Cool. That is exactly what was wrong. :)
Thanks for all the help.
GenericBum
Search found 17 matches
- Sun Apr 09, 2006 2:52 am
- Forum: PSP Development
- Topic: PSPLINK
- Replies: 313
- Views: 299548
- Sat Apr 08, 2006 6:43 am
- Forum: PSP Development
- Topic: PSPLINK
- Replies: 313
- Views: 299548
TyRaNiD: Doh! I didn't even realize that the .svn directory was in the psptoolchain I downloaded. I updated and pulled down the latest. Just so I can completely feel like a noob today: I can work through the sprite example in the psplink.pdf using the pcterm to remotely start up host0:/sprite.elf an...
- Sat Apr 08, 2006 4:09 am
- Forum: PSP Development
- Topic: PSPLINK
- Replies: 313
- Views: 299548
Ok, as a wrap up.. I redownloaded the toolchain script (01/20/2006) and double checked the version of gdb which was still 6.3. I manually changed it to 6.4 and ran: ./toolchain.sh -gdb -d and it worked fine. I'm guessing that the source listed somewhere in the forums for downloading the toolchain sc...
- Fri Apr 07, 2006 11:07 am
- Forum: PSP Development
- Topic: PSPLINK
- Replies: 313
- Views: 299548
I removed the newtoolchain version of PSPSDK and loaded the psptoolchain version (the one with the bash script). I first ran the ./toolchain.sh and rebuilt everything. Then I ran ./toolchain.sh -gdb -d However, after downloading/extracting all of the gdb 6.3 files and running make, it reports: creat...
- Fri Apr 07, 2006 5:54 am
- Forum: PSP Development
- Topic: PSPLINK
- Replies: 313
- Views: 299548
I'm sure this is a silly question but.. TyRaNiD: I'm using newtoolchain-20060222.tar that contains a toolchain.pl script which doesn't show me the details of what its doing, so it's tough to see if it's building with the right flags. Does that script work the same way as the toolchain.sh? Can I run:...
- Thu Apr 06, 2006 6:37 am
- Forum: PSP Development
- Topic: PSPLINK
- Replies: 313
- Views: 299548
I got caught on this one too.. TyRaNiD said about six posts ago that he modified PSPSDK, so you need to re-run the toolchain script to update. Otherwise: I was able to change the last line of the psplink/psplink/Makefile from: LIBS += -lpsphprm_driver -lpsppower_driver to: LIBS += -lpsphprm_driver -...
- Thu Apr 06, 2006 6:01 am
- Forum: PSP Development
- Topic: PSPLINK
- Replies: 313
- Views: 299548
I seem to be up and running with PSPLINK. I can connect via the pcterm and worked through the sprite.elf example. Worked great. My only issue now is in getting Eclipse to debug. The main problem i see right now is that i don't have psp-gdb anywhere on my system. I've rebuilt the latest toolchain las...
- Tue Apr 04, 2006 3:25 pm
- Forum: PSP Development
- Topic: PSPLINK
- Replies: 313
- Views: 299548
- Tue Apr 04, 2006 2:55 pm
- Forum: PSP Development
- Topic: PSPLINK
- Replies: 313
- Views: 299548
- Tue Apr 04, 2006 1:30 pm
- Forum: PSP Development
- Topic: PSPLINK
- Replies: 313
- Views: 299548
First off.. Kudos to TyRaNiD for the awesome work on this project. :) I just had to rebuild my development laptop, so I did the install of cygwin and a full rebuild of the toolchain. I pulled PSPLink from SVN. When I compile I get this error right at the end during the link process for psplink.elf: ...
- Thu Jan 26, 2006 8:00 am
- Forum: PSP Development
- Topic: Porting external libraries to PSP that use automake scripts
- Replies: 2
- Views: 1407
Thanks jimparis for the help. I got several of the libraries compiled, but not the test executables by simply copying in the config.sub from libTremor and modifying the source a little. That's about as far as I need to take zziplib since I'll be testing the library with another executable. Who would...
- Wed Jan 25, 2006 3:49 am
- Forum: PSP Development
- Topic: Porting external libraries to PSP that use automake scripts
- Replies: 2
- Views: 1407
Porting external libraries to PSP that use automake scripts
I have several large linux-based libraries that I'd like to port to PSP. I'm using the cygwin windows-based development environment. Is there any set way to preserve the automake/configure script structure but add parameters so they can be run against the PSP environment? I can run configure under c...
- Mon Jan 23, 2006 2:27 pm
- Forum: PSP Development
- Topic: Makefile for PSP port of zlib
- Replies: 4
- Views: 2107
- Mon Jan 23, 2006 2:14 pm
- Forum: PSP Development
- Topic: Makefile for PSP port of zlib
- Replies: 4
- Views: 2107
Interesting, I didn't realize there was another branch of zlib under "trunk". i got my version from:
It appears that maybe the "vendor" branch only contains the original code?
GenericBum
Code: Select all
svn checkout svn://svn.pspdev.org/psp/vendor/zlib
GenericBum
- Mon Jan 23, 2006 1:47 pm
- Forum: PSP Development
- Topic: Makefile for PSP port of zlib
- Replies: 4
- Views: 2107
Makefile for PSP port of zlib
I'm fairly new to PSP development, but I have a question about the zlib port for PSP. I had no problem downloading the source, but I couldn't find a suitable Makefile that compiled. Being new to PSP, it took me about 20 minutes to organize a Makefile to properly build the libz.a. Is there a Makefile...
- Sat Jan 07, 2006 1:36 pm
- Forum: PSP Development
- Topic: STLport for PSP
- Replies: 3
- Views: 1798
- Sat Jan 07, 2006 9:55 am
- Forum: PSP Development
- Topic: STLport for PSP
- Replies: 3
- Views: 1798
STLport for PSP
I found the stlport of 4.6 for PS2, but I'm having trouble locating stlport for PSP (or an equivelant STL library). I tried several variations of the PS2 gcc make files with the PSP gcc compiler, but none worked. I searched the rest of the forums, and in one case someone said they found STL, but did...