Search found 10 matches

by Sonicadvance1
Wed Oct 11, 2006 7:51 am
Forum: PSP Development
Topic: Suggestion: Set Tab Size in Debug Printing
Replies: 2
Views: 3097

Suggestion: Set Tab Size in Debug Printing

While using pspdebugprintf, it has the tab size set to 5.
It would be nice to have a command that allows you to set the tab size yourself without having to recompile the library.
It should be a really easy suggestion to accomplish.
by Sonicadvance1
Mon Aug 28, 2006 11:33 am
Forum: PSP Development
Topic: PSP SDK PC Library
Replies: 0
Views: 1138

PSP SDK PC Library

I started working on this awhile ago and it works with the PG library mostly, although the pixels are printed upside down because of how GL does it. I didn't get very many or all GU/GUM functions implemented correctly or at all because I was trinkering with scegumdrawarray. In it's current state, it...
by Sonicadvance1
Sat Aug 05, 2006 6:37 pm
Forum: PSP Development
Topic: sceGuDrawArray Emulation
Replies: 2
Views: 1607

sceGuDrawArray Emulation

Right now I'm working on a project, and I need to emulate sceGuDrawArray in OpenGL, but I think I need to convert the vertex and draw it. Only problem is, I can't seem to get it to work. Right now I'm just trying to get vertices to draw and just skipping indices at the moment, also, I'm working with...
by Sonicadvance1
Sun Apr 16, 2006 5:47 am
Forum: PSP Development
Topic: In need of help with C
Replies: 8
Views: 3692

if you look closely at his code you can see this while &#40;x < 480&#41; &#123; while &#40;y < 272&#41; &#123; blitAlphaImageToScreen&#40;0, 0, 480, 272, menubg, x, y&#41;; &#125; flipScreen&#40;&#41;; &#125; he has two while loops and he blits the ima...
by Sonicadvance1
Mon Apr 03, 2006 3:21 pm
Forum: PSP Development
Topic: 3D Rendering Problem
Replies: 1
Views: 1456

3D Rendering Problem

My current program I'm working is running into some problems rendering my triangles. The ones in front are invisible and then the ones in the back are not. Not quite sure what is wrong so I will post the source. The rendering is mostly just the cube examples. #include <pspkernel.h> #include <pspdebu...
by Sonicadvance1
Fri Jan 06, 2006 1:47 pm
Forum: PSP Development
Topic: PSP SDL audio problem[Fixed]
Replies: 0
Views: 1113

PSP SDL audio problem[Fixed]

[UPDATE]Nvm,I found out how to fix it,I just started switching back and forth between cygwin and mingw32 to get it compiled completly[/UPDATE] Scanned the forum for a fix but couldn't seem to find one so I'll ask the question When trying to compile the SDL for PSP, I get it to where it starts compil...
by Sonicadvance1
Mon Jan 02, 2006 6:05 am
Forum: PSP Development
Topic: Possible 2.01 downgrade?
Replies: 3
Views: 4897

ah okay.
lock kill w/e to this topic
by Sonicadvance1
Mon Jan 02, 2006 5:42 am
Forum: PSP Development
Topic: Possible 2.01 downgrade?
Replies: 3
Views: 4897

Possible 2.01 downgrade?

As you know. the only thing changed in 2.01 is that they fixed the tif exploit. Wouldn't it be possible with the GTA savedata exploit, to change the version back down to 1.0 and downgrade with the 1.5 update? Seems liable to work since nothing was changed. 99% chance it wouldn't work with 2.5 or 2.6...
by Sonicadvance1
Thu Oct 13, 2005 9:30 am
Forum: PSP Development
Topic: Int to Char
Replies: 7
Views: 5093

Should have named this topic "Int to String",woops :P
by Sonicadvance1
Thu Oct 13, 2005 8:39 am
Forum: PSP Development
Topic: Int to Char
Replies: 7
Views: 5093

Int to Char

I'm trying to change a int to char as the title suggests.I'v been getting on fine up untill now but I can't seem to get a function to work that changes an int to char.Think anyone can help me out with this?