Search found 42 matches
- Sat Oct 06, 2007 5:05 pm
- Forum: PSP Development
- Topic: Hi! Requesting some help...
- Replies: 7
- Views: 2898
oook....
I'm not 100% sure of exactly how to make a PRX, but Im going to assume its very similar to making any other homebrew application. you need to set up Cygwin and the PSPSDK in order to compile anything for the psp. go here http://www.psp-programming.com/tutorials/c/lesson01.htm then here http://forums...
- Thu Oct 04, 2007 11:25 am
- Forum: PSP Development
- Topic: PSPGL errors?
- Replies: 8
- Views: 3447
ok....
Alright, thanks for the advice so far. I have either just removed the trouble code or converted it to what works. Just a few questions: I am still getting errors with the following OpenGL commands. glPixelMapfv gluOrtho2D glPixelTransferi alright any suggestions about those? I know you said that glu...
- Thu Oct 04, 2007 7:57 am
- Forum: PSP Development
- Topic: Will Homebrew programs work on any PSP ? Or only old ones?
- Replies: 13
- Views: 5796
such hostility! Alright, the PSP is a gaming console much like the Xbox or the Wii. Obviously because Sony just like every other console manufactuer does not want people to play unlicensed games, like emulators, or ISOs on their console they lock the console down so that it only plays digitaly signe...
- Wed Oct 03, 2007 2:19 pm
- Forum: PSP Development
- Topic: PSPGL errors?
- Replies: 8
- Views: 3447
PSPGL errors?
Alright just for fun, im trying to port an application to the PSP and im getting the following errors: undefined reference to 'gluOrtho2D' undefined reference to 'glVertex2s' undefined reference to 'gluGetString' as well as others. Now I know they are all coming from PSPGL, does PSPGL support those ...
- Sat Jul 14, 2007 1:47 pm
- Forum: PSP Development
- Topic: Problems installing the Toolchain ?
- Replies: 4
- Views: 5680
- Sat Jul 14, 2007 9:16 am
- Forum: PSP Development
- Topic: Problems installing the Toolchain ?
- Replies: 4
- Views: 5680
ok...
man i hate to sound so stupid, i had this installed on my comp before i had to reinstall the OS (windows died on me) and now i cant get it to install. now im getting this error: :No such file or directoryl/pspdev mkdir cannot create directory '/usr/local/pspdev\r': No such file or directory before c...
- Fri Jul 13, 2007 1:37 pm
- Forum: PSP Development
- Topic: Problems installing the Toolchain ?
- Replies: 4
- Views: 5680
Problems installing the Toolchain ?
For one reason or another Ive been having troubles installing the toolchain. Im pretty sure that I have cygwin installed properly. my Cygwin script is this: @echo off C: chdir C:\cygwin\bin set path=%path%;C:/cygwin/usr/local/pspdev/bin set PSPSDK=C:/cygwin/usr/local/pspdev bash --login -i edit: Im ...
- Mon Nov 27, 2006 2:47 am
- Forum: PSP Development
- Topic: problem installing SDL: cannot find input file: Makefile.in
- Replies: 5
- Views: 2964
errors?
is there something wrong with the SDL libraries? I cannot get SDL_gfx or SDL_image to install without having the same errors as above. I tried the entire WANT_AUTOMAKE=1.9, but that still didnt solve the problem. I didnt have these problems when I installed them a few months ago, did something happen?
- Mon Nov 27, 2006 1:48 am
- Forum: PSP Development
- Topic: Making PSP into a Wii controller. Possible?
- Replies: 5
- Views: 5815
wii...
They were talking about using the DS as a controller for the Wii via Wifi. Maybe after they get that functionality up and running we could borrow it for your PSPs?
- Sun Nov 26, 2006 5:09 pm
- Forum: PSP Development
- Topic: problem installing SDL: cannot find input file: Makefile.in
- Replies: 5
- Views: 2964
eh!?
im getting the same error. how to you tell Cygwin to use Automake 1.9?
thankx
thankx
- Mon Oct 09, 2006 2:07 am
- Forum: PSP Development
- Topic: SDL_FreeSurface crashes?
