Search found 24 matches
- Thu Nov 24, 2005 5:42 am
- Forum: PSP Development
- Topic: PSPGL Viewport/Projection Oddities
- Replies: 9
- Views: 2783
- Sun Nov 20, 2005 2:38 pm
- Forum: PSP Development
- Topic: PSPGL Viewport/Projection Oddities
- Replies: 9
- Views: 2783
And a solution...
And the new glViewport.c, that seems to be working - but takes a topleft x,y instead of a bottomleft, so beware! #include "pspgl_internal.h" void glViewport (GLint x, GLint y, GLsizei width, GLsizei height) { pspgl_curctx->viewport.x = x; pspgl_curctx->viewport.y =...
- Sun Nov 20, 2005 12:09 pm
- Forum: PSP Development
- Topic: PSPGL Viewport/Projection Oddities
- Replies: 9
- Views: 2783
Alrighty - here's a modified copy of the envmap sample app. You can move the viewport around by using the d-pad and the buttons on the right. One side controls X size/position and the other Y size/position. Useful for visualizing what the values mean, and now that I've seen it, I expect I can get th...
- Sat Nov 19, 2005 12:54 pm
- Forum: PSP Development
- Topic: Clicking audio
- Replies: 5
- Views: 1935
- Sat Nov 19, 2005 12:19 pm
- Forum: PSP Development
- Topic: Clicking audio
- Replies: 5
- Views: 1935
- Sat Nov 19, 2005 9:43 am
- Forum: PSP Development
- Topic: Clicking audio
- Replies: 5
- Views: 1935
- Sat Nov 19, 2005 6:52 am
- Forum: PSP Development
- Topic: PSPGL Viewport/Projection Oddities
- Replies: 9
- Views: 2783
- Fri Nov 18, 2005 9:02 pm
- Forum: PSP Development
- Topic: PSPGL Viewport/Projection Oddities
- Replies: 9
- Views: 2783
- Fri Nov 18, 2005 3:42 pm
- Forum: PSP Development
- Topic: PSPGL Viewport/Projection Oddities
- Replies: 9
- Views: 2783
And a little more testing suggests it's probably two things. First, the area to which the graphics are clipped is being set properly but the graphics themselves aren't offset properly, and second, I'm not sure that the GL offset semantics (ie, the lowerleft corner) are being preserved properly - it ...
- Fri Nov 18, 2005 3:27 pm
- Forum: PSP Development
- Topic: PSPGL Viewport/Projection Oddities
- Replies: 9
- Views: 2783
So, after some more experimenting, I find that the clipping is done against the proper rectangle, but the rendering isn't offset appropriately - it stays relative to the topleft corner, regardless of what x/y I pass to glViewport. This seems related to a problem described in this thread: http://foru...
- Wed Nov 16, 2005 8:28 pm
- Forum: PSP Development
- Topic: PSPGL Viewport/Projection Oddities
- Replies: 9
- Views: 2783
PSPGL Viewport/Projection Oddities
Howdy again! I've got the following setup code that I use to manage my working area for rendering purposes. It works great on a varety of GL implementations (mac, pc, linux, on all drivers, and has for years...). screenHeight and screenWidth are 479 and 271 respectively - one pixel less than my actu...
- Sat Oct 29, 2005 6:02 pm
- Forum: PSP Development
- Topic: Wifi GDB Stub
- Replies: 20
- Views: 5927
- Sat Oct 29, 2005 9:02 am
- Forum: PSP Development
- Topic: ODE in ps2dev.org svn compilation error
- Replies: 7
- Views: 2088
Are you capping at 60fps, or is that just a refresh/synch issue? (The reason I ask is because if you want your whole game to run at 30fps, you usually want each component to be running at 100+fps.) I'd be really interested to see what sort of optimizations to ODE you could do with the VFPU. Speaking...
