dot_blank -> thanks for answer. I'm trying. Do you think i can totally achieve in not using the prx stuff ?
moonlight -> very good news. thanks again for your work.
Search found 31 matches
- Mon May 01, 2006 10:02 pm
- Forum: PSP Development
- Topic: ATRAC3 Player Sample
- Replies: 76
- Views: 52368
- Mon May 01, 2006 8:50 pm
- Forum: PSP Development
- Topic: ATRAC3 Player Sample
- Replies: 76
- Views: 52368
Thanks dot_blank to be more comprehensive. I really appreciate this. My question was about the possibility to make a library like libmad, which handles all needed for reading atrac3. The goal is to be able to link any homebrew to this library and use simple functions like libmad offers. I proposed a...
- Mon May 01, 2006 6:56 pm
- Forum: PSP Development
- Topic: ATRAC3 Player Sample
- Replies: 76
- Views: 52368
- Sun Apr 30, 2006 6:08 pm
- Forum: PSP Development
- Topic: ATRAC3 Player Sample
- Replies: 76
- Views: 52368
- Fri Apr 28, 2006 6:40 pm
- Forum: PSP Development
- Topic: ATRAC3 Player Sample
- Replies: 76
- Views: 52368
I'm not sure whether i understand your answer. My question was about the the possibility to write a library like libmad, using the libatrac3 stuff, integrated to the pspsdk. When i look at the moonlight's sample 2, I see that it generates a prx module, which is not easy to implement in another proje...
- Thu Apr 27, 2006 10:28 pm
- Forum: PSP Development
- Topic: ATRAC3 Player Sample
- Replies: 76
- Views: 52368
Very interesting !! Do you think, it can be easy to use in the future ? For example, simple functions in the pspsdk like at3_init(), at3_play(char * music), at3_stop() ? I've tried your sample n°2, it works like a charm :) Just a little bug, when i browse to the music it has detected, some music are...
- Sun Feb 19, 2006 9:35 pm
- Forum: PSP Development
- Topic: libpng png_set_read_fn troubles
- Replies: 6
- Views: 2790
- Fri Feb 10, 2006 11:23 pm
- Forum: PSP Development
- Topic: Modifying roms to set up framespeed ??
- Replies: 3
- Views: 1435
- Sat Feb 04, 2006 9:46 pm
- Forum: PSP Development
- Topic: PSPLINK ? how doest it work ?
- Replies: 1
- Views: 1109
- Sat Feb 04, 2006 6:54 pm
- Forum: PSP Development
- Topic: libpng png_set_read_fn troubles
- Replies: 6
- Views: 2790
- Thu Jan 26, 2006 7:23 pm
- Forum: PSP Development
- Topic: Slow PNG encode? Memory stick issue?
- Replies: 30
- Views: 9165
- Thu Jan 26, 2006 8:13 am
- Forum: PSP Development
- Topic: Slow PNG encode? Memory stick issue?
- Replies: 30
- Views: 9165
- Thu Jan 26, 2006 7:24 am
- Forum: PSP Development
- Topic: Slow PNG encode? Memory stick issue?
- Replies: 30
- Views: 9165
- Mon Jan 23, 2006 7:08 am
- Forum: PSP Development
- Topic: Slow PNG encode? Memory stick issue?
- Replies: 30
- Views: 9165
- Sat Jan 14, 2006 2:30 am
- Forum: PSP Development
- Topic: Romdisk ?
- Replies: 0
- Views: 780
Romdisk ?
Hello,
Does the romdisk system is implemented in PSPSDK ?
A romdisk is a directory "linked" in the executable.
Thanks for your answer
Does the romdisk system is implemented in PSPSDK ?
A romdisk is a directory "linked" in the executable.
Thanks for your answer
- Sat Jan 14, 2006 2:20 am
- Forum: PSP Development
- Topic: Ogg Vorbis sample
- Replies: 1
- Views: 1529
Ogg Vorbis sample
Does anyone know how to easily use Ogg vorbis ? I know SDL_mixer handles it, but i'd like not to link SDL just for SDL_mixer, as I use PSPGL. An intermediate library, which helps using Ogg Vorbis could help using this format. The header could be : sndoggvorbis_init(); // to inialize vorbis sndoggvor...
