Perhaps you meant sceKernelDelayThread(uint usec) ?maddogjt1 wrote:I think what you're looking for is sceKernelSleepThread(uint usec) which is accurate to the micro-second i believe
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- Sun Oct 16, 2005 11:19 am
- Forum: PSP Development
- Topic: Looping with exact timing?
- Replies: 9
- Views: 3000