- Fri Oct 28, 2005 12:08 pm
- Forum: PSP Development
- Topic: Wifi GDB Stub
- Replies: 20
- Views: 5927
Guide to using WLAN-GDB.
Updated the archive: http://www.coderhump.com/wifi_stub_patch.zip Howdy, got my time. :) Cleaned things up. There's a little bit of debug spam but it's largely informative rather than annoying. :) So here's an overview of what I've done. It's clean enough for my needs but I'd love to make it more s...
- Thu Oct 27, 2005 3:01 pm
- Forum: PSP Development
- Topic: Wifi GDB Stub
- Replies: 20
- Views: 5927
- Thu Oct 27, 2005 2:12 am
- Forum: PSP Development
- Topic: Wifi GDB Stub
- Replies: 20
- Views: 5927
- Thu Oct 27, 2005 2:12 am
- Forum: PSP Lua Player Development
- Topic: w00t, GTA: LCS uses Lua!
- Replies: 7
- Views: 3961
- Wed Oct 26, 2005 2:59 pm
- Forum: PSP Development
- Topic: Wifi GDB Stub
- Replies: 20
- Views: 5927
Howdy gentlemen, Success! Between raf's insight into networking and jim's point about kernel mode vs user mode debugging, I got the debugger to wiggle. Brought up a modified version of the GDB example, hit circle, got an exception in psp-gdb. Made sw_ return, and continued execution. Hit cross and h...
- Wed Oct 26, 2005 11:17 am
- Forum: PSP Lua Player Development
- Topic: w00t, GTA: LCS uses Lua!
- Replies: 7
- Views: 3961
Having scripting languages in your game is a time-honored tradition - almost every major game engine has a scripting language embedded in it. LUA is a popular choice because it's flexible and easily embedded though many engines have custom languages that fit their need more exactly. It's a good move...
- Wed Oct 26, 2005 3:29 am
- Forum: PSP Development
- Topic: Wifi GDB Stub
- Replies: 20
- Views: 5927
Thank you so much for taking a look! I had no idea that that would be a related issue. Bizarre. What are the other implications of running the main thread in kmode? I believe I need to be in a kernel mode thread to properly load the networking libraries. But everything after that can/should be in us...
- Tue Oct 25, 2005 3:42 pm
- Forum: PSP Development
- Topic: Wifi GDB Stub
- Replies: 20
- Views: 5927
Done a little more experimenting. I seem to be experiencing similar problems to <http://sources.redhat.com/ml/ecos-discuss/2000-11/msg00337.html>. But not sure how to map the suggested fixes to the PSP GDB build; tried using the build options but with no luck, still get messed up addresses. Witness ...
- Tue Oct 25, 2005 7:50 am
- Forum: PSP Development
- Topic: Wifi GDB Stub
- Replies: 20
- Views: 5927
I haven't had a chance to focus in on it. The wifi/net part works great, but the stub is giving me weird stuff, so I guess my next step is going to be to dig into that. Hopefully sometime in the next few days - have to give some other projects love at the moment but ought to have time soon. I'd love...
- Sun Oct 23, 2005 12:06 pm
- Forum: PSP Development
- Topic: Wifi GDB Stub
- Replies: 20
- Views: 5927
PSPPet is a stud - very impressive work he's done! Anybody have GDB experience to be able to debug this behavior? I'm hoping it's fairly trivial; I'm trying to port a much larger application and having a working debugger would be _invaluable_. I'll poke at it myself of course but any way to short ci...
- Sat Oct 22, 2005 7:22 pm
- Forum: PSP Development
- Topic: Wifi GDB Stub
- Replies: 20
- Views: 5927
Wifi GDB Stub
Hey guys, First off - great work on the PSPSDK, everyone! It's been super cool to work with. Since I'm basically too lazy and lacking in components/time/equipment to make a serial cable, I decided to take some time and try doing a GDB stub that uses the wifi. This was a bit complicated by the lack o...