Search found 93 matches
- Sat Nov 07, 2009 7:10 am
- Forum: PS2 Development
- Topic: I might be breaking things..
- Replies: 33
- Views: 27128
- Sat Nov 07, 2009 5:56 am
- Forum: Other Development
- Topic: PS1 sub-forum and other things
- Replies: 2
- Views: 7769
- Sat Nov 07, 2009 5:52 am
- Forum: PS1 Development
- Topic: Dev links that still exist
- Replies: 5
- Views: 28687
Not directly dev-related but some good tools/info for Action Replay including Caetla ROMs: http://psone.psx-scene.com/
- Fri Nov 06, 2009 8:03 am
- Forum: PS2 Development
- Topic: Introducing "PSLINK"!
- Replies: 3
- Views: 4342
- Fri Nov 06, 2009 7:42 am
- Forum: PS2 Development
- Topic: I might be breaking things..
- Replies: 33
- Views: 27128
- Wed Nov 04, 2009 10:19 am
- Forum: PS2 Development
- Topic: I might be breaking things..
- Replies: 33
- Views: 27128
- Wed Nov 04, 2009 10:17 am
- Forum: PS2 Development
- Topic: I might be breaking things..
- Replies: 33
- Views: 27128
- Wed Nov 04, 2009 9:21 am
- Forum: PS2 Development
- Topic: I might be breaking things..
- Replies: 33
- Views: 27128
- Wed Nov 04, 2009 5:22 am
- Forum: Other Development
- Topic: PS1 sub-forum and other things
- Replies: 2
- Views: 7769
PS1 sub-forum and other things
Can we get a "PS1 Development" sub-forum created? Believe it or not, there actually *is* still a community out there and it'd be nice to bring them in under our wing. On a related note, could we get a "PS1" repository created on the SVN? I created a PS1SDK some time back and woul...
- Wed Nov 04, 2009 5:15 am
- Forum: PS2 Development
- Topic: Introducing "PSLINK"!
- Replies: 3
- Views: 4342
Introducing "PSLINK"!
Well, after being idle for a couple years I've become semi-active again, as the recent breaks in PS2SDK can prove. ;) In addition to committing various changes to the SDK, I've been working on a new project called "PSLINK"(pronounced "slink"). I've been toying with the idea of a ...
- Wed Nov 04, 2009 4:36 am
- Forum: PS2 Development
- Topic: I might be breaking things..
- Replies: 33
- Views: 27128
sorry guys, tried to avoid breaking things where possible. To answer your question misfire, I've been working on stuff privately(along with the public stuff I've done) for many years now and promising to release various things for most of that time. Some of these things weren't released because they...
- Wed Oct 14, 2009 5:23 am
- Forum: PS2 Development
- Topic: I might be breaking things..
- Replies: 33
- Views: 27128
So far I've added: - Another EE debug library. Yes, we already have at least one of those in SVN. - An IOP debug library. - A SBUS library for both EE and IOP. - An IOP SBUS debug library(uses IOP debug library and IOP sbus library to communicate with EE in order to debug IOP). This also contains a ...
- Wed Oct 14, 2009 5:14 am
- Forum: PS2 Development
- Topic: I might be breaking things..
- Replies: 33
- Views: 27128
I might be breaking things..
I'm in the process of adding a number of my changes to the ps2dev SVN. These are things that I've done over the last few years that I'm finally releasing. If I end up breaking something as a result, drop me a line and I'll fix it. ;)
- Wed Sep 09, 2009 5:58 pm
- Forum: PS2 Development
- Topic: Archlinux PKGBUILDS for ps2toolchain
- Replies: 23
- Views: 13598
- Wed Sep 09, 2009 5:49 pm
- Forum: PS2 Development
- Topic: How to deal with DIV/DIVU needs in ".set noat" cod
- Replies: 10
- Views: 6952
- Mon Aug 31, 2009 3:15 am
- Forum: PS2 Development
- Topic: PS2 Swap Trick Question
- Replies: 14
- Views: 10329
Ok, first I just want to confirm what dlanor has said about PS1/PS2 modes and cards. For all practical purposes, you cannot access PS2 cards in PS1 mode. I wouldn't waste any time on that. But on to your other question, the swap trick should work for PS1 homebrew if it works for copies. I do know, h...
