter[1].X+TownCent:width() >= cursorX) and (TownCenter[1].X <= cursorX+cu...
- Sun Apr 30, 2006 11:45 am
- Forum: PSP Lua Player Development
- Topic: Help (Image Collision in an Array)
- Replies: 5
- Views: 5189
Help (Image Collision in an Array)
How Do I do an image Collision check for X,Y Controled Objects In an Array?
Yes i know leave it for me to come up with the fun problems
Yes i know leave it for me to come up with the fun problems
- Fri Apr 28, 2006 11:09 am
- Forum: PSP Lua Player Development
- Topic: Array? Extraction
- Replies: 1
- Views: 2062
http://www.evilmana.com/tutorials/lua_tutorial_05.php sorry about that but i found what i wanted Cit = {} Cit[1] = { HP = DefaultHP, Wood = 1, Gold = 0, Stone = 0, Food = 0, Qunity = 100} Cit[2] = { HP = DefaultHP, Wood = 1, Gold = 0, Stone = 0, Food = 0, Qunity = 100} Cit[3] = { HP = DefaultHP, Woo...
- Fri Apr 28, 2006 10:40 am
- Forum: PSP Lua Player Development
- Topic: Array? Extraction
- Replies: 1
- Views: 2062
Array? Extraction
Ok here it the deal im making an array for a class cits Cits need (HP,Wood,Food,Gold,Stone,Qunity,X,Y) Ok now my question is, what is the code to extract a single cell, and to write to a single cell in an array The Folling Is an Example of my Array a, b, c, d, e, f, g, h = 0 Cit = {...
- Thu Apr 27, 2006 9:19 pm
- Forum: PSP Development
- Topic: Memorystick switching "device" question ?
- Replies: 2
- Views: 2440
- Thu Apr 27, 2006 9:16 pm
- Forum: PSP Development
- Topic: PSP Multi Firmware Mod
- Replies: 27
- Views: 64954
This could have some implications: - The ability to have two firmwares (FM) on the same machine (best of both worlds: One for homebrew, One for $ony updates). - The ability to recover bricked PSP ($$$) - The ability to create custom OS (Linux) -- even ones that do not support game play - The abilit...
- Thu Apr 27, 2006 11:18 am
- Forum: PSP Lua Player Development
- Topic: Image rendering
- Replies: 20
- Views: 14681
- Wed Apr 26, 2006 8:57 pm
- Forum: PSP Lua Player Development
- Topic: Image rendering
- Replies: 20
- Views: 14681
- Wed Apr 26, 2006 1:14 pm
- Forum: PSP Lua Player Development
- Topic: Image rendering
- Replies: 20
- Views: 14681
Image rendering
I need to load several images in sequence to imatate a movie. All it does is crash I currently load a picture in place for background, and then bliz it and flip it. It does about 9 and then crashes. Any ideas? I need closer to 200 images to load, and yes i relize that is asking alot of lua, but how ...
- Sun Feb 12, 2006 12:46 pm
- Forum: General Discussion
- Topic: Free WebHosting (For Developers)
- Replies: 6
- Views: 5071
ya ya, so im an idiot and scrued up, lets keep on topic ok we can start a stupid lets flame shark topic on psp-hacks or some thing but this is a dev form, lets stick to bussness. how was i spoese to know it wasn't a key im a psp noob, i program in lua for goodness sake. Im still learning all the dif...
- Sun Feb 12, 2006 9:16 am
- Forum: General Discussion
- Topic: Free WebHosting (For Developers)
- Replies: 6
- Views: 5071
- Sat Feb 11, 2006 11:55 am
- Forum: PSP Development
- Topic: A Question
- Replies: 5
- Views: 4045
- Sat Feb 11, 2006 11:40 am
- Forum: General Discussion
- Topic: Free WebHosting (For Developers)
- Replies: 6
- Views: 5071
Free WebHosting (For Developers)
This is off topic, and i didnt know where to put it but, if any developers are looking here it is If any of you develpopers are looking for free web hosting I am offering up to 5gb of bandwith per month and up to 200mb of file storage. Site admin, interface is bassed on FTP protocall and we have up...
- Fri Feb 10, 2006 4:18 am
- Forum: PSP Development
- Topic: PSP Overclock scePowerSetClockFrequency(366,366,183);break;
- Replies: 8
- Views: 11573
- Thu Feb 09, 2006 11:04 am
- Forum: PSP Development
- Topic: RedHat PSP Linux Port
- Replies: 35
- Views: 14381
Linux will never run nativly thats exactly my point. That is why i am tring to move for an alternet OS I have a x86 emu, but it is a wast of resorces to emulate a system. That is why i am moving to use a OS that is still fairly early in its develpment, as well as small in size. we will have to see h...