Search found 41 matches

by imhotep
Tue Oct 20, 2009 12:55 am
Forum: PSP Development
Topic: Libraries autogen error
Replies: 4
Views: 4874

by imhotep
Tue Oct 20, 2009 12:47 am
Forum: PSP Development
Topic: Ubuntu 9.10 and PSPLIBRARIES
Replies: 2
Views: 7190

try to replace every instance of ./configure in the scripts with sudo ./configure, and the same with (sudo) ./autogen.sh. that did the trick for me.
by imhotep
Mon Aug 17, 2009 7:54 pm
Forum: PSP Development
Topic: libcurl 7.19.6 for PSP
Replies: 3
Views: 3370

thanks a lot for this :D
by imhotep
Tue Aug 11, 2009 6:37 am
Forum: PSP Development
Topic: [SOLVED]Bézier Patches on PSP
Replies: 10
Views: 7749

what are you doing this for? for you or for the public? would be cool to have this included into the sdk :p
by imhotep
Tue Aug 11, 2009 5:57 am
Forum: PS3 Linux Development
Topic: Passing variables to SPE
Replies: 6
Views: 11162

a good read is also "Programming the Cell processor" by matthew scarpino (at this site, there's also the source codes for every single example in the book) http://www.informit.com/store/product.aspx?isbn=9780136008866 http://www.informit.com/content/images/9780136008866/downloads/013600886...
by imhotep
Mon Aug 10, 2009 6:55 pm
Forum: PSP Lua Player Development
Topic: [homebrew] Pong game Ad Hoc
Replies: 4
Views: 10089

that's easy, just use strtok
create strings like for example for player 1:
100X50
then parse them with strtok with the delimiter 'X'
voilà
by imhotep
Sun Sep 09, 2007 3:03 pm
Forum: PSP Development
Topic: Development on PSP slim and newest firmware
Replies: 12
Views: 8390

only 1.50 or a custom firmware (M33 /DAX etc) can be used for developing with the pspsdk
see also psplink by tyranid.

so, get yourself an old one (and downgrade) or wait patiently.
by imhotep
Tue Aug 08, 2006 9:01 am
Forum: PSP Development
Topic: Using Talkman USB Mic for sound recording usin Homebrew APP?
Replies: 29
Views: 23357

why 2.60?the japanese version required only 2.00 to play.i own it.
by imhotep
Sat Jun 10, 2006 11:25 am
Forum: PSP Lua Player Development
Topic: A.I. for racing/shooting
Replies: 4
Views: 6115

scrolling is easy, just look at LUMO's example at his page.
http://lumo.at.tt/

AI is a wide field and you should check
1) some LUA examples
2) web resources for other games/blogs/essays about AI

there's a short "tut" by themariokarters, i think either at QJ or maxconsole
by imhotep
Sat Jun 10, 2006 11:23 am
Forum: PSP Lua Player Development
Topic: Flip and screen.waitVblankStart
Replies: 9
Views: 7791

lol shine i love your explinations their great. any idea when you could allow loading images and sounds from variables without saving them to a file? why would you want that? in most cases you need the images again. and if you don't need them anymore, give all those images/sounds the name dummy_ima...
by imhotep
Tue May 30, 2006 5:55 pm
Forum: PSP Lua Player Development
Topic: Help with lua.
Replies: 4
Views: 5194

GOOGLE tells me something, wait....
http://lua-users.org/wiki/MathLibraryTutorial

you should try that once in a while :P
by imhotep
Fri May 26, 2006 1:24 am
Forum: PSP Lua Player Development
Topic: i++ ?
Replies: 3
Views: 5463

yeah i think that sucks too, when i switch between PHP and lua
i get confused every time :P

it would be really cool to have this implemented into LUA
by imhotep
Fri May 26, 2006 1:21 am
Forum: PSP Lua Player Development
Topic: Need Help with a Game
Replies: 1
Views: 4273

look in the wiki for os.randomseed math.random(number) for random entry points manage all the rocks in a drawing function, i did that and it works good. so you spawn new rocks in a certain amount of time. (math.mod(gametimer,refreshtime)==0 then bla) only blit them if they are onscreen (x,y) if X>pl...
by imhotep
Thu Apr 27, 2006 10:30 am
Forum: PSP Lua Player Development
Topic: Bug in LUAPlayer
Replies: 2
Views: 4167

i had that once, too.
a timer kept on existing after the program exited abnormally.
perhaps you need to do collectgarbage() ??
by imhotep
Thu Apr 27, 2006 5:48 am
Forum: PSP Lua Player Development
Topic: Image rendering
Replies: 20
Views: 14656

1. code please
2. use timers and load a new image when timer:time()>timelimit
3. don't load all images before the loop, the psp doesn't have that much resources
4. unassign the old picture when the new one is blitted
5. oldpic=""
by imhotep
Wed Apr 26, 2006 1:15 am
Forum: PSP Lua Player Development
Topic: Best way for collision pt. 2
Replies: 4
Views: 5488

