Search found 25 matches

by fluke
Thu Nov 25, 2004 10:49 am
Forum: PS2 Development
Topic: non-sony memcard
Replies: 12
Views: 6419

Cool. All the advantages to a caddy without the downside. :) It is too bad that most places only carry the 5 pack for $6. BestBuy online has the 20 pack for $20 and BuyItNow has 105 for $80. But this doesn't change the way I feel about Datel and how they treat their customers.
by fluke
Wed Nov 24, 2004 4:25 am
Forum: PS2 Development
Topic: exploit made easy question.
Replies: 1
Views: 2027

Please try using the ps2menu elf file that came in the same zip file as the rest of PXE
by fluke
Wed Nov 24, 2004 4:24 am
Forum: PS2 Development
Topic: non-sony memcard
Replies: 12
Views: 6419

The Datel memory cards are useless for the ID exploit since the PS1 emulator in the PS2 can't read from those memory card. Also, they are of no use for home brew code unless you have a mod-chip. Any homebrew programs are not going to be able to read from them without the firmware extention that the ...
by fluke
Thu Aug 26, 2004 7:35 pm
Forum: PS2 Development
Topic: problem with ps2xme090b and .max
Replies: 16
Views: 7887

Pass along the list AXA. It seems to be technically possible to include every single game that sold over a million copies. The only problem is deciding how much of the 8MB card anyone would want to dedicate to the exploit file. :) Someone asked if there is a tutorial on how to convert the *.elf, *.i...
by fluke
Thu Aug 19, 2004 3:05 am
Forum: PS2 Development
Topic: PS2 Packer
Replies: 10
Views: 7364

There is a reference in the readme to ps2link-embed but I can't find any documentation anyplace on how to compile such a beast. How does one produce a embed version?
by fluke
Wed Aug 18, 2004 6:17 am
Forum: PS2 Development
Topic: Play Station 2 eXploit Made Easy (PS2XME) v0.9.0 beta
Replies: 23
Views: 23260

The "Loaders" section of PS2DEV has been updated to include PS2XME. Please provide feedback and I'll try to update the package accordingly.

Thanks
by fluke
Thu Aug 12, 2004 3:00 pm
Forum: PS2 Development
Topic: Where do I get DualShock pinout and specs?
Replies: 19
Views: 12206

by fluke
Thu Aug 12, 2004 1:34 pm
Forum: PS2 Development
Topic: PS2-Indp w/SCPH-50000 ???
Replies: 26
Views: 15152

I don't have the cryptography or reverse engineering skills to attack MG. But the person that broke CSS was successfully defended by the EFF and DeCSS was mirrored on several websites. PDF crypto is not intended to be secret, Adobe has honored the request of the xpdf author to release the crypto inf...
by fluke
Wed Aug 11, 2004 5:34 am
Forum: PS2 Development
Topic: PS2-Indp w/SCPH-50000 ???
Replies: 26
Views: 15152

Yeah. It rings the same bell as Adobe eBook format, MS eBook format, DVD CSS, Apple FairPlay, etc. of DRM formats that have fallen to third party cryptographers. The only thing that MagicGate seems to have going for it over the other cracked DRM format is a lack of popular use (while there are sever...
by fluke
Mon Aug 09, 2004 3:25 pm
Forum: PS2 Development
Topic: PS2-Indp w/SCPH-50000 ???
Replies: 26
Views: 15152

US SCPH-50001/N PlayStation Driver v1.11 (works) I don't know of anyone that has anything newer than the SCPH-50001. In case Sony has fixed overflow in the PS1 driver, I wondered what verifications are done before the PS2 decides to use a newer DVD player from the memory card. Is there anyway of cre...
by fluke
Sat Jul 31, 2004 9:52 am
Forum: PS2 Development
Topic: putchar() from kernel.h clobbered by stdio.h
Replies: 2
Views: 2212

putchar() from kernel.h clobbered by stdio.h

I ran into a problem where the pre-compiler clobbered the proto for putchar() from kernel.c What came form the include was in ps2sdk/ee/kernel.h line 272: int putchar(int c); After the pre-compiler used the defines from ps2dev/ee/ee/include/stdio.h the result was: int (--((_impure_ptr->_stdout))->_w...
by fluke
Sat Jul 31, 2004 3:37 am
Forum: PS2 Development
Topic: Play Station 2 eXploit Made Easy (PS2XME) v0.9.0 beta
Replies: 23
Views: 23260

Play Station 2 eXploit Made Easy (PS2XME) v0.9.0 beta

I have completted assembling a package (of packages) which I decided to call PS2XME. The package contains exploit save game images for US and Europe (Japan is not included with this release). For the US there is 602 PS1 games which will trigger the exploit and for the EU there is 209 PS1 games (the ...
by fluke
Fri Jul 30, 2004 11:36 pm
Forum: PS2 Development
Topic: PS2-Indp w/SCPH-50000 ???
Replies: 26
Views: 15152

