Search found 200 matches
- Fri May 09, 2008 8:59 am
- Forum: PSP Development
- Topic: Copy screen to texture?
- Replies: 2
- Views: 3288
- Sat Apr 05, 2008 3:55 am
- Forum: PSP Lua Player Development
- Topic: new official luaplayer discussion forum
- Replies: 1
- Views: 24965
- Fri Apr 04, 2008 3:56 pm
- Forum: PSP Development
- Topic: get pixel color from screen *HELP*
- Replies: 3
- Views: 2808
Code: Select all
Color getPixelScreen(int x, int y)
{
Color* vram = getVramDrawBuffer();
return vram[PSP_LINE_SIZE * y + x];
}
- Sun Mar 16, 2008 8:47 am
- Forum: PSP Lua Player Development
- Topic: New to lua so plz help!
- Replies: 3
- Views: 35628
- Sun Sep 09, 2007 1:35 pm
- Forum: PSP Lua Player Development
- Topic: Writing to file with Offset. How?
- Replies: 4
- Views: 44192
- Sun Aug 26, 2007 7:47 pm
- Forum: PSP Development
- Topic: Debunking The USB Port
- Replies: 15
- Views: 8285
Regardless You would have to have a combination of Hardware Hacking and USB Hacking to take full advange of this combination. Since the MINI usb is set up differently you would have to build at bare minimum a crossover USB Mini cable. Otherwise you could cross a wire incorrectly and destroy the verr...
- Sun Aug 26, 2007 6:16 am
- Forum: PSP Development
- Topic: Debunking The USB Port
- Replies: 15
- Views: 8285
- Sat Aug 25, 2007 7:16 pm
- Forum: PSP Development
- Topic: Debunking The USB Port
- Replies: 15
- Views: 8285
As long as your not directly crossing wires deliberatly you can always use a voltimeter with the fuzed function on it so it never sends out voltage to the wrong port. Now if your silly you can burn your PSP into flames however im not really worried about it since I plan on using controlled access fr...
- Sat Aug 25, 2007 9:46 am
- Forum: PSP Development
- Topic: Debunking The USB Port
- Replies: 15
- Views: 8285
Absolutly agreed, however there is always some failsafe that can be put in to make shure hardware is the way it is supposed to be. Like a volage limitor that waits 1 sec before providing any power and any data connectivity to the device. So the PSP knows that this is a OTG device. Also if you havnt ...
- Sat Aug 25, 2007 4:51 am
- Forum: PSP Development
- Topic: Debunking The USB Port
- Replies: 15
- Views: 8285
I agree with everything except for one argument. Cost is always an issue. Regardless of this fact I find that USB Support Can be a possibility if we can bypass direct checks for the USB Controller, which would enable the 3.5v to come out of the rail on the seperate holes arround the USB. Regardless ...
- Fri Aug 24, 2007 10:27 pm
- Forum: PSP Development
- Topic: Debunking The USB Port
- Replies: 15
- Views: 8285
Debunking The USB Port
Some people say that the USB port on the PSP can only run in Client Mode. However with the PSP multitude of devices that are out that use USB in client mode one must realize that you can unlock the PSP to run USB in client mode. Now you may think that my comments are crazy. However its not. Think ab...
- Mon Jun 11, 2007 8:06 pm
- Forum: PSP Lua Player Development
- Topic: lua or C++?
- Replies: 10
- Views: 13299
The merger of a scripting language with a game language actually does add a ton of functionality to the scene. With a series of things, number 1 it adds functionality where the dynamicness of the code is required like scripted events, Instead of hardcoding everything for it you merely need only to c...
- Sat Jun 09, 2007 7:41 am
- Forum: PSP Lua Player Development
- Topic: lua or C++?
- Replies: 10
- Views: 13299
I would suggest working with C or C++ I have no real prefrence. Just as long as you work at a lower level of program than an interface within an interface. as much as I would like to say C/C++ is easier to use than LUA it would be a lie, However whenever you work with C/C++ you will have a larger an...
- Thu Jun 07, 2007 7:44 pm
- Forum: PSP Lua Player Development
- Topic: lua or C++?
- Replies: 10
- Views: 13299
Your answer would be C++, its time to break the mold and move onto a more advanced programming style. However with C++ its a whole new ballgame. While you get more commands and styles of code to go over in C++, Not only speed, you loose alot of simplicty that comes with LUA. Since you are moving fro...
