Search found 110 matches

by misfire
Thu Jan 21, 2010 11:24 pm
Forum: PS2 Development
Topic: how do you checkout svn
Replies: 2
Views: 6331

Works for me.

Code: Select all

$ svn co svn://svn.ps2dev.org/ps2/trunk/ps2sdk
by misfire
Wed Jan 20, 2010 9:05 pm
Forum: PS2 Development
Topic: help getting started
Replies: 3
Views: 7259

Or simply build it under Ubuntu:
http://gshi.org/vb/threads/3158-PS2DEV-Ubuntu
by misfire
Tue Dec 08, 2009 7:01 pm
Forum: PS2 Development
Topic: How To Clear The Screen?
Replies: 2
Views: 6805

by misfire
Fri Nov 06, 2009 11:06 pm
Forum: PS2 Development
Topic: I might be breaking things..
Replies: 33
Views: 27128

Less complicated: do not touch syscall function names (or directly related functions), especially when they've been around for years.
by misfire
Thu Oct 29, 2009 6:56 am
Forum: PS2 Development
Topic: I might be breaking things..
Replies: 33
Views: 27128

You could also use Mercurial to commit locally and create patches: https://bitbucket.org/misfire/ps2sdk/
by misfire
Wed Oct 28, 2009 5:06 am
Forum: PS2 Development
Topic: I might be breaking things..
Replies: 33
Views: 27128

I don't really understand why people commit patches to the SDK without actually testing if it breaks anything.
by misfire
Wed Oct 21, 2009 5:09 am
Forum: PS2 Development
Topic: I might be breaking things..
Replies: 33
Views: 27128

Yes, you actually broke the SDK. :) Here's what I get when compiling r1642: make[3]: Leaving directory `/tmp/ps2sdk/iop/debug/iopdebug' make -C iop_sbusdbg make[3]: Entering directory `/tmp/ps2sdk/iop/debug/iop_sbusdbg' iop-gcc -miop -O2 -G0 -I/usr/loc...
by misfire
Mon Oct 05, 2009 5:46 am
Forum: Patch Submissions
Topic: [PS2] SBV library: fix slib_get_exp_lib()
Replies: 2
Views: 7304

So, could anybody commit it?
by misfire
Fri Sep 25, 2009 7:48 am
Forum: Patch Submissions
Topic: [PS2] SBV library: fix slib_get_exp_lib()
Replies: 2
Views: 7304

[PS2] SBV library: fix slib_get_exp_lib()

This patch by jimmikaelkael fixes the initialization of exp_lib_list in slib_get_exp_lib().

ps2sdk-sbv-fix-slib_get_exp_lib.patch
by misfire
Tue Sep 22, 2009 5:43 pm
Forum: PS2 Development
Topic: Memory Dump
Replies: 5
Views: 5336

And this project is doing the same thing over Ethernet:
http://bitbucket.org/misfire/artemis/
by misfire
Wed Sep 16, 2009 10:42 pm
Forum: Patch Submissions
Topic: [PS2] ERL: fix relocation of common symbols
Replies: 1
Views: 6198

[PS2] ERL: fix relocation of common symbols

The current ERL library fails to relocate global common symbols (placed in the
COMMON and .scommon sections). With this patch, the linker is told to assign
space to common symbols, thereby moving them to the .bss section.

ps2sdk-erl-fix-common.patch
by misfire
Wed Sep 16, 2009 3:28 am
Forum: PS2 Development
Topic: Network Driver ps2smap for Slim PTwo v16+ (SCPH-79001)
Replies: 16
Views: 9157

I'm using a crossover cable. It blinks green on the PC end when ps2link starts up.
by misfire
Tue Sep 15, 2009 10:49 pm
Forum: PS2 Development
Topic: Network Driver ps2smap for Slim PTwo v16+ (SCPH-79001)
Replies: 16
Views: 9157

Yes, my model is newer.

I've got no problem using ps2link and ps2client (on Ubuntu).

Here's a compiled version of ps2link: ps2link-1.52-bin.tar.gz
by misfire
Tue Sep 15, 2009 9:57 pm
Forum: PS2 Development
Topic: Network Driver ps2smap for Slim PTwo v16+ (SCPH-79001)
Replies: 16
Views: 9157

FYI, I've got the model SCPH-90004 and network works fine. No problem with SMAP.

Also, you won't be able to simply replace the module. Sony's smap.irx has other dependencies and (IIRC) doesn't provide the same functionality.
by misfire
Fri Sep 11, 2009 1:15 am
Forum: Patch Submissions
Topic: [PS2] SBV library: remove libc dependency
Replies: 1
Views: 6344

[PS2] SBV library: remove libc dependency

This patch eliminates the only dependency from libpatches to libc, so libpatches.erl only depends on libkernel.erl.

ps2sdk-sbv-no-libc.patch.gz
by misfire
Wed Sep 09, 2009 5:34 pm
Forum: PS2 Development
Topic: How to deal with DIV/DIVU needs in ".set noat" cod
Replies: 10
Views: 6953

But if gcc stops after making those files, then this implies that I will never get them assembled in that session, and thus won't get to see the warning messages. Take a look at the standard build rules for EE binaries: http://bitbucket.org/misfire/ps2sdk/src/tip/samples/Makefile.eeglobal_sample#cl...
by misfire
Mon Sep 07, 2009 5:24 pm
Forum: PS2 Development
Topic: Mercurial mirror of PS2SDK sources
Replies: 9
Views: 6150