- Sun Aug 30, 2009 11:39 pm
- Forum: PS2 Development
- Topic: Archlinux PKGBUILDS for ps2toolchain
- Replies: 23
- Views: 13598
The changes I made allowed me to build the toolchain with gcc 4.3.3, binutils 2.19.1 on Ubuntu 9.04. I haven't tested it very much though so who knows what kind of funky codegen bugs might pop up. ps2sdk did compile fine though so maybe it works.. ;) I pretty much hate GCC and friends. The theory of...
- Sat Aug 29, 2009 4:33 am
- Forum: PS3 Development
- Topic: Slim PS3 = No More Otheros
- Replies: 82
- Views: 98163
- Sat Aug 22, 2009 6:37 am
- Forum: PSP Development
- Topic: PSP toolchain install problems (Buffer Overflow)
- Replies: 19
- Views: 15485
- Tue Feb 06, 2007 4:09 pm
- Forum: PS2 Development
- Topic: Unofficial LaunchELF related ps2sdk changes
- Replies: 44
- Views: 30121
- Mon Feb 05, 2007 2:10 am
- Forum: PS2 Development
- Topic: Unofficial LaunchELF related ps2sdk changes
- Replies: 44
- Views: 30121
- Mon Feb 05, 2007 12:09 am
- Forum: PS2 Development
- Topic: Unofficial LaunchELF related ps2sdk changes
- Replies: 44
- Views: 30121
- Sun Feb 04, 2007 11:39 pm
- Forum: PS2 Development
- Topic: Unofficial LaunchELF related ps2sdk changes
- Replies: 44
- Views: 30121
I wonder if the whole thing isn't related to redirecting ioman dread to iomanX dread. I'll have a look at the code later today, perhaps I'll need to make a legacy_dread function for ioman dread. Let me explain briefly what I mean in regard to the hacks. ps2ftpd, ps2netfs, devfs and any others which ...
- Sun Feb 04, 2007 2:22 pm
- Forum: PS2 Development
- Topic: Unofficial LaunchELF related ps2sdk changes
- Replies: 44
- Views: 30121
- Sat Feb 03, 2007 7:30 pm
- Forum: PS2 Development
- Topic: Unofficial LaunchELF related ps2sdk changes
- Replies: 44
- Views: 30121
- Sat Feb 03, 2007 9:54 am
- Forum: PS2 Development
- Topic: Unofficial LaunchELF related ps2sdk changes
- Replies: 44
- Views: 30121
well, I don't think that would be appropriate. the fioXXX functions are RPC client functions for the rom0:FILEIO RPC server. It makes sense that people may want to not include iomanx.irx, filexio.irx, link with fileXio_rpc.a, etc in their program and just use the crappy fioXXX RPC stuff. I do think ...
- Sat Feb 03, 2007 8:08 am
- Forum: PS2 Development
- Topic: Unofficial LaunchELF related ps2sdk changes
- Replies: 44
- Views: 30121
ok, I think I see where this is going now. I'm not exactly sure of the cause but I have some ideas to try out, will see what I can dig up this weekend. is there any reason you use both? There should be no reason to use the fioXXX functions at all, regardless of the device. iomanX is designed to be a...
- Sat Feb 03, 2007 12:21 am
- Forum: PS2 Development
- Topic: Unofficial LaunchELF related ps2sdk changes
- Replies: 44
- Views: 30121
- Sat Feb 03, 2007 12:13 am
- Forum: PS2 Development
- Topic: Unofficial LaunchELF related ps2sdk changes
- Replies: 44
- Views: 30121
- Sat Feb 03, 2007 12:09 am
- Forum: PS2 Development
- Topic: "Warning: ignoring changed section attributes for .text
- Replies: 3
- Views: 4965