Search found 245 matches
- Tue Jan 05, 2010 8:08 pm
- Forum: PSP Development
- Topic: Problem with PSPLink Windows 7
- Replies: 17
- Views: 15169
In order to get it the usb driver installed you need to install the driver in xp compat mode with admin rights. psplink uses the old libusb which i doesn't work properly with windows 7. There is an ongoing effort from the libusb team to port the new version to win7 but it is not known when it will b...
- Tue Nov 10, 2009 1:20 am
- Forum: PSP Development
- Topic: any ideas on how to get libgcov.a working?
- Replies: 3
- Views: 2846
I've managed to build libgcov.a as expected. However I haven't tested it yet. Since we are using newlib as our c lib implementation gcc assumes we are lot using glibc (and that is correct) but gcov takes this assumption further and assumes that if we do not have glibc we cannot write files, to "...
- Fri Nov 06, 2009 6:34 am
- Forum: PSP Development
- Topic: any ideas on how to get libgcov.a working?
- Replies: 3
- Views: 2846
any ideas on how to get libgcov.a working?
gcc builds by default builds gcov but although the pc side of gcov works the linking library as empty functions, or so it seems, does anyone got it to work or knows how to?
- Tue Oct 27, 2009 8:29 pm
- Forum: PSP Development
- Topic: How to compile PSPSDK in windows.
- Replies: 13
- Views: 8098
I don't like to depend on someone else work but i want to share my builds with the rest of the world. And i can compile my own libs which is sometimes not possible with heimdals SDK. You don't like to depend on others work but expect others to depend on yours? :) kind of funny philosophy... All lib...
- Sun Sep 20, 2009 5:01 am
- Forum: PSP Development
- Topic: how can I get a pixel from a triImage?
- Replies: 3
- Views: 1987
- Sat Sep 19, 2009 10:16 pm
- Forum: PSP Development
- Topic: how can I get a pixel from a triImage?
- Replies: 3
- Views: 1987
how can I get a pixel from a triImage?
I'm trying to use the triengine but I'm facing a dump problem when trying to read a simple pixel from the image. I've load a png image, the image format reports it is IMG_FORMAT_8888 and the bits per pixel are 32. Now when i try to read a pixel in order to get it's color using: triImage *collision =...
- Fri Sep 18, 2009 5:49 pm
- Forum: PSP Development
- Topic: triEngine on MinPSPW
- Replies: 1
- Views: 1712
- Wed Sep 02, 2009 2:57 am
- Forum: PSP Development
- Topic: need some ASM help with "bitrev"
- Replies: 2
- Views: 2669
- Tue Sep 01, 2009 11:56 pm
- Forum: PSP Development
- Topic: Physics engine for PSP
- Replies: 7
- Views: 3492
- Tue Sep 01, 2009 11:39 pm
- Forum: PSP Development
- Topic: need some ASM help with "bitrev"
- Replies: 2
- Views: 2669
need some ASM help with "bitrev"
I've been studying the mips_opcode struct from binutils: struct mips_opcode { /* The name of the instruction. */ const char *name; /* A string describing the arguments for this instruction. */ const char *args; /* The basic opcode for the instruction. When assembling, this opcode is modifie...
- Thu Jul 02, 2009 6:17 am
- Forum: PSP Development
- Topic: [Announce]: MinPSPW on Win32/Ubuntu 9.04/OpenSolaris 2009.06
- Replies: 17
- Views: 13255
Why a special linux version? The normal toolchain compiles good and fast at my ubuntu 9.04. Why not? This way I make sure that my build scripts work in any environment, you see, I use exactly the same build script on Windows/Ubuntu/OpenSolaris, so all libs are available on all platforms as also the...
- Fri Jun 26, 2009 5:54 pm
- Forum: PSP Development
- Topic: [Announce]: MinPSPW on Win32/Ubuntu 9.04/OpenSolaris 2009.06
- Replies: 17
- Views: 13255
[Announce]: MinPSPW on Win32/Ubuntu 9.04/OpenSolaris 2009.06
I've been working on my build scripts for the SDK and am happy to announce that there are now 3 new builds for: *Win32 *Ubuntu 9.04 *OpenSolaris 2009.06 Windows: https://sourceforge.net/project/downloading.php?group_id=223830&filename=pspsdk-setup-0.9.5.exe Ubuntu: https://sourceforge.net/projec...
- Fri Jun 19, 2009 5:02 am
- Forum: PSP Development
- Topic: [SOLVED] Help Please!! error in Ubuntu 9.04 when compiling!!
