I dont really recognize that kind of code.
But, you know in the beginning of the code you can have "do while true" and blit pictures there, it all transparent.
Can't i redo that later down the code? Why is it so special?
Search found 13 matches
- Wed Feb 22, 2006 9:45 pm
- Forum: PSP Lua Player Development
- Topic: The mouse allways ontop?
- Replies: 6
- Views: 3517
- Wed Feb 22, 2006 6:05 am
- Forum: PSP Lua Player Development
- Topic: The mouse allways ontop?
- Replies: 6
- Views: 3517
- Wed Feb 22, 2006 3:15 am
- Forum: PSP Lua Player Development
- Topic: The mouse allways ontop?
- Replies: 6
- Views: 3517
- Tue Feb 21, 2006 8:18 pm
- Forum: PSP Lua Player Development
- Topic: The mouse allways ontop?
- Replies: 6
- Views: 3517
The mouse allways ontop?
How do i do that if i want to blit: lets say a window which is a picture. The window will be over the mouse because its further down the code, but if i set the mouse blit after that it blits forever, you know when it blits over and over again, and when i move the mouse there is blits all over the pl...
- Wed Feb 08, 2006 4:23 am
- Forum: PSP Lua Player Development
- Topic: Using 2 .Lua's together
- Replies: 5
- Views: 3244
- Wed Feb 08, 2006 12:16 am
- Forum: PSP Lua Player Development
- Topic: Using 2 .Lua's together
- Replies: 5
- Views: 3244
How hard would that be to find out ?? You might need a startup program that is never revisited to set initial values of variables, load pics, etc so they don't happen again, but after that I don't see why you can't jump from one file to another. The only problem I have found is that the file is loa...
- Tue Feb 07, 2006 6:17 pm
- Forum: PSP Lua Player Development
- Topic: Using 2 .Lua's together
- Replies: 5
- Views: 3244
Using 2 .Lua's together
If i do a (dofile "game.lua") can i from that Game.Lua get etc "Base" from the lua i came from?
Between index.lua and game.lua
I really need help with this, either i am stuck. :P
Between index.lua and game.lua
I really need help with this, either i am stuck. :P
- Thu Feb 02, 2006 4:24 am
- Forum: PSP Lua Player Development
- Topic: I get stuck on a "Jump Function".
- Replies: 6
- Views: 3509
- Wed Feb 01, 2006 3:48 pm
- Forum: PSP Lua Player Development
- Topic: I get stuck on a "Jump Function".
- Replies: 6
- Views: 3509
It did not work.
What happened on the screen was kind of like this.
Thanks anyway.
What happened on the screen was kind of like this.
Code: Select all
if pad:cross() then
yP == 0
end
- Wed Feb 01, 2006 6:39 am
- Forum: PSP Lua Player Development
- Topic: I get stuck on a "Jump Function".
- Replies: 6
- Views: 3509
- Mon Jan 30, 2006 6:43 pm
- Forum: PSP Lua Player Development
- Topic: I get stuck on a "Jump Function".
- Replies: 6
- Views: 3509
I get stuck on a "Jump Function".
I get stuck on a "Jump Function", i have been trying to get it to work all day, i get freaking nuts.. I simply want my character to jump up and down on a button release. Please help me out guys, so i can continue with my game. And if it turn out good i may be release it in public. My code ...
- Fri Jan 20, 2006 9:21 pm
- Forum: PSP Lua Player Development
- Topic: Where does this go wrong?
- Replies: 2
- Views: 1636
- Fri Jan 20, 2006 4:26 pm
- Forum: PSP Lua Player Development
- Topic: Where does this go wrong?
- Replies: 2
- Views: 1636
Where does this go wrong?
I want to regulate my speed settings so it can't go past 20 or 1, but it ends up that i can't change the speed during the game.
Please help me out.
Please help me out.
Code: Select all
if speed >= 0 then
speed = 1
end
if speed >= 21 then
speed = 20
end