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- Mon Nov 07, 2005 12:06 pm
- Forum: PSP Development
- Topic: "Sensitivity" of inputs
- Replies: 14
- Views: 6796
sceCtrlSetSamplingCycle?
One easy solution for slowing input would be to sleep the input thread using sceKernelDelayThread(int microsecs). while (1) { sceCtrlReadBufferPositive(&input, 1); if (input.Buttons & PSP_CTRL_UP) { } if (inpu...