I apologize for not replying in a while... Sorry
My PSEye stopped working so I've to search for another one.
When I get it, il try the patch ;) Thanks
Search found 27 matches
- Sun Mar 15, 2009 5:21 pm
- Forum: PS3 Development
- Topic: Playstation Eye
- Replies: 133
- Views: 322213
- Thu Feb 12, 2009 12:01 am
- Forum: PS3 Development
- Topic: Playstation Eye
- Replies: 133
- Views: 322213
Now... I don't know what to say... The weavy noise is the one that you can see when you record with a camera what you see in TV, i don't know if I expressed the idea well. (sorry for the bad english). But, won I've noticed that it is only visible when I've light turned on (neon lamp). In natural lig...
- Mon Feb 09, 2009 7:06 pm
- Forum: PS3 Development
- Topic: Playstation Eye
- Replies: 133
- Views: 322213
I'm trying to use the PSEYE on Xubuntu 8.10 on a laptop, and the driver compiles just fine. The installaion runs Ok and in VLC the video stream is recognized ok. Just a pair of questions: - In VLC I have a delay of 1 second - The output show a weavy noise running bottom-up int the VLC output. Are th...
- Mon Jul 21, 2008 11:57 pm
- Forum: PS3 Development
- Topic: Playstation Eye
- Replies: 133
- Views: 322213
Hi all! I bought recently the eye and I'm testing for using it in a openCV project in Kubuntu. First of all thanks to jimparis for the usefull sources. With them I can read the image data from the eye, but the brightness isn't always the same... it seems to change rapidly. Any Ideas? PS: The framera...
- Sun Apr 13, 2008 3:31 am
- Forum: PSP Development
- Topic: USB extension cable
- Replies: 2
- Views: 1537
- Sat Apr 12, 2008 10:15 pm
- Forum: PSP Development
- Topic: USB extension cable
- Replies: 2
- Views: 1537
USB extension cable
I don't know if this is the right place to post my question, so I apologize if the topic must be moved. Now, the real topic: I nedd an usb extension cable for the chotto cam, I've already built a sample one using the mini-usb jack but PSP can't find the cam when it is connected by the cable. My ques...
- Sat Mar 08, 2008 7:11 am
- Forum: PSP Development
- Topic: toolchain DESTDIR parameter
- Replies: 6
- Views: 2849
- Fri Mar 07, 2008 4:24 am
- Forum: PSP Development
- Topic: toolchain DESTDIR parameter
- Replies: 6
- Views: 2849
- Thu Mar 06, 2008 2:32 am
- Forum: PSP Development
- Topic: toolchain DESTDIR parameter
- Replies: 6
- Views: 2849
toolchain DESTDIR parameter
I'm trying to build a package for SLAX to enable it to compile for PSP.
Is there an option like DESTDIR to make the toolchain compile and put the file in a specific directory?
Thanks!
Is there an option like DESTDIR to make the toolchain compile and put the file in a specific directory?
Thanks!
- Thu Nov 02, 2006 8:14 am
- Forum: PSP Development
- Topic: Devhook as development eviroment
- Replies: 5
- Views: 4023
- Wed Nov 01, 2006 11:00 pm
- Forum: PSP Development
- Topic: Devhook as development eviroment
- Replies: 5
- Views: 4023
- Wed Nov 01, 2006 6:12 pm
- Forum: PSP Development
- Topic: Devhook as development eviroment
- Replies: 5
- Views: 4023
Devhook as development eviroment
Hi all!, first of all I must say that I'm a tootal noob in "system development", so please forgive me if I ask noobish questions. Now, I've a few questions: - If I use flashing utility in devhook, is a breaking possible? - Can I use the emulated firmwares from devhook to try the prx develo...
- Mon Oct 30, 2006 3:56 pm
- Forum: PSP Development
- Topic: sceGuStart Question
- Replies: 4
- Views: 2537
Hi, I'm studing the graphics function too. The sceGuStart function anable the hardware rendering (I think.) The list parameter is a place in memory that willl be used by GU function to store it's internal commands and calculatio0n results. GU use it on its own. It's like the ogl display list. Can't ...
- Fri Sep 29, 2006 8:50 pm
- Forum: PSP Development
- Topic: PSP microphone amplification
- Replies: 6
- Views: 5872
PSP microphone amplification
Hi all!
