.. or we can swap it for one of these:
http://cnet.nytimes.com/Think_Outside_S ... 25478.html
http://www.virtual-laser-keyboard.com/f-a-q.asp
ciao ragazzo! m
Search found 116 matches
- Fri Apr 14, 2006 9:55 pm
- Forum: PSP Lua Player Development
- Topic: 1.5 machine for sell - where shell i post it?
- Replies: 2
- Views: 2861
- Wed Apr 05, 2006 3:46 am
- Forum: PSP Lua Player Development
- Topic: PSP.Spectrum - the Audio Analyser
- Replies: 1
- Views: 2086
- Sat Apr 01, 2006 12:49 am
- Forum: PSP Lua Player Development
- Topic: 1.5 machine for sell - where shell i post it?
- Replies: 2
- Views: 2861
1.5 machine for sell - where shell i post it?
yeah, my 1.50 machine is waiting for a new owner. No Scratch (at all), Remote and Headphones never used, only used for lua and some other homebrew - yess. the UMD drive has been removed, since I planned to install a 4GB hd inside. then it never happened. With or without the UMD drive. mrn.at.post.do...
- Fri Mar 31, 2006 10:50 pm
- Forum: PSP Lua Player Development
- Topic: PSP.Spectrum - the Audio Analyser
- Replies: 1
- Views: 2086
PSP.Spectrum - the Audio Analyser
Hi. I'd like to announce something Audio-related here. PSP.Spectrum is based on wav hex opener by sam (youresam) with enhanced analysis and visualisation features. ver 0.1 (March 30,2006) .. demonstrates: - proper and FAST! reading of a 16-bit wave file (except the header :( - Displaying a wav file ...
- Fri Mar 31, 2006 2:07 am
- Forum: PSP Lua Player Development
- Topic: mp3?
- Replies: 14
- Views: 8116
- Sun Mar 05, 2006 7:56 pm
- Forum: PSP Development
- Topic: Service mode by power supply pins?
- Replies: 68
- Views: 77186
a good link on battery circuits: http://batteryuniversity.com/partone-17.htm .plus everything from the main page .) ok, i think there is much -much more inside the PSP battery as we think. why? in normal mobile accus there used to be 1 or 2 pcs of an 8-pin chip plus one 6-pin circuit. but there we s...
- Sun Mar 05, 2006 7:21 pm
- Forum: PSP Development
- Topic: Using Infrared Keyboard On PSP?
- Replies: 18
- Views: 10109
- Wed Feb 22, 2006 9:43 pm
- Forum: PSP Lua Player Development
- Topic: f.o.s.k. for TTLDE
- Replies: 3
- Views: 2544
ABC-DEF-like f.o.s.k .)
yepp, I've received some feedback about the 'not-easily' memorizable 'qwerty' layout.
Well, if you think.., it is really simple to rewrite the layout of your fosk to make it look as you want. for example...
[a|d|g] [j|m|p] [s|v|y]
[b|e|h] [k|n|q] [t|w|z]
[c|f.|i.] [l.|o|r.] [u|x|..]
Well, if you think.., it is really simple to rewrite the layout of your fosk to make it look as you want. for example...
[a|d|g] [j|m|p] [s|v|y]
[b|e|h] [k|n|q] [t|w|z]
[c|f.|i.] [l.|o|r.] [u|x|..]
- Wed Feb 22, 2006 9:36 pm
- Forum: PSP Lua Player Development
- Topic: flash0/flash1
- Replies: 9
- Views: 5081
- Tue Feb 21, 2006 8:50 pm
- Forum: PSP Lua Player Development
- Topic: pre-implemented FFT routine
- Replies: 10
- Views: 5788
- Fri Feb 10, 2006 8:30 pm
- Forum: PSP Lua Player Development
- Topic: how to hide a file?
- Replies: 0
- Views: 1408
how to hide a file?
Hi Guys. Does any of you know if there is a way to make hidden files,
or at least to make the file read-only while it is executed?
You know, I do not want Saotone to delete fosk accidentally while using it ;-)
m.
or at least to make the file read-only while it is executed?
You know, I do not want Saotone to delete fosk accidentally while using it ;-)
m.
- Fri Feb 10, 2006 8:25 pm
- Forum: PSP Lua Player Development
- Topic: mp3?
- Replies: 14
- Views: 8116
- Fri Feb 10, 2006 6:25 am
- Forum: PSP Lua Player Development
- Topic: mp3?
- Replies: 14
- Views: 8116
hi. there are some freely available sourcodes of mp3 de- and encoders writen in C. I think the only thing is to compile one of them as an external library for Luaplayer. Here is one i used some yrs ago: http://www.mp3-converter.com/decoders/madaudio_review.htm and here is the external lib. thread: h...
- Thu Feb 09, 2006 10:33 pm
- Forum: PSP Development
- Topic: Using Infrared Keyboard On PSP?
