Search found 87 matches
- Sat Jul 28, 2007 4:15 pm
- Forum: PSP Development
- Topic: Galactic Breakout error - HELP
- Replies: 2
- Views: 1792
- Wed Jun 27, 2007 6:45 am
- Forum: PSP Development
- Topic: Completely turn off display. how to?
- Replies: 15
- Views: 8404
- Tue Jun 26, 2007 4:20 pm
- Forum: PSP Development
- Topic: Completely turn off display. how to?
- Replies: 15
- Views: 8404
- Mon Mar 26, 2007 4:00 am
- Forum: PSP Development
- Topic: PSP OSK in 3.03OE
- Replies: 3
- Views: 2566
- Sun Mar 25, 2007 10:37 am
- Forum: PSP Development
- Topic: PSP OSK in 3.03OE
- Replies: 3
- Views: 2566
Re: PSP OSK in 3.03OE
edit...double post?
- Sun Mar 25, 2007 10:35 am
- Forum: PSP Development
- Topic: PSP OSK in 3.03OE
- Replies: 3
- Views: 2566
PSP OSK in 3.03OE
I've read up on getting the PSPs builtin OSK to work, and on 3.03OE, as far as I know, the only way is to build it as a PRX and run it in 3.03 mode. I dont really mind this, but what I'm facing is what I believe a memory issue. memalign fails when trying to create a 128x128 image from graphics.c. Ho...
- Sat Mar 17, 2007 2:33 am
- Forum: PSP Lua Player Development
- Topic: Welcome to the PSP Lua Player development forum!
- Replies: 3
- Views: 39119
- Sat Mar 17, 2007 2:28 am
- Forum: PSP Lua Player Development
- Topic: Collision Detection: Noob
- Replies: 3
- Views: 6547
- Mon Mar 05, 2007 4:56 am
- Forum: PSP Development
- Topic: URGENT HELP - My PSP wount Start
- Replies: 5
- Views: 3320
Re: URGENT HELP - My PSP wount Start
Attack back. Problem solved.mameed wrote: I Really must do this or i will die!!!!!!!!!!! my kid will kill me if it didn't work.
- Sat Feb 17, 2007 8:16 am
- Forum: PSP Lua Player Development
- Topic: Framework Project
- Replies: 3
- Views: 3904
- Thu Dec 28, 2006 12:00 pm
- Forum: PSP Lua Player Development
- Topic: Why did I wait so long to drop by?
- Replies: 4
- Views: 5480
I dont know what your talking about with blitAlphaImage (maybe it was part of the old luaplayer) I do recomend looking here http://lua-users.org/wiki/TutorialDirectory as it takes you through pretty much every lua function and concept. And I dont know why you would *ever* blit an image to itself htt...
- Mon Dec 25, 2006 10:22 am
- Forum: PSP Lua Player Development
- Topic: preview of a new Snake
- Replies: 1
- Views: 2946
- Fri Dec 22, 2006 12:08 pm
- Forum: PSP Lua Player Development
- Topic: USB question!
- Replies: 1
- Views: 2735
- Sun Aug 06, 2006 2:33 pm
- Forum: PSP Lua Player Development
- Topic: music
- Replies: 2
- Views: 3057
- Sun Jun 25, 2006 12:56 am
- Forum: PSP Lua Player Development
- Topic: Problems compiling LUAPLAYER
- Replies: 7
- Views: 8671
SIO.CPP is not in the LUAplayer Source files. Which means they have to be the SDK especially if it is useing the SCE function name type's. The fact that I never hinted at a version compatibility is because, I dont often touch the SDK to compile my own versions of LUAPlayer since it already comes in...
- Sat Jun 24, 2006 3:56 am
- Forum: PSP Lua Player Development
- Topic: Problems compiling LUAPLAYER
- Replies: 7
- Views: 8671
- Thu Jun 08, 2006 7:41 am
- Forum: PSP Lua Player Development
- Topic: Problem with Print()
- Replies: 11
- Views: 7222
- Sun May 28, 2006 3:13 am
- Forum: PSP Lua Player Development
- Topic: Luamines is here! -- UPDATED 0.03 AVAILABLE NOW!
- Replies: 8
- Views: 8898
- Sun May 28, 2006 3:12 am
- Forum: PSP Lua Player Development
- Topic: Help with compiling Lua Player 0.16
- Replies: 3
- Views: 3139
- Mon May 22, 2006 11:21 am
- Forum: PSP Lua Player Development
- Topic: Image rendering
- Replies: 20
- Views: 14683
I have heard that LuaPlayer can load 1000x1000 jpgs, but I havent tried it out. I was helping someone out with code today, and the same thing happened. For some reason, a 480x272 image takes up exactly 1mb RAM. Now, with Lowser, Lua has only 16mb to use. As for how to remove images, you should. thei...
- Sat May 06, 2006 1:43 pm
- Forum: PSP Lua Player Development
- Topic: Irda Help
- Replies: 3
- Views: 3571
- Sun Apr 02, 2006 9:32 am
- Forum: PSP Lua Player Development
- Topic: mp3?
- Replies: 14
- Views: 8116
- Tue Mar 21, 2006 1:19 pm
- Forum: PSP Development
- Topic: CPU usage function
- Replies: 5
- Views: 2964
- Tue Mar 21, 2006 7:13 am
- Forum: PSP Development
- Topic: CPU usage function
- Replies: 5
- Views: 2964
- Mon Mar 20, 2006 12:36 pm
- Forum: PSP Development
- Topic: CPU usage function
- Replies: 5
- Views: 2964
CPU usage function
Does anyone know what the function is to check the CPU usage?
Thanks
Thanks
- Thu Mar 16, 2006 1:46 am
- Forum: PSP Lua Player Development
- Topic: copy an area of the screen or image?
- Replies: 1
- Views: 1983
Hmm.... Here, its a bit tricky. -Make a new, blank image the size you want to save -Then, blit the image that you want at negative coordinates... Example: Image is 480x272, you want 50x50 starting at 10x10: (largeimage is the source image) someimage = Image.createEmpty(50,50) someimage:blit(-10, -10...
- Sat Mar 04, 2006 11:25 am
- Forum: PSP Lua Player Development
- Topic: TTLDE V2.1 - Text editor written by LUA
- Replies: 43
- Views: 25891
- Tue Feb 28, 2006 10:30 am
- Forum: PSP Lua Player Development
- Topic: File/Folder names in UPPERCASE?
- Replies: 4
- Views: 3251
- Fri Feb 24, 2006 7:25 am
- Forum: PSP Lua Player Development
- Topic: Release: netlib
- Replies: 0
- Views: 2263
Release: netlib
Hey everyone, Ive created a program that will make making online games as simple as reading strings. You use an id for your program, for example if I make a game, the id could be "samsgame". So an example code would be netsend("samsgame","sam is at level 1","r"...
- Tue Feb 21, 2006 9:27 am
- Forum: PSP Lua Player Development
- Topic: error: (a nil value)
- Replies: 6
- Views: 4902