Search found 32 matches
- Sun Jul 17, 2005 10:35 am
- Forum: PSP Development
- Topic: Need help making a UMD Dumper to dump to Hard Drive
- Replies: 3
- Views: 1682
- Fri Jul 15, 2005 8:38 pm
- Forum: General Discussion
- Topic: yes
- Replies: 2
- Views: 2058
- Thu Jul 14, 2005 11:24 am
- Forum: PSP Development
- Topic: Font creation tool
- Replies: 34
- Views: 16401
sfont is SDL based lib. I think that a text tool specifies for PSP this very welljimparis wrote:Consider sfont instead of reinventing the wheel.
- Fri Jul 08, 2005 7:12 am
- Forum: PSP Development
- Topic: Using "Dasher" for alphanumeric input
- Replies: 13
- Views: 6530
- Wed Jul 06, 2005 3:52 pm
- Forum: PSP Development
- Topic: Windows CE for PSP?
- Replies: 10
- Views: 5245
- Thu Jun 30, 2005 7:18 am
- Forum: The Incredible Hall Of Shame
- Topic: WAB MS-LAUNCHER attempt ( with request sources by mrbrown)
- Replies: 11
- Views: 10492
Code: Select all
int main(void)
{
/* CODE DELETED */
return 0;
}
- Thu Jun 30, 2005 6:58 am
- Forum: PSP Development
- Topic: KXploit from cmd line??
- Replies: 4
- Views: 2271
Bam shicka bam. After playing around with KXploit.exe, which's found in the folder you installed KXploit Tool in, I've magically discovered that the argument list is as follows: kxploit.exe <PBP to patch> <folder to create on PSP> <output location> <output log> <path to look for arial.ttf?> For exa...
- Tue Jun 28, 2005 11:34 am
- Forum: PSP Development
- Topic: PBP Selector *An idea*
- Replies: 5
- Views: 3826
if someone manages to patch sceKernelLoadExec to be able to load from ms0, than yes it would be possible. A ps2menu type tool would be quite usefull imo. sceKernelLoadExec works fine from ms0, you don't have patch none, but, when you launch ELF you reset all and you lost your comunication with this...
- Thu Jun 23, 2005 1:41 am
- Forum: PSP Development
- Topic: KXploit for PSP 1.5
- Replies: 18
- Views: 13389
Exact, if you do not want to use the application you do not use it, but if you do not extract the ELF of the launcher these duplicating the size of the applications. For example, the SNES occupies 1,7MB, however the launcher who creates the single program occupies 300KB. Everyone that uses what want...
- Thu Jun 23, 2005 12:41 am
- Forum: PSP Development
- Topic: KXploit for PSP 1.5
- Replies: 18
- Views: 13389
KXploit for PSP 1.5
Its reality, we can load applications with a single Memory Stick, no more SWAP.
More info: http://www.only4.info/psp-dev/
More info: http://www.only4.info/psp-dev/
- Wed Jun 22, 2005 1:21 pm
- Forum: PSP Development
- Topic: pgPrint question
- Replies: 6
- Views: 2563
- Tue Jun 21, 2005 5:01 am
- Forum: PSP Development
- Topic: Compiling neocd sources.
- Replies: 2
- Views: 1713
- Sat Jun 18, 2005 12:38 am
- Forum: PSP Development
- Topic: Load ELF files with sceKernelLoadExec
- Replies: 71
- Views: 43757
Yoshihiro wrote:Code: Select all
//you can use it like that sceKernelLoadExec("ms0:/psp/game/test/my_exec.elf",0);
This don't work in 1.5 PSP, i get 80020146 error.
- Fri Jun 17, 2005 1:06 pm
- Forum: PSP Development
- Topic: UMD use instead of swap MS
- Replies: 36
- Views: 20238
- Fri Jun 17, 2005 12:10 pm
- Forum: PSP Development
- Topic: UMD use instead of swap MS
- Replies: 36
- Views: 20238
- Tue Jun 07, 2005 11:25 pm
- Forum: PSP Development
- Topic: Toolchain help (really newbie question).