- Sat Jan 14, 2006 2:13 am
- Forum: PSP Development
- Topic: advantages / disadvantages of ST3C compressed textures ?
- Replies: 0
- Views: 823
advantages / disadvantages of ST3C compressed textures ?
Hello, i wonder whether the S3TC compressed textures are useful or not. From what i've understood : - DXT1 is for opaque textures, or transparency with just 1 bit (no level of transparency). It compresses 4x. - DXT3 and DXT5 are for transparent textures with different transparency levels. It compres...
- Sat Jan 14, 2006 2:06 am
- Forum: PSP Development
- Topic: PSPGL news
- Replies: 1
- Views: 1158
- Sat Jan 14, 2006 2:05 am
- Forum: PSP Development
- Topic: EBOOT Startup Splashscreen & sound?
- Replies: 4
- Views: 2059
- Mon Dec 19, 2005 7:46 am
- Forum: PSP Development
- Topic: In-Game Music Playing
- Replies: 7
- Views: 4101
- Sun Dec 04, 2005 7:19 am
- Forum: PSP Development
- Topic: How to install pspgl?
- Replies: 5
- Views: 2168
- Wed Nov 09, 2005 6:32 am
- Forum: PSP Development
- Topic: Mikmod troubles
- Replies: 6
- Views: 1894
- Sat Nov 05, 2005 9:53 am
- Forum: PSP Development
- Topic: Problem "relocation truncated to fit",please help,
- Replies: 4
- Views: 1629
Well, i'm sorry, but i've just tested my app, and my psp reboots... So my new makefile, which allows me to compile fine, doesn't work as well as i thougt. All compile fine, but the execution failed... So, i start again with the old makefile, which just compiles fine my app before the need of using l...
- Fri Nov 04, 2005 11:11 pm
- Forum: PSP Development
- Topic: Problem "relocation truncated to fit",please help,
- Replies: 4
- Views: 1629
well, i wrote my Makefile again, including the build.mak this time and it now compiles just fine. I don't have the old makefile, so i can't tell you my previous mistake. So it is resolved. If someone has the same problem, i advice him to test whether the screenshot program included in libpng compile...
- Fri Nov 04, 2005 8:48 pm
- Forum: PSP Development
- Topic: Problem "relocation truncated to fit",please help,
- Replies: 4
- Views: 1629
- Fri Nov 04, 2005 9:25 am
- Forum: PSP Development
- Topic: Problem "relocation truncated to fit",please help,
- Replies: 4
- Views: 1629
Problem "relocation truncated to fit",please help,
Hello, i have a problem with libpng. when i compile my program, it says : /usr/local/pspdev/lib/gcc/psp/4.0.2/../../../../psp/lib/libpng.a(pngerror.o): da ns la fonction « png_warning »: pngerror.c:(.text+0x14c): référence indéfinie vers « _impure_ptr » pngerror.c:(.text+0x14c): relocalisation tronq...
- Sat Oct 29, 2005 8:41 am
- Forum: PSP Development
- Topic: 2D accelerated Sample ?
- Replies: 14
- Views: 4840
- Fri Oct 28, 2005 7:22 pm
- Forum: PSP Development
- Topic: 2D accelerated Sample ?
- Replies: 14
- Views: 4840
- Fri Oct 28, 2005 7:19 pm
- Forum: PSP Development
- Topic: Textures in RAM (not VRAM)
- Replies: 8
- Views: 2551
- Wed Oct 26, 2005 10:53 pm
- Forum: PSP Development
- Topic: 2D accelerated Sample ?
- Replies: 14
- Views: 4840
thanks for your answer i like sdl, but i really think that it is a good idea to start a project using the more acceleration avalaible. i know the dreamcast scene, and the first sdl libs weren't hardware accelerated. chui recently released a sdl lib with hardware acceleration and it's very fast. I ho...