- Mon Apr 16, 2007 9:35 am
- Forum: PSP Lua Player Development
- Topic: waiting for button input
- Replies: 5
- Views: 6865
- Mon Apr 16, 2007 3:07 am
- Forum: PSP Lua Player Development
- Topic: waiting for button input
- Replies: 5
- Views: 6865
- Mon Mar 26, 2007 6:20 am
- Forum: PSP Lua Player Development
- Topic: what happens to a image passed back from a function?
- Replies: 2
- Views: 3914
With the collect garbage function Theortically is disposed of within a certain ammount of time. Which is about 30sec to 1 min. Which means the image returned is still taking a chunk of the memory for a while. Results of functions act exactly like variables that are set and then immediatly set to nil...
- Mon Mar 19, 2007 5:43 am
- Forum: PSP Lua Player Development
- Topic: Image Resizeing
- Replies: 2
- Views: 4333
- Sat Mar 17, 2007 9:47 am
- Forum: PSP Lua Player Development
- Topic: Flash screen while loading
- Replies: 1
- Views: 3314
- Sat Mar 17, 2007 9:44 am
- Forum: PSP Lua Player Development
- Topic: Image Resizeing
- Replies: 2
- Views: 4333
Image Resizeing
Is there any easy way to resize an image down to a certain specified size?
Possibly a 3d way to do that?
Possibly a 3d way to do that?
- Wed Feb 07, 2007 7:21 am
- Forum: PSP Lua Player Development
- Topic: Pressing buttons?
- Replies: 14
- Views: 11555
- Tue Feb 06, 2007 7:49 am
- Forum: PSP Lua Player Development
- Topic: Pressing buttons?
- Replies: 14
- Views: 11555
- Mon Feb 05, 2007 10:13 am
- Forum: PSP Lua Player Development
- Topic: Pressing buttons?
- Replies: 14
- Views: 11555
http://wiki.ps2dev.org/psp:lua_player:f ... s#controls
while true do
if not key = Controls.read() then
key = Controls.read()
if key:triangle() then
-- do stuff here
end
end
end
while true do
if not key = Controls.read() then
key = Controls.read()
if key:triangle() then
-- do stuff here
end
end
end
- Mon Feb 05, 2007 6:30 am
- Forum: PSP Lua Player Development
- Topic: Pressing buttons?
- Replies: 14
- Views: 11555
- Thu Jan 25, 2007 10:34 am
- Forum: PSP Lua Player Development
- Topic: Noob - Timer Question
- Replies: 3
- Views: 4639
- Wed Jan 24, 2007 1:50 am
- Forum: PSP Lua Player Development
- Topic: Noob - Timer Question
- Replies: 3
- Views: 4639
Code: Select all
-- Init it up here somewhere
self.Timer = os.clock(),
-- more code WHiletrue and such
local CHECK_TIME = os.clock() - self.Timer
if (CHECK_TIME >= 1) then
self.Timer = os.clock() -- resets the clock
-- Do stuff here!
end
- Wed Jan 24, 2007 1:40 am
- Forum: PSP Lua Player Development
- Topic: System.usbDiskModeActivate() ?
- Replies: 9
- Views: 11630
- Mon Jan 22, 2007 5:10 am
- Forum: PSP Lua Player Development
- Topic: Howto Guide for 3.0x oe With LUAPlayer.
- Replies: 4
- Views: 8652
That would be a developer issue that mustbe solved. However as of now the only way to run homebrew on the PSP 3.03 OE is to use the 1.50 kernel mode in Dark-Alex's firmware. That would be theonly way to runhomebrew with that software. If you want other functionality talk to shine or build your own m...
- Sun Jan 21, 2007 6:09 am
- Forum: PSP Lua Player Development
- Topic: Howto Guide for 3.0x oe With LUAPlayer.
- Replies: 4
- Views: 8652
Howto Guide for 3.0x oe With LUAPlayer.
I have noticed a large ammount of complaints about not being able to run LUAPlayer on your PSP using the firmware 3.03oe-b. So here is a quick Guide to doing so. There are two guides so read carefully. Guide 2 This is the easy way to install 1.50 homebrew but only works if there is an eboot in the /...
- Sat Jan 20, 2007 5:11 am
- Forum: PSP Lua Player Development
- Topic: System.usbDiskModeActivate() ?
- Replies: 9
- Views: 11630