- Replies: 0
- Views: 865
SDL_FreeSurface crashes?
ok, it seems like everytime i try and use SDL_FreeSurface it crashes. void gmp_splashscreenrun(SDL_Surface *splashtemp) { SplashScreen.setGraphic(splashtemp); SplashScreen.setX((SCR_W/2)-(SplashScreen.getGraphicWidth(&a...
- Sat Sep 30, 2006 8:25 am
- Forum: PSP Development
- Topic: Hmm...more C++ errors
- Replies: 2
- Views: 1644
Hmm...more C++ errors
Arlight not too sure if you remember me, I was having a bunch of problems using std::vector. Eitherway it all boiled down to my problem laying with the fact that I had my For Loop outside of a function of my main loop (oops!). Now I can get it to compile but it wont do anything now! When I run the e...
- Sat Sep 23, 2006 2:41 am
- Forum: PSP Development
- Topic: porting Daphne to psp
- Replies: 3
- Views: 3065
ok...
alright looking at the min. requirements for the Linux and PC versions...its stated that for full screen it should be 800mhz 128mb of RAM 8MB vid As far as i can see though, it uses SDL, SDL_mixer, Zlib, and Ogg Vorbis, all of which have been ported to the PSP as well. granted these specs are with t...
- Fri Sep 22, 2006 8:08 am
- Forum: PSP Development
- Topic: std::vector?!
- Replies: 9
- Views: 3877
gah!!
ok this isnt fair! i moved the For loop to my main function and it solved my compilation problems now nothing works though!!
lol damn it
lol damn it
- Thu Sep 21, 2006 2:28 pm
- Forum: PSP Development
- Topic: std::vector?!
- Replies: 9
- Views: 3877
:-(
/////////// INITIALIZE THE OBJECT STRUCTURES /////////// class Object { protected: int x, y; int graphicwidth; int graphicheight; int height, width; int solid; SDL_Surface *graphic; public: Object(int tempx, int tempy, SDL_Surface *tempgraphic) {;&a...
- Thu Sep 21, 2006 6:00 am
- Forum: PSP Development
- Topic: std::vector?!
- Replies: 9
- Views: 3877
ok...
i tried to change the extension on the file and it is still not working...im lost! im using SDL would that prevent it from working?!
- Wed Sep 20, 2006 8:34 am
- Forum: PSP Development
- Topic: std::vector?!
- Replies: 9
- Views: 3877
yes!
yes!
i did include the vector in the header...
my suffix is cpp is that ok?
and PlayerBlocks is declared. any other suggestions?
i did include the vector in the header...
my suffix is cpp is that ok?
and PlayerBlocks is declared. any other suggestions?
- Wed Sep 20, 2006 1:16 am
- Forum: PSP Development
- Topic: std::vector?!
- Replies: 9
- Views: 3877
std::vector?!
Alright, im having a problem with my game. whenever i try to compile i get an error with the following code: std::vector<PlayerBlocks> VerticalBlue; for(int i = 0;i < NumberOfBlocks;i++) { VerticalBlue.push_back(PlayerBlocks(0,0,NULL)&...
- Mon Sep 04, 2006 9:42 am
- Forum: PSP Development
- Topic: compiler error?
- Replies: 1
- Views: 1377
compiler error?
Whenever I try to compile my source after I add the following Code: gfx_apply_surface(Objects[1].x,Objects[1].y,gfx_ball,gfx_screen); I get a compiler error. here is the gfx_appy_surface function code. void gfx_apply_surface(int x, int y, SDL_S...
