Thanks! I doubt I'll need that PNG library as I'm only interested in the double buffering stuff and not the imaging. I'll give it a go later today.
Again, thanks.
Search found 3 matches
- Thu Dec 15, 2005 7:27 pm
- Forum: PSP Development
- Topic: Double Buffering question
- Replies: 7
- Views: 3821
- Thu Dec 15, 2005 2:38 am
- Forum: PSP Development
- Topic: Double Buffering question
- Replies: 7
- Views: 3821
Thanks for posting the code, but it's not much use to me because you haven't included the parts that initialise variables such as pVRAM, FRAME_BUFFER_SIZE and FRAME_BUFFER_WIDTH? If you provide me with this info then I can try to integrate your code into mine in order to implement double buffering. ...
- Wed Dec 14, 2005 4:59 am
- Forum: PSP Development
- Topic: Double Buffering question
- Replies: 7
- Views: 3821
Double Buffering question
Hi, I have created a simple program that lets the user control a character on the screen. At the moment all screen output is very flickery, I'm guessing that I have to implement double buffering but am not sure how to do this? My code is below: #include <pspdisplay.h> #include <pspctrl.h> #include <...