Search found 10 matches

by stinkymeat
Sun Nov 20, 2005 10:07 am
Forum: PSP Development
Topic: [ANN] Python for PSP
Replies: 22
Views: 11445

Good stuff, nice to see that you are committed to a project :D
by stinkymeat
Sun Nov 20, 2005 2:28 am
Forum: PSP Development
Topic: [ANN] Python for PSP
Replies: 22
Views: 11445

According to psp2d module transform can be applied to images and pretty much anything (the way i understand it) what about screen. Is it like opengl where you move the scene, or do you move the screen or all the elements - docs say taht image transform is slow and screen uses hardware accl...
by stinkymeat
Tue Nov 15, 2005 8:59 am
Forum: PSP Development
Topic: [ANN] Python for PSP
Replies: 22
Views: 11445

Woo! Yay! Good work!
by stinkymeat
Sun Oct 30, 2005 7:47 am
Forum: PSP Development
Topic: Re: Where to get UMD Emulator source code ?
Replies: 3
Views: 1790

Re: Where to get UMD Emulator source code ?

I understand that UMD emulators are illegal (or at least the versions circulating the web) but I was wondering as a follow-up to the last post on what grounds are they illegal? Do they use files that are Sony's IP or is it that UMD iso's are signed by Sony in some way and copy protection circumventi...
by stinkymeat
Tue Oct 25, 2005 9:17 am
Forum: PSP Development
Topic: first code - intro
Replies: 5
Views: 3975

Sharing is caring :)
by stinkymeat
Fri Oct 21, 2005 10:36 pm
Forum: PSP Development
Topic: PSPGL Quad Implementation
Replies: 1
Views: 1677

PSPGL Quad Implementation

I'm having some problems with my code that is a modified version of the glut example for PSPgl. The main problem is that the code for drawing a triangle works, but its counterpart, the square, doesnt seem to work. As you can see from the code below, both are present, with the triangle code commented...
by stinkymeat
Fri Oct 21, 2005 8:07 am
Forum: PSP Development
Topic: PSP Flower 1.0
Replies: 37
Views: 23087

Any chance of seeing the sourcecode for this sexy piece of homebrew?
by stinkymeat
Thu Oct 20, 2005 8:41 pm
Forum: PSP Development
Topic: Best texturing approach on PSP
Replies: 23
Views: 9145

Just so I understand this correctly and for clarification:
  • -Textures should be prepared "offline" on a PC for the PSP to save processing time
    -Textures can currently not be loaded from files in a high-level format (i.e. texture_1.png texture_2.jpg etc.)
Are these correct?
by stinkymeat
Thu Oct 20, 2005 6:58 pm
Forum: PSP Development
Topic: PSPGL Glut Example Files
Replies: 2
Views: 1608

Here is the solution to my woes for the record - if anyone runs into the same problem/has the same question export PSPDEV=/usr/local/pspdev export PSPSDK=$PSPDEV/psp/sdk export PATH=$PSPDEV/bin:$PATH export PSP_MOUNTDIR="/Volumes/PSP 32MB/" export PSP_REVISION=1.50 *use 'df' comman...
by stinkymeat
Tue Oct 18, 2005 6:54 pm
Forum: PSP Development
Topic: PSPGL Glut Example Files
Replies: 2
Views: 1608

PSPGL Glut Example Files

Hi, I just got PSPGL to compile the test-glut example, however, I am slightly baffled on the result. Administrator@suxx0r /usr/local/pspdev/psp/sdk/pspgl/test-glut $ ls Makefile ball1.png glut-simple psp-setup.c simple.c simple.d simple.o As you can see above there are more files than afterwards :) ...