- Replies: 2
- Views: 1704
You can download ps2toolchain (gcc 3.2.2) from CVS:
Toolchain: http://cvs.ps2dev.org/ps2toolchain/
CVS Instructions: http://ps2dev.org/kb.x?T=706
Toolchain: http://cvs.ps2dev.org/ps2toolchain/
CVS Instructions: http://ps2dev.org/kb.x?T=706
- Thu Jun 02, 2005 1:55 am
- Forum: PSP Development
- Topic: SHA1 Attack Program
- Replies: 54
- Views: 32261
I am proving the program with the dictionary of the original program of djhuevo and it always fails to me, I have compiled it in a Linux with GCC 3.4.1, here this the result: ./attack sceHttp sceHttp.hsh sceHttp.dic SHA1 hash dictionary attack v1.0 by adresd based on the original by djhuevo Reading ...
- Thu Jun 02, 2005 1:33 am
- Forum: PSP Development
- Topic: Rin Not Compiling Correctly...
- Replies: 4
- Views: 2381
Re: Rin Not Compiling Correctly...
The one I compile has loser's anime hentai pic as the .png pic? But the binary of psphacker.com has the white rin gbc emu .png pic You can download the source of elf2pbp and change de PNG image, go to loser webpage and download it. Also When I compiled it the elf was out and not outp so I had the c...
- Tue May 24, 2005 3:39 am
- Forum: PSP Development
- Topic: bmp to const unsigned short
- Replies: 7
- Views: 5654
- Tue May 24, 2005 1:26 am
- Forum: PSP Development
- Topic: PSPE v0.8 Released and Guide Updated
- Replies: 9
- Views: 4850
- Fri May 20, 2005 10:09 pm
- Forum: PSP Development
- Topic: PSP Download Applet
- Replies: 44
- Views: 26663
- Fri May 20, 2005 7:02 am
- Forum: PSP Development
- Topic: flash psp
- Replies: 2
- Views: 3522
Wow! ¿from psphacker.com?, see this post http://forums.ps2dev.org/viewtopic.php?p=11831#11831 :-)
- Wed May 18, 2005 10:58 pm
- Forum: PSP Development
- Topic: bmp to const unsigned short
- Replies: 7
- Views: 5654
Works fine, but only in Windows, how to translate to Linux?Grover wrote:This is how I mage ConvImage.. CImage in the atl lib supports a heap of formats.. so you dont have to worry about deciphering the image type :-)
Flips the 32bit ARGB to 16 bit BGR
Hope this helps..Code: Select all
...
Cheers..
Thks!
- Wed May 18, 2005 3:58 am
- Forum: PSP Development
- Topic: bmp to const unsigned short
- Replies: 7
- Views: 5654
- Thu May 12, 2005 3:09 am
- Forum: PSP Development
- Topic: PSP controller library
- Replies: 8
- Views: 6328
Yeah!
Good work!
P.D.: Duck firmware 1.5!!!
P.D.: Duck firmware 1.5!!!
- Wed Apr 06, 2005 9:49 pm
- Forum: General Discussion
- Topic: Happy 4th Birthday ps2dev!
- Replies: 32
- Views: 42809
- Thu Sep 16, 2004 10:49 am
- Forum: PS2 Development
- Topic: Problems with HDD access
- Replies: 2
- Views: 2531
- Thu Sep 16, 2004 8:46 am
- Forum: PS2 Development
- Topic: New PS2 FAT file-system driver wannabe
- Replies: 12
- Views: 8860
- Wed Sep 15, 2004 11:40 am
- Forum: PS2 Development
- Topic: Need help loading an ELF from an ELF :)
- Replies: 8
- Views: 7491
I found part of the solution to my problem: Originally, I have been uploading my ELF file via ftp. for example my program is named TEST.ELF and this program calls JPG.ELF. By default my ps2 calls PS2 Key Launcher upon booting. I configured PS2 Key Launcher to call my TEST.ELF program and then my TE...
- Wed Sep 15, 2004 11:30 am
- Forum: PS2 Development
- Topic: Problem with gslib
- Replies: 3
- Views: 2931
Re: Problem with gslib
I saw that when i put the declaration inside a function, it works. But i want to use the same gsDriver in many functions. How can I do it ? It seems that the gsDriver is not correctly if defined outside a function. Any idea is welocme :wink: Test this: // outside functions (global var&#...