- Replies: 4
- Views: 4073
I've updated the minpspw build script to work also under linux (ubuntu 9.04). I've a binary build in the site also. If everything goes as planned, I'll be releasing a new build now in sync for Windows/Linux/OpenSolaris. So you have all the same stuff SDK + devpaks + pspsh + remotejoy for all platfor...
- Wed Jun 17, 2009 6:07 pm
- Forum: PSP Development
- Topic: GCC 4.4.0 and PSP Toolchain
- Replies: 18
- Views: 6795
the current gcc 4.3.3 buils already with MPFR and GMP, can you detail what are the requirements and how easy is to build the remaining CLOOG and PPL on Linux/Windows/Unix? I've tryed long time ago with my windows box but didn't manage to build them (i didn't spent too much time into it) if you have ...
- Wed May 27, 2009 6:47 am
- Forum: PSP Development
- Topic: PSP toolchain install problems (Buffer Overflow)
- Replies: 19
- Views: 15884
- Wed May 27, 2009 6:43 am
- Forum: PSP Development
- Topic: Win32 native Toolchain for PSPSDK
- Replies: 261
- Views: 172508
I think from the psplink documentation if you use an OE firmware you must use PRX elf's won't work. From the documentation (page 10): Try and build the sprite sample now as a PRX file. Edit the Makefile and add the line BUILD_PRX=1 after the ASFLAGS line and type make clean; make. You should now hav...
- Tue May 19, 2009 6:33 am
- Forum: PSP Development
- Topic: Win32 native Toolchain for PSPSDK
- Replies: 261
- Views: 172508
- Wed May 06, 2009 5:35 pm
- Forum: PSP Development
- Topic: GCC 4.4.0 and PSP Toolchain
- Replies: 18
- Views: 6795
- Tue May 05, 2009 5:39 pm
- Forum: PSP Development
- Topic: upload a pspsdk for ppc?
- Replies: 12
- Views: 4235
- Sat May 02, 2009 12:04 am
- Forum: PSP Development
- Topic: ubuntu 9.04 + pspsdk? Anyone tried?
- Replies: 22
- Views: 11828
- Fri May 01, 2009 4:50 am
- Forum: PSP Development
- Topic: GCC 4.4.0 and PSP Toolchain
- Replies: 18
- Views: 6795
- Thu Apr 30, 2009 6:03 pm
- Forum: PSP Development
- Topic: GCC 4.4.0 and PSP Toolchain
- Replies: 18
- Views: 6795
more important than gcc 4.4 is to update binutils. I'm trying to create packages for linux similar to my windows ones, and managed to build a working sdk but there is a bug with binutils and the host compiler gcc 4.3.3. Upgrading binutils is complicated, I've tryed to manually patch the 1.17 version...
- Thu Apr 09, 2009 3:04 am
- Forum: PSP Development
- Topic: Win32 native Toolchain for PSPSDK
- Replies: 261
- Views: 172508
- Wed Apr 08, 2009 5:44 am
- Forum: PSP Development
- Topic: Win32 native Toolchain for PSPSDK
- Replies: 261
- Views: 172508
- Wed Apr 08, 2009 2:15 am
- Forum: PSP Development
- Topic: Win32 native Toolchain for PSPSDK
- Replies: 261
- Views: 172508
- Sat Apr 04, 2009 2:24 am
- Forum: PSP Development
- Topic: Build Error Eclipse Newely Installed
- Replies: 7
- Views: 3179
on ubuntu mabye its because the workspace was used with minpspw but i removed all the other stuff why doesnt it just use a system command make since that will work well ill try to get it to work by remaking the workspace MinPSPW has nothing to do with it. The workspace keeps track of the files on y...
- Fri Mar 27, 2009 7:04 pm
- Forum: PSP Development
- Topic: Win32 native Toolchain for PSPSDK
- Replies: 261
- Views: 172508
- Fri Mar 27, 2009 2:04 am
- Forum: PSP Development
- Topic: Win32 native Toolchain for PSPSDK
- Replies: 261
- Views: 172508
- Wed Mar 25, 2009 5:04 pm
- Forum: PSP Development
- Topic: Win32 native Toolchain for PSPSDK
- Replies: 261
- Views: 172508
- Wed Mar 25, 2009 1:19 am
- Forum: PSP Development
- Topic: Win32 native Toolchain for PSPSDK
- Replies: 261
- Views: 172508