- Replies: 18
- Views: 10109
Fabre: I am wanting to write a decent PDA application for the PSP, but the only limitation I have at the moment is that data input ... . . Saotome: ..So please try not to use every keyboard thread to advertise FOSK Saotome, I just wanted to help him. Not to give up his project early becouse of a mi...
- Thu Feb 09, 2006 4:16 am
- Forum: PSP Development
- Topic: Using Infrared Keyboard On PSP?
- Replies: 18
- Views: 10109
It is somewhere between typing an SMS and 75WPM ;-) Seriously, I know there is a huge need for a real keyboard. And I am also interested in the IR / Serial /WF tricks to use... ..but who wants to carry two boxes in his pocket with two sleeves, two sets of batteries, two chargers when traveling? Supp...
- Thu Feb 09, 2006 3:54 am
- Forum: PSP Lua Player Development
- Topic: f.o.s.k. for TTLDE
- Replies: 3
- Views: 2544
Thanx, Arwin! Yes, Marking (L+arrows), Copying (L+triangle) and Pasting(L+Circle) are implemented outside FOSK, having the plugin deaktivated. To be honest, my analog stick has an offset sthng like -25, and it fluctuates quite a lot after touching it. Therefore i feel it quite risky to use multiple ...
- Wed Feb 08, 2006 9:00 pm
- Forum: PSP Development
- Topic: Using Infrared Keyboard On PSP?
- Replies: 18
- Views: 10109
Fabre, I am not sure if you are aware of this, so let me put it here:but the only limitation I have at the moment is that data input would be quite difficult.
http://fosk4psp.dynamicweb.hu/
- Wed Feb 08, 2006 8:57 pm
- Forum: PSP Development
- Topic: 4gb hd for psp
- Replies: 9
- Views: 5495
- Wed Feb 08, 2006 8:04 pm
- Forum: PSP Lua Player Development
- Topic: f.o.s.k. for TTLDE
- Replies: 3
- Views: 2544
f.o.s.k. for TTLDE
Finally I am happy to announce the release of the f.o.s.k plugin, the fastest on-screen keyboard for TTLDE, the ultimate text editor. From now on you have no more excuses to do onboard coding .) ! A nice screenshot with the downloadable package is now available at http://fosk4psp.dynamicweb.hu/ Fel ...
- Wed Feb 08, 2006 7:58 am
- Forum: PSP Lua Player Development
- Topic: TTLDE V2.1 - Text editor written by LUA
- Replies: 43
- Views: 25891
- Fri Jan 27, 2006 7:29 am
- Forum: PSP Lua Player Development
- Topic: TTLDE V2.1 - Text editor written by LUA
- Replies: 43
- Views: 25891
- Fri Jan 27, 2006 6:44 am
- Forum: PSP Development
- Topic: PSPSynth 0.2 - Looking for anyone interested in pspaudio.h
- Replies: 1
- Views: 1273
- Fri Jan 27, 2006 6:23 am
- Forum: PSP Lua Player Development
- Topic: TTLDE V2.1 - Text editor written by LUA
- Replies: 43
- Views: 25891
- Fri Jan 27, 2006 4:00 am
- Forum: PSP Lua Player Development
- Topic: Drawing images with transparent parts
- Replies: 9
- Views: 6365
- Fri Jan 27, 2006 3:44 am
- Forum: PSP Development
- Topic: LaserKeyboard with serial out
- Replies: 10
- Views: 7063
LaserKeyboard with serial out
Hello , this company says their Laser keyboard has a serial out: .. Bluetooth Hot Plug-Funktion oder seriell.. http://www.plawa.com/art-tpl-pic-149 http://www.plawa.com/mobilities/celluon/laserkeyboard/laserkeysmart/ does any of us have experience with this thing? Do you know the way it communicates...
- Wed Jan 25, 2006 4:13 am
- Forum: PSP Development
- Topic: NEW RELEASE: WIFI HTTP/FTP DOWNLOAD APP
- Replies: 3
- Views: 2025
Hi David, why do not you just port F.o.s.k to C/C++ and use it for your project...since the PSP has no easy input method!
It would be really simple then to input any text. And fast, of course.
check it out,
http://fosk4psp.dynamicweb.hu/
m
- Fri Jan 20, 2006 9:57 pm
- Forum: PSP Lua Player Development
- Topic: Graphing Calculator
- Replies: 8
- Views: 3795
- Tue Jan 17, 2006 2:32 am
- Forum: PSP Lua Player Development
- Topic: Mic Input .. ?
- Replies: 15
- Views: 7008
- Tue Jan 17, 2006 2:25 am
- Forum: PSP Lua Player Development
- Topic: voice:frequency()
- Replies: 3
- Views: 2560
I've got an idea. What U need is to 1. generate a wave file with a 1kHz sinewave inside. (use Goldwave or send me a mail, I'll make it 4u) then, by 2. playing back this wavefile on the PSP with different parameteers and measuring the freqency we can 3. re-estimate the sampling frequency the particul...
- Tue Jan 17, 2006 1:51 am
- Forum: PSP Lua Player Development
- Topic: Graphing Calculator
- Replies: 8
- Views: 3795