Search found 12 matches

by PSP250
Sun Nov 05, 2006 5:01 am
Forum: PSP Development
Topic: Variable imports/exports
Replies: 1
Views: 1135

Great explaination. I think this was the last "unknown" part in the import lists thus prxtool could be extended for fully supporting the whole module information.
by PSP250
Sat Oct 21, 2006 11:40 pm
Forum: PSP Development
Topic: PSX translator/emulator for PSP
Replies: 6
Views: 3297

1) first, i was thinking about a static translator but i ran against some issues which are too complicated to be solved automaticaly : self-modified code, indirect jump or call by a register set during run-time and not compile-time, etc. ... 2) dynamic translator : that may be partly possible using...
by PSP250
Tue Oct 17, 2006 8:35 am
Forum: PSP Development
Topic: Media Engine vs Graphics Processor
Replies: 11
Views: 6158

groepaz: talking about the ME, is there a way to access it from game mode ? I know about the vector address being unreachable from this mode but there must be another way to do it using an already loaded library via a syscall or something ? You might try to research how the sce(Video|Audio)codec* r...
by PSP250
Thu Sep 28, 2006 12:21 pm
Forum: PSP Development
Topic: [RESOLVED] Patching NIDS in Devhook
Replies: 10
Views: 6460

The options you have are: Hook into the export functions directly "redirecting" the actual export function's first instructions to your own (as noted by mbf) Hijack the resolved import table entry of all modules that import this function and redirect it to your own code Regarding why it is...
by PSP250
Tue Sep 26, 2006 8:09 pm
Forum: PSP Development
Topic: PSX translator/emulator for PSP
Replies: 6
Views: 3297

Your idea is indeed the most efficient way to emulate the PSX on the PSP and would offer at minimum equal framerates on the PSP. From what I know Sony's "PoPs" uses some sort of static recompilation or "static translation" aswell. They "translate" existing software once...
by PSP250
Tue Sep 26, 2006 7:43 pm
Forum: PSP Development
Topic: what is syslib_2F064FA6?
Replies: 4
Views: 2920

d3744be0,module_bootstart f01d73a7,module_info 2f064fa6,module_reboot_before d632acdb,module_start 0f7c276c,module_start_thread_parameter cee8593c,module_stop cf0cc697,module_stop_thread_parameter A modified nidattack came handy ;) Only one missing from the range of syslib exports: sceModuleManager...
by PSP250
Fri Sep 22, 2006 1:03 am
Forum: PSP Development
Topic: Can anyone tell me how to disassemble a function in a prx?
Replies: 3
Views: 1871

One (out of many) simple GUI based: 1. Get PS2Dis . 2. Use prxtool and the instructions from here . 3. Within PS2Dis press CTRL+G and select the NID/function you want ;) The other options are using the IDA Pro disassembler or, as you already noted, psp-objdump disassembly, just that you pass the fun...
by PSP250
Sat Sep 09, 2006 8:17 pm
Forum: PSP Development
Topic: [PATCH] Add PS2Dis MAP file serializer to prxtool
Replies: 1
Views: 2514

[PATCH] Add PS2Dis MAP file serializer to prxtool

This patch adds a MAP label/comment file serializer to prxtool which is primary based on the IDC one. Make sure you loadup the module in PS2Dis as plain binary otherwise it attempts to map it (as PS2 ELF?) if it encounters ".ELF" as the file magic. Example use (including stripping the ELF ...
by PSP250
Mon Jan 30, 2006 2:29 am
Forum: PSP Development
Topic: Here is gift to all programers
Replies: 31
Views: 23826

Im a mod over that at psp-hacks, and Gameshark is a pretty legit member, i think you all know him for 1.5 ME, any coders plz try to use thos to sign pspset or version changer, that way i can test it on 2.6 to see if it respnds Seriously, I doubt that... Just check his last posts on any site you wan...
by PSP250
Wed Jan 18, 2006 6:49 am
Forum: PSP Development
Topic: Program for parsing data in PARAM.SFO files
Replies: 29
Views: 24557

Good Job.

From my memdumps I could note these stubs are used for retrieving the information:

sceSystemFileGetIndexInfo
sceSystemFileGetIndex
sceSystemFileLoadIndex
sceSystemFileLoadAll2

Anyone actually succeeded in doing this on the PSP itself?
by PSP250
Sat Jan 07, 2006 3:25 am
Forum: PSP Development
Topic: VoIP building blocks .)
Replies: 28
Views: 21632

Great stuff! I think the initial work/focus should be to actually write a sample app which is recording audio input. Afterwards anything is possible. API wise it seems to be: sceHprmIsMicrophoneExist sceAudioInputInit sceAudioWaitInputEnd sceAudioGetInputLength sceAudioInput sceAudioInputBlocking Th...
by PSP250
Wed Nov 23, 2005 2:33 am
Forum: General Discussion
Topic: PSP's security
Replies: 3
Views: 3173

Checkout this for more informations: - PSAR Dumper Source / Decrypts files using the PSP - http://www.psphacks.net/forums/viewtopic.php?t=406 / Section about Security Bruteforce the complete private key would prolly take a few years to succeed. However, I think the only possible bruteforce is to try...