Search found 21 matches
- Mon Nov 26, 2007 5:20 am
- Forum: PSP Development
- Topic: .obj loader
- Replies: 13
- Views: 6145
I have an .obj loader myself and it's almost 100% done, but I could never make a proper file parser the C way :P Vectors, StringStream and FileStream were my tools of choice. First of all, what kind of shape are you trying to render in the example? Do the number of vertices and faces on the array co...
- Sun Nov 25, 2007 1:52 pm
- Forum: PSP Development
- Topic: How flexible is sceGumDrawArray?
- Replies: 1
- Views: 1854
How flexible is sceGumDrawArray?
I know that sceGumDrawArray is similar to the vertex array functions in OpenGL but I want to know if there are some important differences I should look out for. For instance in OpenGL you have to set pointers to structures of separate information like color and texture. I've worked with sceGumDrawAr...
- Sat Nov 24, 2007 12:35 am
- Forum: PSP Development
- Topic: Getting different prompt in Cygwin
- Replies: 3
- Views: 1605
- Thu Nov 22, 2007 3:26 pm
- Forum: PSP Development
- Topic: Getting different prompt in Cygwin
- Replies: 3
- Views: 1605
Getting different prompt in Cygwin
I recently installed some new file packages for Cygwin and now the prompt says "bash-3.2$" instead of "username@machine $". And the default directory seems to have moved to /usr/bin. For now I can no longer use some of the Unix commands nor do any development with it. I'm only ce...
- Mon Oct 15, 2007 2:07 pm
- Forum: PSP Development
- Topic: SQLite for PSP
- Replies: 34
- Views: 27312
So there would be no need for a server to connect to the db file? I'm not very familiar with how SQLite works but with MySQL, its API requires that you connect to a MySQL server to access a database. I am interested in this because I was working on a program to deal with MySQL databases, but indirec...
- Sun Oct 14, 2007 6:06 am
- Forum: PSP Development
- Topic: Trying to use PSPlink, but USBHostFS doesn't cooperate well
- Replies: 1
- Views: 1268
- Sun Oct 14, 2007 5:50 am
- Forum: PSP Development
- Topic: SQLite for PSP
- Replies: 34
- Views: 27312
- Thu Oct 11, 2007 1:17 pm
- Forum: PSP Development
- Topic: Trying to use PSPlink, but USBHostFS doesn't cooperate well
- Replies: 1
- Views: 1268
Trying to use PSPlink, but USBHostFS doesn't cooperate well
The setup and installation of PSPLink and USBhostFS for Windows XP went smoothly. I was now trying to make PSPLink shell use the file system provided by USBhost. So I followed the instructions to my best knowledge in the manual. 1. Compile up the gu/sprite sample from PSPSDK. Assuming you have corre...
- Tue Jan 17, 2006 9:37 am
- Forum: PSP Development
- Topic: "New" operator is undefined
- Replies: 1
- Views: 1235
"New" operator is undefined
I can't seem to use much of STL because most of them use the 'new' and 'delete' operators. In fact, just dynamically allocating objects gives me the error. int *ptr; ptr = new int[10]; // error returned main.cpp:(.text+0x5a30): Undefined reference to '...
- Tue Jan 10, 2006 1:49 pm
- Forum: PSP Development
- Topic: Receiving input in pspgl
- Replies: 5
- Views: 3057
I know that Glut is not PSP-specific, but I was just thinking that the code for the controls was initialized somewhere else. But now it makes sense to me, now that I know where to look and saw how it was done. And I can see it all boils down to using pspctrl.h and sceCtrlReadBufferPositive in the gl...
- Mon Jan 09, 2006 2:01 pm
- Forum: PSP Development
- Topic: Receiving input in pspgl
- Replies: 5
- Views: 3057
Let me see it anyone can answer this question. In the pspgl sprite demo (the one with the sky background and 4 rows of icons that you can shake and rotate) there is a list of keys assigned to 4 buttons on the PSP. Near the beginning of the file I find the four actions defined here #define RUMBLE &am...
- Fri Nov 25, 2005 2:32 pm
- Forum: PSP Development
- Topic: Receiving input in pspgl
- Replies: 5
- Views: 3057
- Fri Nov 25, 2005 8:20 am
- Forum: PSP Development
- Topic: Receiving input in pspgl
- Replies: 5
- Views: 3057
Receiving input in pspgl
I have played around with the pspgl sprite demo long enough to finally be able to port my game logic from a shooter I made in SDL (on PC) over to the PSP. I'm stuck on how pspgl receives all the key inputs, though. Using glutJoystickFunc is straightforward, but the sprite demo only shows the letters...
- Tue Nov 08, 2005 4:46 pm
- Forum: PSP Development
- Topic: Learning C
- Replies: 6
- Views: 4186
As far as compiling for the PSP goes, ReKleSS is right. gcc would be the choice for compiling, particularly if it's with the Cygwin environment. With this said, your editor for PSP apps is your choice, since you won't be using it to compile and set up projects, just to write code. I use Dev C++ for ...
- Tue Nov 08, 2005 3:31 pm
- Forum: PSP Development
- Topic: Linker error problems with pspgl
- Replies: 10
- Views: 4835
- Tue Nov 08, 2005 7:11 am
- Forum: PSP Development
- Topic: Linker error problems with pspgl
- Replies: 10
- Views: 4835
In the top directory (where the Makefile and all the gl*.c and other source files are). In addition to installing the .h files, you also need to install the *.a files which are the actual libraries themselves. Okay, I'm gonna try that when I get back to my computer. I'll also get the latest version...
- Mon Nov 07, 2005 4:05 pm
- Forum: PSP Development
- Topic: Linker error problems with pspgl
- Replies: 10
- Views: 4835
- Mon Nov 07, 2005 1:02 pm
- Forum: PSP Development
- Topic: Linker error problems with pspgl
- Replies: 10
- Views: 4835
- Mon Nov 07, 2005 7:11 am
- Forum: PSP Development
- Topic: Linker error problems with pspgl
- Replies: 10
- Views: 4835
Linker error problems with pspgl
I ran the demo sprite program that Jsgf wrote with pspgl, and think it's a good step forward to creating nicer-looking 2D homebrew games. After downloading the pspgl source archive from goop.org, and putting it in the appropriate pspdev/psp/include directory, I tried compiling the source code for th...
- Sun Nov 06, 2005 1:26 pm
- Forum: PSP Development
- Topic: "Sensitivity" of inputs
- Replies: 14
- Views: 6796
I decided to ask the following here because it's related to the topic, instead of making another topic: How do I detect when a button is released? For example, I need to make an event happen only once when the button is pressed/held down. And maybe, I want something else to happen after the button i...
- Thu Nov 03, 2005 7:27 am
- Forum: PSP Development
- Topic: Documentation for pspgu
- Replies: 1
- Views: 1725
Documentation for pspgu
Is there online documentation for the pspgu libraries? Since I can't seem to find it in the svn repository.
Just hoping that there is some explanation for all or most of pspgu's functions, flags, etc. Sort of what the OpenGL reference manual is for OpenGL.
Just hoping that there is some explanation for all or most of pspgu's functions, flags, etc. Sort of what the OpenGL reference manual is for OpenGL.