Search found 26 matches
- Sat Oct 08, 2005 12:25 pm
- Forum: PSP Development
- Topic: Confusion about GU Texture swizzling
- Replies: 30
- Views: 9643
Calling functions to clear cache has not been helping. I followed your advice in previous replies, but the texture that comes with the cube demo still has black blocks in it and corrupt text after swizzling. I have no other textures loaded and no other objects other than the cube right now, so I don...
- Sat Oct 08, 2005 3:03 am
- Forum: PSP Development
- Topic: Confusion about GU Texture swizzling
- Replies: 30
- Views: 9643
- Fri Oct 07, 2005 2:34 pm
- Forum: PSP Development
- Topic: Confusion about GU Texture swizzling
- Replies: 30
- Views: 9643
- Wed Oct 05, 2005 4:38 am
- Forum: PSP Development
- Topic: sceGuOffset
- Replies: 4
- Views: 1696
The way I understand it, the PSP is essentially rendering to a texture which is 4096 x 4096. The offset call means you are only drawing to a section of that area the size of the PSP screen (480 x 272) in the direct center of that 4096 x 4096 area. That section is then what is displayed on the screen.
- Wed Oct 05, 2005 3:31 am
- Forum: PSP Development
- Topic: Confusion about GU Texture swizzling
- Replies: 30
- Views: 9643
- Wed Oct 05, 2005 2:19 am
- Forum: PSP Development
- Topic: Confusion about GU Texture swizzling
- Replies: 30
- Views: 9643
- Wed Oct 05, 2005 1:32 am
- Forum: PSP Development
- Topic: Best texturing approach on PSP
- Replies: 23
- Views: 9146
Mipmaps use more memory, (typically a third) but they are faster to transfer over the bus since you are only sending a texture of a useful size, (for example, a building far away is only a few pixels high on the screen, so send a tiny texture, like 4*4, not that whole 256x256 one!) You do have to ca...
- Tue Oct 04, 2005 1:36 pm
- Forum: PSP Development
- Topic: Custom model viewer based off cube sdk sample - help
- Replies: 31
- Views: 12820
- Tue Oct 04, 2005 9:45 am
- Forum: PSP Development
- Topic: Best texturing approach on PSP
- Replies: 23
- Views: 9146
- Tue Oct 04, 2005 9:27 am
- Forum: PSP Development
- Topic: Best texturing approach on PSP
- Replies: 23
- Views: 9146
- Tue Oct 04, 2005 9:16 am
- Forum: PSP Development
- Topic: Best texturing approach on PSP
- Replies: 23
- Views: 9146
I'm still trying to figure out texturing myself, especially swizzling. As I'm sure you are aware, doing as much work offline (i.e. not on the PSP, but on your PC when creating textures) as you can means the content will run faster on the PSP since it will have less to do iteself. So, creating mipmap...
- Tue Oct 04, 2005 8:39 am
- Forum: PSP Development
- Topic: Custom model viewer based off cube sdk sample - help
- Replies: 31
- Views: 12820
OK. I thought your problem was saving out the file from Max in the first place. PSP FileIO is documented here: http://psp.jim.sh/pspsdk-doc/group__FileIO.html
Searching on the forum brings some interesting discussions too.
Searching on the forum brings some interesting discussions too.
- Tue Oct 04, 2005 6:20 am
- Forum: PSP Development
- Topic: Vertex and Texture data through I/O?
- Replies: 5
- Views: 1977
- Tue Oct 04, 2005 5:46 am
- Forum: PSP Development
- Topic: build a PSP file
- Replies: 7
- Views: 2390
- Tue Oct 04, 2005 5:45 am
- Forum: PSP Development
- Topic: Window Toolkit for PSP
- Replies: 6
- Views: 2706
- Tue Oct 04, 2005 5:44 am
- Forum: PSP Development
- Topic: Vertex and Texture data through I/O?
- Replies: 5
- Views: 1977
- Tue Oct 04, 2005 5:23 am
- Forum: PSP Development
- Topic: Vertex and Texture data through I/O?
- Replies: 5
- Views: 1977
- Tue Oct 04, 2005 5:09 am
- Forum: PSP Development
- Topic: Confusion about GU Texture swizzling
- Replies: 30
- Views: 9643
- Tue Oct 04, 2005 4:41 am
- Forum: PSP Development
- Topic: Confusion about GU Texture swizzling
- Replies: 30
- Views: 9643
- Tue Oct 04, 2005 4:22 am
- Forum: PSP Development
- Topic: Confusion about GU Texture swizzling
- Replies: 30
- Views: 9643
- Tue Oct 04, 2005 4:07 am
- Forum: PSP Development
- Topic: Confusion about GU Texture swizzling
- Replies: 30
- Views: 9643
- Tue Oct 04, 2005 3:56 am
- Forum: PSP Development
- Topic: Multiple sceGumTranslate's
- Replies: 7
- Views: 2413
- Tue Oct 04, 2005 3:52 am
- Forum: PSP Development
- Topic: Custom model viewer based off cube sdk sample - help
- Replies: 31
- Views: 12820
- Mon Oct 03, 2005 11:59 am
- Forum: PSP Development
- Topic: Texture Mapping with the Gu Lib
- Replies: 24
- Views: 7444
- Mon Oct 03, 2005 11:43 am
- Forum: PSP Development
- Topic: Custom model viewer based off cube sdk sample - help
- Replies: 31
- Views: 12820
- Mon Oct 03, 2005 11:35 am
- Forum: PSP Development
- Topic: Confusion about GU Texture swizzling
- Replies: 30
- Views: 9643
Did you ever manage to fix your problem? I'm having trouble swizzling anything. I'm trying to do a 128*128 texture, but its not working. I went back to trying to swizzle the texture that came with the cube demo instead to try and find out what I'm doing wrong, but thats still not happening. Anything...