--attack area -- x1---x2 -- | | player -- | X | X=centre -- | | --> collision when centre is hit by centre of enemy -- y1---y2 collision=1 x1=xpos x2=xpos+playerWidth y1=ypos y2=ypos+playerHeight e_x1=enemyX e_x2=enemyX+enemyWidth e_y1=enemyY e_y2=enemyY+enemyHeight x_centre=xpos+( &#40...
by imhotep
Tue Apr 25, 2006 9:42 pm
Forum: PSP Lua Player Development
Topic: Walk animation!?
Replies: 9
Views: 9378

btw you can incorporate a position change, too if you make a table with presets where the man should stay in which frame. xpos and ypos i mean animation={} animtimer={} path_no={} pathtimer={} man={} for i=1,6 ...
by imhotep
Tue Apr 25, 2006 8:52 pm
Forum: PSP Lua Player Development
Topic: Walk animation!?
Replies: 9
Views: 9378

animation={} animtimer={} man={} for i=1,6 do man[i]=Image.load("man"..i..".png") end function walk(objectname,x,y,timelimit,limit,alphavalue) animdone=false --init? if limit==n...
by imhotep
Sat Apr 22, 2006 7:01 pm
Forum: PSP Lua Player Development
Topic: Sample OSK with netlib support
Replies: 2
Views: 5138

of course, you'd just have to modify your code a bit perhaps, but you can leave it this way and you have a working instant messenger system.
by imhotep
Thu Apr 13, 2006 4:35 pm
Forum: PSP Lua Player Development
Topic: Sample OSK with netlib support
Replies: 2
Views: 5138

Sample OSK with netlib support

hi guys, i coded this tonight, hope you like it --imhotep OSK '06 imhotep -- with code from lumo and netlib code (ver 1.0) -- credits see netlib.lua -- OSK code by me activebox=1 maxboxes=5 text="" init_textX=20 init_textY=20 endinput=true typedchars=0 maxchars=40 erase=0 h...
by imhotep
Wed Mar 08, 2006 9:38 pm
Forum: PSP Lua Player Development
Topic: different movement speeds
Replies: 3
Views: 6370

I (AS A TOTAL NOOB!) DID IT! i made a function that works with a keyframe concept, check it out! -- objects timeline=1000 frames=1 object = {wave,straight} player_straight = { [1]=Image.load("s1.png"), [2]=Image.loa...
by imhotep
Wed Mar 08, 2006 9:57 am
Forum: PSP Lua Player Development
Topic: different movement speeds
Replies: 3
Views: 6370

thx,not really the answer but helpful anyways, i'm trying an approach with keyframes right now.

how can i check if a division by a certain number leaves a rest, say .034 or so or not? that would be the key...
by imhotep
Wed Mar 08, 2006 8:45 am
Forum: PSP Lua Player Development
Topic: different movement speeds
Replies: 3
Views: 6370

different movement speeds

-- now obsolete code, see above for new---
by imhotep
Fri Mar 03, 2006 8:15 am
Forum: PSP Lua Player Development
Topic: Browsing in a text file and variables
Replies: 2
Views: 4535

yup, thanks. i'll try to convert it. but i'd like to work with text files as i don't have to include specific files i'd like this to be like a database for all objects/obstacles/enemies in the level and their stats etc. but i guess i could go with your suggestion and just include the lua file with a...
by imhotep
Fri Mar 03, 2006 2:11 am
Forum: PSP Lua Player Development
Topic: Browsing in a text file and variables
Replies: 2
Views: 4535

Browsing in a text file and variables

hi, i've been somwhat struggling to create a lua script that is flexible and smart to search through a text file to assign some values to variables. here is an example text: #charpic=patrick.png #health=100 #type=enemy #tileset=tiles/patrick_tile.png what i would need is a script that searches one l...
by imhotep
Sun Jan 29, 2006 3:45 am
Forum: PSP Development
Topic: Here is gift to all programers
Replies: 31
Views: 23814

please move to incredible hall of shame, this is just TOO good,lol
by imhotep
Tue Jan 10, 2006 12:24 am
Forum: PSP Development
Topic: PMP Mod v2.02 & PMP Mod AVC v1.02
Replies: 1856
Views: 8856226

Re: PMP Simple Converter 0.02 for memcoder and pmp_muxer

miemt11 wrote:PMP Simple Converter 0.02 for memcoder and pmp_muxer

hmm. always closes the command line window for me after the mencoder-step.
i followed the readme exactly, can anybody help?
by imhotep
Mon Jan 09, 2006 11:04 pm
Forum: PSP Development
Topic: Is the PSXone or whatever open source?
Replies: 13
Views: 9637

not yet, just ask him if he wants help if you want to contribute
by imhotep
Tue Jan 03, 2006 10:58 pm
Forum: PSP Development
Topic: PMP Mod v2.02 & PMP Mod AVC v1.02
Replies: 1856
Views: 8856226

ok, thanks.