Search found 182 matches

by danzel
Mon Jun 02, 2008 12:55 pm
Forum: PSP Development
Topic: Globally determining WIFI Download and Upload Speed
Replies: 19
Views: 6966

There is not likely to be a direct function, this is something usually left up to the program doing the transferring to keep track of. You could override the sceNetInetSend/sceNetInetRecv functions and record how much traffic goes through. Then run another thread to take the numbers once a second an...
by danzel
Sun Apr 20, 2008 3:46 pm
Forum: General Discussion
Topic: If there was a single game....
Replies: 4
Views: 6431

Lumines!
by danzel
Mon Apr 14, 2008 2:58 pm
Forum: PSP Development
Topic: XML
Replies: 4
Views: 2909

Post the error messages.
by danzel
Mon Apr 14, 2008 7:06 am
Forum: PSP Development
Topic: XML
Replies: 4
Views: 2909

tinyXML works fine for me. So does libXML2.

What is the problem?
by danzel
Sat Apr 05, 2008 2:25 pm
Forum: PSP Development
Topic: what is libgu/libgum? Shoudl I use pspgl?
Replies: 6
Views: 3200

1) Yes, gu/gum is legally safe as is the rest of the SDK, It was reverse engineered from some retail game (I think the headers mention which?) 2) You can get better performance with gu/gum than pspgl. Many programs will find pspgl fine however. 3) pspgl I'd say... but not in a way that means much. g...
by danzel
Thu Apr 03, 2008 11:34 am
Forum: PSP Development
Topic: [unsolved] usbhostfs broken
Replies: 13
Views: 6833

increase your timeout with the "-t XXX" parameter.
try 1, 10, 100 etc.
I think I'm on 10.
by danzel
Sat Mar 22, 2008 11:38 pm
Forum: PSP Development
Topic: Sdl application not starting (error code : 8002013C)
Replies: 6
Views: 2530

So you changed PSP_HEAP_SIZE_MAX(); to something like PSP_HEAP_SIZE_KB(20*1024); ?

I noticed this with my SDL app also, I thought it was one of the weird memory initialization things I had done. Interested to know why this happens.
by danzel
Thu Mar 20, 2008 8:58 pm
Forum: PSP Development
Topic: anyone can give me a WANL CONNECTION demo?
Replies: 6
Views: 3493

Yeah, u need to connect to the wifi first on the PSP however.
Check the SDK samples for how to do that :-)
by danzel
Sun Mar 02, 2008 7:25 pm
Forum: PSP Development
Topic: SDL HWSURFACE freeing patch
Replies: 2
Views: 2121

Thanks Archaemic!!!!
by danzel
Sat Feb 23, 2008 1:33 pm
Forum: PSP Development
Topic: Change image colour
Replies: 7
Views: 3129

Some more possible ways:

Make your image white characters on a transparent background and use glcolor/gu-something-color or vertexes with a color component to colorise it when rendering.

Or you could use CLUTs with different color bands.
by danzel
Wed Feb 20, 2008 6:11 am
Forum: PSP Development
Topic: Can't compile some SDL + OpenGL stuff ...
Replies: 12
Views: 8727

Change the link order of your libraries, the LIBS line for DSP looks like: LIBS= -lSDL_image -lSDL_mixer -lSDL -lGLU -lGL -lpng -ljpeg -lz -lm -lstdc++ -lc -lc -lpsputility -lpspdebug -lpspgu -lpspge -lpspdisplay -lpspctrl -lpspvfpu -lpspuser -lpsprtc -lpsppower -lpspdebug -lpspge -lpspaudio -lpspct...
by danzel
Thu Feb 14, 2008 12:34 pm
Forum: General Discussion
Topic: noob with unrelated registration question, but....
Replies: 4
Views: 5092

I suggested KittenAuth. There is another one, more complicated to install and now probably incompatible with new versions of phpbb, which I have used else where. It uses GD to alter the images on the fly, making image recognition more difficult for computers. Preview: http://hamiltonmagic.co.nz/foru...
by danzel
Thu Feb 14, 2008 12:29 pm
Forum: PSP Development
Topic: Open Keyboard Project
Replies: 299
Views: 407391

Seriously cool!
The YouTube video works for me.
by danzel
Fri Jan 04, 2008 4:13 pm
Forum: PSP Development
Topic: Libertas/WLAN hacking as done in DA's MacSpoofer
Replies: 66
Views: 44411

Thanks for the info moonlight.

A full Linux could probably extract the firmware from the relevent prx when installed on the PSP.
For a start, using the SCE firmware to load the firmware should be fine however.
by danzel
Fri Jan 04, 2008 9:55 am
Forum: PSP Development
Topic: A new port of uClinux on PSP (with accessibility to ms0)
Replies: 284
Views: 265383

Alright, I've done a quick port of the bootloader to the 3.XX kernel. Prebuilt: http://localhost.geek.nz/psplinux/ucboot340.tar.bz2 (Install in PSP/Game3XX. Get vmlinux.bin and pspboot.conf from the kernel package, put them in the same dir) Source: http://localhost.geek.nz/psplinux/ucboot340_src.tar...
by danzel
Thu Jan 03, 2008 6:42 pm
Forum: PSP Development
Topic: Libertas/WLAN hacking as done in DA's MacSpoofer
Replies: 66
Views: 44411