Exactly. That was one of the reasons I considered the mirror in the first place.
by misfire
Fri Sep 04, 2009 11:36 pm
Forum: PS2 Development
Topic: Mercurial mirror of PS2SDK sources
Replies: 9
Views: 6150

Sorry, I fixed the link. But I doubt that most developers want to commit in two different directions, as would be required for properly updating a project in both these repositories. Alright. But just assume you're working on a really cool new feature for the SDK including a lot of changes, and you ...
by misfire
Fri Sep 04, 2009 7:45 pm
Forum: PS2 Development
Topic: Mercurial mirror of PS2SDK sources
Replies: 9
Views: 6150

I guess you completely miss the point/benefits of distributed version control systems like Mercurial or Git. Probably because you've never used one yourself... I recommend reading the chapter The forking non-problem from http://hgbook.red-bean.com/read/how-did-we-get-here.html It has been suggested ...
by misfire
Wed Sep 02, 2009 10:29 pm
Forum: PS2 Development
Topic: Mercurial mirror of PS2SDK sources
Replies: 9
Views: 6150

As I said, it's only a mirror, not a fork. Except for the .hgignore file, I'll not push any changes to it which are not part of the "official" repository. However, people can clone the Mercurial repository and commit changes to their local copy. When they feel they've created something wor...
by misfire
Tue Sep 01, 2009 11:25 pm
Forum: PS2 Development
Topic: Mercurial mirror of PS2SDK sources
Replies: 9
Views: 6150

Mercurial mirror of PS2SDK sources

FYI, I set up a mirror of the PS2SDK sources at https://bitbucket.org/misfire/ps2sdk/ which uses Mercurial instead of SVN. Feel free to clone the repository and commit changes to your local copy as you please: $ hg clone https://bitbucket.org/misfire/ps2sdk/ This is in particular useful when you don...
by misfire
Mon Aug 31, 2009 7:36 am
Forum: PS2 Development
Topic: ROMDIR filesystem in userspace
Replies: 7
Views: 6826

FYI, romdirfs now has its own online repository: http://bitbucket.org/misfire/romdirfs/
by misfire
Tue Aug 25, 2009 7:24 pm
Forum: PS2 Development
Topic: ROMDIR filesystem in userspace
Replies: 7
Views: 6826

Here is my new version: romdirfs-1.1.tar.gz 1.1 (Aug 25 2009) - Read whole input file into memory rather than reading each module's data. - Define -DUSE_MMAP to map the input file into memory with mmap(). - Add EXTINFO information to romfile_t struct. Unfortunately, i...
by misfire
Mon Aug 24, 2009 11:18 pm
Forum: PS2 Development
Topic: ROMDIR filesystem in userspace
Replies: 7
Views: 6826

Ah, cool. :) I updated romdirfs too and added some EXTINFO (read) support. Originally, I also thought about write support but I've actually never felt the need for it. Although I don't know if things like EXTINFO, file order etc. actually matter to the IOP image loader, I guess that proper write sup...
by misfire
Wed Aug 12, 2009 9:26 pm
Forum: Patch Submissions
Topic: [PS2] EE kernel: remove strcat() dependency
Replies: 1
Views: 6788

[PS2] EE kernel: remove strcat() dependency

This patch eliminates the only dependency from libkernel to libc making libkernel.erl actually independent.

kernel-strcat-depend.patch.gz
by misfire
Mon Aug 10, 2009 7:53 pm
Forum: PS2 Development
Topic: ROMDIR filesystem in userspace
Replies: 7
Views: 6826

Cool, the first user. :)
by misfire
Fri Jul 31, 2009 3:20 am
Forum: General Discussion
Topic: AFL vs. GPL
Replies: 8
Views: 215291

Thank you for pointing this out. If I understood it correctly, it is still not possible to take portions of the PS2SDK source code, improve it, and directly include it into GPL-licensed software? Because then, it would be part of the "Major Component". From GPLv3: The "System Librarie...
by misfire
Thu Jul 30, 2009 11:32 pm
Forum: General Discussion
Topic: AFL vs. GPL
Replies: 8
Views: 215291

Hi, I'm currently working on a PS2 project which is licensed under the GPL. Apart from the philosophical reasons, the ELF is statically linked to two LGPL libraries leaving me no other choice. According to this list , GPL is incompatible with AFL which is the license used by the PS2SDK. I don't know...
by misfire
Thu Jul 16, 2009 3:56 am
Forum: PS2 Development
Topic: ROMDIR filesystem in userspace
Replies: 7
Views: 6826

ROMDIR filesystem in userspace

Here's romdirfs - my first attempt at writing a userspace filesystem. From the README: ---===========--- About romdirfs ---==============--- romdirfs was mainly developed because I was interested in the technology behind FUSE (Filesystem in Userspace) and wanted to implement a simple...
by misfire
Wed Jul 15, 2009 5:33 pm
Forum: PS2 Development
Topic: smallest ps2 program.
Replies: 7
Views: 7153

Use the prebuilt PS2SDK provided here for Windows dev and take a look at the samples.