- Sun Sep 03, 2006 11:24 am
- Forum: PSP Development
- Topic: Inizializing SDL
- Replies: 8
- Views: 3226
lol ok i think i got it
TARGET = game PSPSDK = $(shell psp-config --pspsdk-path) PSPBIN = $(PSPSDK)/../bin OBJS = main.o JOY = YES CFLAGS = -Wall -Wno-long-long -O2 -G0 -DJOY_$(JOY) CFLAGS += $(shell $(PSPBIN)/sdl-config --cflags) LIBS = -lSDL...
- Sat Sep 02, 2006 10:16 pm
- Forum: PSP Development
- Topic: Inizializing SDL
- Replies: 8
- Views: 3226
hmm...
TARGET = template PSPSDK = $(shell psp-config --pspsdk-path) PSPPREFIX = $(shell psp-config --psp-prefix) PSPBIN = $(PSPPREFIX)/bin SDL_CONFIG = $(PSPBIN)/sdl-config OBJS = main.o DEFAULT_CFLAGS = $(shell $(SDL_CONFIG&a...
- Sat Sep 02, 2006 4:06 pm
- Forum: PSP Development
- Topic: Inizializing SDL
- Replies: 8
- Views: 3226
- Sat Sep 02, 2006 3:34 pm
- Forum: PSP Development
- Topic: Inizializing SDL
- Replies: 8
- Views: 3226
gah!!!!
alright i got a majority of it to compile without errors... but im now im getting a PNG error!!! here is my Makefile, i think thats where my problem lies. TARGET = template OBJS = main.o INCDIR = CFLAGS = -O2 -G0 -Wall CXXFLAGS = $(CFLAGS) -fno-exceptions -fno-rtti ASFLAGS = $...
- Sat Sep 02, 2006 8:02 am
- Forum: PSP Development
- Topic: Inizializing SDL
- Replies: 8
- Views: 3226
ook...then again!
alright after a bit more tweaking, i realized that its now complaining about OGG files. I thought that if you installed LibTremor you didnt need to install OGG....eh, ill just get em all then right?
any suggestions?
any suggestions?
- Sat Sep 02, 2006 7:56 am
- Forum: PSP Development
- Topic: Inizializing SDL
- Replies: 8
- Views: 3226
oook then.
I realized I forgot to add the libs to the makefile.....
now im getting another error....
any ideas?
now im getting another error....
anderror in function IMG_LoadBMP_RW - unspecifed reference to SDL_ReadLE32
and a bunch more...error in function Mix_Channels - unspecified reference to SDL_mix_audio
any ideas?
- Sat Sep 02, 2006 7:36 am
- Forum: PSP Development
- Topic: Inizializing SDL
- Replies: 8
- Views: 3226
Inizializing SDL
Alright, im trying to code using SDL, ill admit, im just trying to learn these things but whenver I try to use anything from SDL_mixer and SDL_image, it doesnt compile and just has errors...I initialized both using this code: /* Initialize SDL */ if ( SDL_Init(SDL_INIT_VIDEO|SDL_INIT...
- Wed May 31, 2006 2:30 pm
- Forum: PSP Development
- Topic: Installing SDL...
- Replies: 10
- Views: 4060
- Wed May 31, 2006 6:37 am
- Forum: PSP Development
- Topic: Installing SDL...
- Replies: 10
- Views: 4060
special instructions..
yeah i think i read those and didnt understand them :-(
I need a complete idiots guide to how to install SDL.
I need a complete idiots guide to how to install SDL.
- Tue May 30, 2006 2:32 am
- Forum: PSP Development
- Topic: Installing SDL...
- Replies: 10
- Views: 4060
Installing SDL...
Alright, ive looked all over and I just cant find a good tutorial on how to install SDL. I know in order to get all the components of SDL installed you have to install it in the right order with the right set up and everything... If there is a tutorial I may have missed please direct me there, or if...
- Wed May 24, 2006 3:42 am
- Forum: PSP Development
- Topic: Help!, Whats wrong with my code?
- Replies: 3
- Views: 1962
gotta be kidding me.
thats all my problem is?
thanks! ill try that when i get home from work.
thanks! ill try that when i get home from work.