Just done a bit of investigation into this myself. Recently linux got a libertas driver (required for the OLPC project) Background: http://www.hpl.hp.com/personal/Jean_Tourrilhes/Linux/Linux.Wireless.drivers.802.11ag.html#Libertas Code: http://lxr.linux.no/linux/drivers/net/wireless/libertas/ It loo...
by danzel
Thu Dec 27, 2007 7:30 pm
Forum: PSP Development
Topic: Begin with PSP development.
Replies: 7
Views: 3587

SDL looks to be 1.2.7 http://svn.ps2dev.org/filedetails.php?repname=psp&path=%2Ftrunk%2FSDL%2FWhatsNew&rev=0&sc=0 pspgl is complete enough for most uses. Check the original (now outdated) site and readme: http://www.goop.org/psp/gl/ http://svn.ps2dev.org/filedetails.php?repname=psp&p...
by danzel
Tue Dec 25, 2007 3:39 pm
Forum: PSP Development
Topic: Directory navigation?
Replies: 2
Views: 1881

Standard unix directory access functions are available on PSP: http://opengroup.org/onlinepubs/007908799/xsh/opendir.html And the PSP Specific directory functions (sceIoDopen etc) http://svn.ps2dev.org/filedetails.php?repname=psp&path=%2Ftrunk%2Fpspsdk%2Fsrc%2Fuser%2Fpspiofilemgr_dirent.h&re...
by danzel
Wed Dec 19, 2007 5:48 am
Forum: PSP Development
Topic: A new port of uClinux on PSP (with accessibility to ms0)
Replies: 284
Views: 265383

IMO:
The DS low level stuff has been figured out because they needed to figure it out, there is no firmware like we have on the PSP to handle the hardware for them.
On the PSP we have figured out the firmware really well as that is what we need to aim at to run homebrew on it.
by danzel
Sun Dec 09, 2007 1:09 pm
Forum: PSP Development
Topic: Problems with compiling my engine.
Replies: 14
Views: 7520

sdl-config doesn't work on the psp. My messy libs look like this: LIBS= -lSDL_image -lSDL_mixer -lSDL -lGLU -lGL -lpng -ljpeg -lz -lm -lstdc++ -lc -lc -lpsputility -lpspdebug -lpspgu -lpspge -lpspdisplay -lpspctrl -lpspvfpu -lpspuser -lpsprtc -lpsppower -lpspdebug -lpspge -lpspaudio -lpspctrl -lpspn...
by danzel
Thu Nov 29, 2007 7:09 am
Forum: PSP Development
Topic: compression algorithms in psp
Replies: 4
Views: 3122

http://silverspring.lan.st/1.5x/kd/utils.html
Go right to the bottom, there is Gzip and Deflate there.

That's a start :) There are various image,audio,video codecs too.
by danzel
Thu Nov 22, 2007 5:49 am
Forum: PSP Development
Topic: rewire psp phat accesory to psp slim - possible?
Replies: 4
Views: 2337

Deniska seems to have it figured out:
http://www.dcemu.co.uk/vbulletin/showth ... light=slim
by danzel
Thu Nov 22, 2007 5:42 am
Forum: PSP Development
Topic: Did any one ever use the memory stick driver from IPL SDK?
Replies: 12
Views: 4779

Awesome!!!
by danzel
Tue Nov 20, 2007 2:33 pm
Forum: PSP Development
Topic: SDL patch for optional kernel mode
Replies: 7
Views: 4514

I use SDL for all my apps/games, and I support removing the Kernel mode dependency.

The things that patch will remove are un-needed as far as I'm concerned.
Add a note to the README.PSP that they are gone. Not that anyone reads it :-(
by danzel
Mon Nov 19, 2007 4:13 pm
Forum: General Discussion
Topic: Ideas for competition?
Replies: 7
Views: 6748

Remakes only, no ports :)
64k demo could be cool, I would also be interested in that.
by danzel
Wed Oct 31, 2007 6:06 am
Forum: PSP Development
Topic: PSP Remote Port D-Pad MOD! DONE!
Replies: 4
Views: 2510

RemaPSP can map the remote control to PSP buttons, not sure if it works on the new firmware, might do.

PRX:
http://localhost.geek.nz/?p=22
Source:
http://localhost.geek.nz/?p=26

I've played locoroco with the remote, it was very fun.....
by danzel
Mon Oct 29, 2007 10:17 am
Forum: PSP Development
Topic: PSP Hooking
Replies: 7
Views: 4965

The button remapper is RemaPSP, I made it ages ago.
Source Code: http://localhost.geek.nz/?p=26

Not sure if it works on the new firmware, probably not.

It was also integrated into one of the cheating apps, CWCheat IIRC?
by danzel
Sat Oct 27, 2007 7:54 am
Forum: PSP Development
Topic: SDL_mixer does not compile under ubuntu
Replies: 17
Views: 9937

jandujar wrote:two automake?
I have deleted the first automake ->apt-get remove automake
and the error persist.
Remove "automake1.9" and reinstall "automake".
by danzel
Fri Oct 26, 2007 4:49 pm
Forum: PSP Development
Topic: SDL_mixer does not compile under ubuntu
Replies: 17
Views: 9937

jandujar wrote:danzel, I have read the README.PSP, everything works until yesterday, because I update the ubuntu distribution.
Sorry, my bad. Forgot what the README.PSP said myself :)

what is the output of:

Code: Select all

dpkg -l | grep autoconf
dpkg -l | grep automake
Ubuntu should have no trouble building the toolchain.