Search found 4 matches

by Ska
Wed Nov 23, 2005 5:01 pm
Forum: PSP Development
Topic: hardware tessellation of polygons
Replies: 5
Views: 2245

Eheheh ;) I see.
I've already implemented a software tesselator (like glutess one) for amanith framework, and i'm almost sure that it is impossible to do in hardware.

Ska - Amanith Team
by Ska
Mon Nov 14, 2005 10:15 pm
Forum: PSP Development
Topic: hardware tessellation of polygons
Replies: 5
Views: 2245

Do u mean something like GluTess functions (given a list of countours2d, produce triangles in according with fill-rules, handling non simplicity, holes, intersections, and all other degenerations) but in hardware ? (incredible if real...)

Ska - Amanith Team
by Ska
Fri Oct 21, 2005 3:44 pm
Forum: PSP Development
Topic: Is flash on PSP funny?
Replies: 4
Views: 3385

Very interesting topic, i wanna see something !

Ska - Amanith Team
by Ska
Mon Oct 10, 2005 4:05 am
Forum: PSP Development
Topic: 2D vector graphics - Libart or cairo?
Replies: 12
Views: 3801

I've an alternative ! ;) I'm one of the developers of Amanith ( www.amanith.org ), it's a crossplatform opensource framework of classes in ansi c++ for handle vector graphics with powerful modelling functions (like curves cut, joins, flatten, and so on) and in the near future also with a good render...