Search found 125 matches
- Thu Nov 22, 2007 8:12 am
- Forum: PSP Development
- Topic: I'm working on Quake again, requesting some advice
- Replies: 137
- Views: 84558
- Wed Sep 26, 2007 5:08 pm
- Forum: PSP Development
- Topic: [porting suggestion] Quake 3 for PSP-Slim (with 64Mb RAM)?
- Replies: 52
- Views: 210921
- Tue Sep 25, 2007 4:19 pm
- Forum: PSP Development
- Topic: [porting suggestion] Quake 3 for PSP-Slim (with 64Mb RAM)?
- Replies: 52
- Views: 210921
- Sun Sep 16, 2007 8:42 am
- Forum: PSP Development
- Topic: [porting suggestion] Quake 3 for PSP-Slim (with 64Mb RAM)?
- Replies: 52
- Views: 210921
- Sun Sep 09, 2007 6:58 pm
- Forum: PSP Lua Player Development
- Topic: Writing to file with Offset. How?
- Replies: 4
- Views: 44006
- Sat Aug 18, 2007 7:29 pm
- Forum: PSP Development
- Topic: Suicide Barbie demo [Final version]
- Replies: 16
- Views: 14607
- Sat Aug 18, 2007 5:53 am
- Forum: PSP Development
- Topic: I'm working on Quake again, requesting some advice
- Replies: 137
- Views: 84558
- Fri Aug 10, 2007 9:38 pm
- Forum: PSP Development
- Topic: I'm working on Quake again, requesting some advice
- Replies: 137
- Views: 84558
- Fri Aug 10, 2007 4:53 am
- Forum: PSP Development
- Topic: I'm working on Quake again, requesting some advice
- Replies: 137
- Views: 84558
I would suggest anyone who wants to add patches or contribute to the source to get in touch with Chris. Hopefully you can be added as users on the sourceforge project. I'm unable to actively do anything with the code, but I'm happy to try and help explain how my coding horrors work... as long as the...
- Fri Aug 10, 2007 2:49 am
- Forum: PSP Development
- Topic: The new-style psptoolchain script.
- Replies: 58
- Views: 30199
- Fri Aug 10, 2007 2:33 am
- Forum: PSP Development
- Topic: I'm working on Quake again, requesting some advice
- Replies: 137
- Views: 84558
- Tue Jul 31, 2007 4:19 pm
- Forum: PS3 Development
- Topic: will usa bought ps3 run in pakistan?? Plz help
- Replies: 7
- Views: 8401
- Sat Jul 21, 2007 9:01 am
- Forum: PSP Development
- Topic: Getting simple framebuffer going
- Replies: 18
- Views: 8789
- Tue Jul 17, 2007 11:04 pm
- Forum: PSP Development
- Topic: I'm working on Quake again, requesting some advice
- Replies: 137
- Views: 84558
- Tue Jul 17, 2007 10:07 am
- Forum: PSP Development
- Topic: I'm working on Quake again, requesting some advice
- Replies: 137
- Views: 84558
That's a bit weird. I thought Quake filled the buffer the whole time. I suppose someone could check by clearing the source data (which Quake creates) to zero after copying to the PSP audio buffer. A handy place to do this would be at the end of copySamples(). It would require some un-const-ing here ...
- Sat Jul 14, 2007 5:58 am
- Forum: PSP Development
- Topic: I'm working on Quake again, requesting some advice
- Replies: 137
- Views: 84558
Hmm, either I'm applying your fix wrong, or there is no difference to the sound with that fix :( I wonder if PeterM still has the old sdk with the sound working, and can send us his pspaudiolib.c, .h etc for examination. Here you go. The whole SDK is revision 2213, but the files each have their own...
- Tue Jul 10, 2007 5:13 pm
- Forum: PSP Development
- Topic: I'm working on Quake again, requesting some advice
- Replies: 137
- Views: 84558
Yes, I'm not at all sure what's up with the sound. It worked fine with an old old SDK. It was broken with an old SDK. It worked fine with a recent SDK. It is broken with the newest SDK. It might be worth checking out the SVN history for the SDK, but I'm quite surprised audio changes are still being ...
- Fri Jul 06, 2007 9:22 am
- Forum: PSP Development
- Topic: Hi, strange problem compiling
- Replies: 12
- Views: 5548
- Fri Jul 06, 2007 8:49 am
- Forum: PSP Development
- Topic: Hi, strange problem compiling
- Replies: 12
- Views: 5548
There could be issues with Quake's sound that just happen to live peacefully with another version of the SDK. I'm pretty sure it was broken with an old SDK version, worked with a version from SVN, and I've not updated my toolchain in a while. I remember thinking that I couldn't see anything wrong wi...
- Tue Jun 26, 2007 10:13 pm
- Forum: PSP Development
- Topic: I'm working on Quake again, requesting some advice
- Replies: 137
- Views: 84558
- Sun Jun 10, 2007 6:11 am
- Forum: PSP Development
- Topic: Quake 3 Arena clone on the LTE 2.0 engine?
- Replies: 6
- Views: 7546
- Sun Jun 10, 2007 2:45 am
- Forum: PSP Development
- Topic: Quake 3 Arena clone on the LTE 2.0 engine?
- Replies: 6
- Views: 7546
It's actually a port/theft of Irrlicht.
http://www.irrlicht3d.org/pivot/entry.php?id=348
http://www.irrlicht3d.org/pivot/entry.php?id=348
- Wed Jun 06, 2007 7:32 am
- Forum: PSP Development
- Topic: I'm working on Quake again, requesting some advice
- Replies: 137
- Views: 84558
- Tue Jun 05, 2007 1:34 am
- Forum: PSP Development
- Topic: I'm working on Quake again, requesting some advice
- Replies: 137
- Views: 84558
Stealth Kill : I am deeply disappointed that you have released a new version of CS Combined Assault based on our unreleased Quake code, especially after I explicitly requested that people didn't publish Quake builds before it was done. Here are a few tips: * Credit the authors. We did do most of th...
- Sat Jun 02, 2007 11:41 pm
- Forum: PSP Development
- Topic: I'm working on Quake again, requesting some advice
- Replies: 137
- Views: 84558
- Mon May 28, 2007 7:09 pm
- Forum: PSP Development
- Topic: 2D Fighting Engine for PSP
- Replies: 6
- Views: 5777
- Sat May 19, 2007 6:48 pm
- Forum: PSP Development
- Topic: Yeti3D port
- Replies: 10
- Views: 8659
- Fri May 18, 2007 7:47 pm
- Forum: PSP Development
- Topic: strange behavior when using psp-g++ without -fno-exceptions
- Replies: 17
- Views: 16157
- Wed May 16, 2007 3:35 am
- Forum: PSP Development
- Topic: I'm working on Quake again, requesting some advice
- Replies: 137
- Views: 84558
- Fri May 04, 2007 1:02 am
- Forum: PSP Development
- Topic: I'm working on Quake again, requesting some advice
- Replies: 137
- Views: 84558