Search found 10 matches

by F.J. Sánchez
Thu Jun 29, 2006 11:01 am
Forum: PSP Development
Topic: Kernel mode under firmware 2.6 * The proof of concept *
Replies: 48
Views: 62844

And now?

First at all congratulations to hitchhikr for the exploit. So now we have a exploitable bufferoverflow, I think the next would be dump and dissasembling the memory to get more info. I never tried it, what is the way?
by F.J. Sánchez
Sun Jan 22, 2006 3:35 am
Forum: PSP Development
Topic: Subversion structure
Replies: 2
Views: 1047

Subversion structure

Hi, I cannot understand the svn structure at all, can anyone explain this? There are psp and pspware folders, and inside of both branches, trunk, tags, vendor... what is each one for?

Thank you.
by F.J. Sánchez
Sat Jan 21, 2006 11:45 am
Forum: PSP Development
Topic: Newbie questions about compiling
Replies: 4
Views: 1495

It's true, I forget that it installs header files and library objet compiled for my x86.

Thanks cheriff.
ありがと ウフォズさん。
by F.J. Sánchez
Sat Jan 21, 2006 11:31 am
Forum: PSP Development
Topic: Newbie questions about compiling
Replies: 4
Views: 1495

Ok, I'm going to grab all files from svn, compile and install. What's the difference between both? Sorry if it's a stupid question.
by F.J. Sánchez
Sat Jan 21, 2006 11:07 am
Forum: PSP Development
Topic: Newbie questions about compiling
Replies: 4
Views: 1495

Newbie questions about compiling

Hi, I'm new to the psp programming world so I'm quite lost (sorry for my english). I use GNU/Linux and when I want to compile the SDK samples there are no problems, it compiles without problems; but when I try to compile something that uses external libraries like libpng, libjpeg, mikmod or any othe...
by F.J. Sánchez
Fri Dec 16, 2005 6:00 am
Forum: PSP Lua Player Development
Topic: Problems with timers
Replies: 2
Views: 1559

I know this

But I'm using lastest version, 0.15. You can try it ;)
by F.J. Sánchez
Thu Dec 15, 2005 9:18 am
Forum: PSP Lua Player Development
Topic: Problems with timers
Replies: 2
Views: 1559

Problems with timers

Hi everybody, I'm trying to do an animated character using a tile set. I'm doing this with timers, but it's no very accurate, this code for example sometimes works, sometimes doesn't, aprox 2 of 10 times works and 8 doesn't. You can try this if you don't believe me! System.usbDiskModeActivate&#4...
by F.J. Sánchez
Mon Nov 28, 2005 9:44 am
Forum: PSP Development
Topic: Simple 2D samples
Replies: 15
Views: 6195

Okey, I made other changes but I get this while compiling:
/usr/local/pspdev/psp/sdk/include/psputils.h:43: error: ‘clock_t’ no nombra a un tipo
CString.h: In function ‘s32 StringCompareI(const char*, const char*)’:
Does I forget define something in the Makefile?
by F.J. Sánchez
Mon Nov 28, 2005 9:09 am
Forum: PSP Development
Topic: Simple 2D samples
Replies: 15
Views: 6195

Hi, I'm new. I was trying compile Simple2D but I cannot because it doesn't find pspaudiolibplus.h. I'm under GNU/Linux and using psptoolchains (updated today). What could be the problem?

Thank you.
by F.J. Sánchez
Sun Nov 06, 2005 10:03 am
Forum: PSP Development
Topic: missing header files building PSPSDK
Replies: 10
Views: 3805

I have the same problem... [SOLVED]

Hi, I'm using Ubuntu and I have the same problem: pspaudiolib.c:14:20: error: stdlib.h: No such file or directory pspaudiolib.c:15:20: error: string.h: No such file or directory pspaudiolib.c: En la función ‘pspA...