I've a question. I built my homemade set of microphone/headset but I was wondering if I can put a preamplification stage between the microphone in and the PSP remote.
Cuould this damage the remote?
Thanks all!
I've a question. I built my homemade set of microphone/headset but I was wondering if I can put a preamplification stage between the microphone in and the PSP remote.
Cuould this damage the remote?
Thanks all!
- Sat Jul 08, 2006 5:44 am
- Forum: PSP Lua Player Development
- Topic: Sound Playing
- Replies: 2
- Views: 2917
- Sat Jul 01, 2006 11:12 pm
- Forum: PSP Lua Player Development
- Topic: Sound Playing
- Replies: 2
- Views: 2917
Sound Playing
Hi all! I've a problem. I'm trying to stop a program until the end of the current sound. I want to -update the screen -play the sound -update the screen I can also update the screenduring playing but the sound ... blah My current solution is --while a_sound:playing() do DrawB...
- Sat Apr 01, 2006 7:07 pm
- Forum: PSP Lua Player Development
- Topic: Alpha Mask
- Replies: 7
- Views: 3958
- Fri Mar 31, 2006 9:25 pm
- Forum: PSP Lua Player Development
- Topic: Alpha Mask
- Replies: 7
- Views: 3958
- Fri Mar 31, 2006 5:59 am
- Forum: PSP Lua Player Development
- Topic: Alpha Mask
- Replies: 7
- Views: 3958
Alpha Mask
Hi! Is there a way to use an image as alpha mask to others?
Also a B/W one could be fine;)
Thanks!
Also a B/W one could be fine;)
Thanks!
- Mon Jan 02, 2006 10:33 pm
- Forum: PSP Lua Player Development
- Topic: WLAN data
- Replies: 4
- Views: 2428
Do you mean something like this? while (Socket:IsConnected(MySock)) MySock.recv(data) end Because I aòready know about this function but I think that this function return true when I can use the recv o send command. Instead I need to know if there are some data pending on the connection, data thai i...
- Mon Jan 02, 2006 8:42 pm
- Forum: PSP Lua Player Development
- Topic: WLAN data
- Replies: 4
- Views: 2428
WLAN data
Hi all! I'm tring to request a page from a server. I've slready studied the WLAN example, but i noticed that the recive operation is inside a loop. When I tried to obtain tha data of a page, I understand that a single recv is not enougth for all data. How can I make a loop that ends whal all data ar...
- Sun Jan 01, 2006 7:15 pm
- Forum: PSP Lua Player Development
- Topic: Project Glass Eye (Beta Release)
- Replies: 11
- Views: 8122
- Thu Dec 29, 2005 4:25 pm
- Forum: PSP Lua Player Development
- Topic: tables with functions
- Replies: 2
- Views: 1877
- Thu Dec 29, 2005 12:13 am
- Forum: PSP Lua Player Development
- Topic: tables with functions
- Replies: 2
- Views: 1877
tables with functions
Hi I'm here again. I would like to know if it possible to crate a table that has functions associated with the keys. At least I need a way to call different functions like in a switch-case but I'm tring to do this using the tables to search the case. This is a possible example of what I want to do (...
- Wed Dec 28, 2005 1:22 am
- Forum: PSP Lua Player Development
- Topic: Help: Downloading images
- Replies: 7
- Views: 3914
- Tue Dec 27, 2005 11:08 pm
- Forum: PSP Lua Player Development
- Topic: Lua coding sempilfication
- Replies: 3
- Views: 2244
- Tue Dec 27, 2005 9:09 pm
- Forum: PSP Lua Player Development
- Topic: Lua coding sempilfication
- Replies: 3
- Views: 2244
Lua coding sempilfication
Hi all,
I'm a noob in Lua coding, I started out with it only for PSP reason.
I have alittle question: is there a method to put the file on the psp without putting it in usb mode via dashboard, trasfer the file, start the palyer, see the errors?
Thanks all
I'm a noob in Lua coding, I started out with it only for PSP reason.
I have alittle question: is there a method to put the file on the psp without putting it in usb mode via dashboard, trasfer the file, start the palyer, see the errors?
Thanks all