I'm using the exploit on an American/NTSC SCPH-50001/N (comes with network adapter already installed). Mine has the IR built-in so no joystick port is taken up when using the DVD remote. How are you getting the BIDATA-SYSTEM installed to the memory card?
by fluke
Fri Jul 30, 2004 2:52 pm
Forum: PS2 Development
Topic: Developing with an IDE
Replies: 17
Views: 7211

If you think it takes a long time to download, wait 'til you see how long the app takes to start up ;-) And this from someone that runs emacs? During the 90's, the running joke was that the name stood for Eight Megs And Continually Swaping. There is something twisted about an IDE which comes with a...
by fluke
Fri Jul 30, 2004 2:41 pm
Forum: PS2 Development
Topic: AR2MAX and PS2SDK
Replies: 19
Views: 8056

Erm... isn't libusb a usermode library for providing platform independent access to kernel level usb drivers? In other words... It's it for talking to the usb driver, and not a usb driver itself? Depends where you draw the line between the driver and the protocol stack. Based on the information in ...
by fluke
Fri Jul 30, 2004 5:10 am
Forum: PS2 Development
Topic: Building mass_usb
Replies: 6
Views: 3280

I ran into the same sort of problem. I addressed the ioman.h issue by upgraded to ps2sdk to v2.2 which does provide the fileio_driver struct. But in ps2sdk v2.2, the thbase.h structures change. Here is my patch which I used to get the mass driver to compile. I even got the test example to compile an...
by fluke
Fri Jul 30, 2004 3:42 am
Forum: PS2 Development
Topic: AR2MAX and PS2SDK
Replies: 19
Views: 8056

So, is there any chance that if we start up a fund that Napalm would be willing to sell the source code to the usbd.irx? I took a look at what would be involved in porting libusb (from SourceForge) and it was ugly. I'm also running into problems finding what chipset is acting as the USB controller. ...
by fluke
Wed Jul 28, 2004 5:47 am
Forum: PS2 Development
Topic: AR2MAX and PS2SDK
Replies: 19
Views: 8056

What about npm-usbd?
by fluke
Wed Jul 28, 2004 5:32 am
Forum: PS2 Development
Topic: PS2 engines again
Replies: 1
Views: 1599

I'm not an administrator here but I think I can guess why the previous thread was locked. The point to locking a thread is to keep the signal to noise ratio high. For purposes of the ps2dev Q&A forum, signal is discussion on *HOMEBREW* coding. Anything that isn't signal would be noise. Not only ...
by fluke
Tue Jul 27, 2004 9:56 am
Forum: PS2 Development
Topic: AR2MAX and PS2SDK
Replies: 19
Views: 8056

Ok. Cool! Here is what I got so far. I'm pulling game IDs from these two sources: http://www.dklemu.com.ar/Emus/Psx/bleem_compatibility.txt http://members.iinet.net.au/~coleman/psxlist.html The Bleem group seem to lean very heavily towards US games so I'm ending up with 605 games for US and 209 game...
by fluke
Tue Jul 27, 2004 9:23 am
Forum: General Discussion
Topic: Yabasic binaries?
Replies: 16
Views: 10387

pukko: Yeah... welll... ok--now I feel silly. I blame this whole GPL/Artistic dual license thing on Larry Wall. So is there some reason that the messages on the Topica board have not been stuffed into BB?

drakonite: Thanks!
by fluke
Mon Jul 26, 2004 5:13 pm
Forum: PS2 Development
Topic: AR2MAX and PS2SDK
Replies: 19
Views: 8056

I'm not sure what initialization code AR MAX does and does not do. I have the AR MAX and Max Drive. If you want, I can provide in .MAX save file format or downloadable from the Codejunkie save file site (which AR MAX can directly download to the PS2 from) a copy of the Mr Brown exploit. I have been ...
by fluke
Mon Jul 26, 2004 4:53 pm
Forum: General Discussion
Topic: Yabasic binaries?
Replies: 16
Views: 10387

The only work the RTE comes in contact with is the Linux kernel which is not strictly under the GPL. If you download a copy of the kernel source and look closely at the "COPYING" file, you will notice that it starts off with an exception which almost no other GPL covered work contains. The...
by fluke
Mon Jul 26, 2004 3:15 pm
Forum: General Discussion
Topic: Yabasic binaries?
Replies: 16
Views: 10387

blackdriod: I have taken legal classes and also work with the Free Software Foundation's primary lawyer, Eben Moglen, on investigation GPL violations in the past. Thank you for your warning and your opinion on this issue. I withdraw my request that parts of the disk be copy. Instead, I resubmit my r...
by fluke
Mon Jul 26, 2004 7:18 am
Forum: General Discussion
Topic: Yabasic binaries?
Replies: 16
Views: 10387

Yabasic binaries?

I hope there is someone from Europe that frequently reads this forum. I would like a copy of the Yabasic binary (or binaries) that are only available on the Europe PlayStation2 Demo disk. Please note that honoring this request is *NOT* illegal! These binaries are REQUIRED to be distributed under the...