Do you mean the SVN URLs ? The "installation guide" has to be updated, it's completely out of date. To get the source, check out the svn trunk here:
svn://python-psp.net/python/trunk
I've added it to the front page on the Wiki.
Search found 27 matches
- Tue Jul 01, 2008 3:20 pm
- Forum: PSP Development
- Topic: New release of python-psp
- Replies: 5
- Views: 2697
- Tue Jul 01, 2008 1:29 am
- Forum: PSP Development
- Topic: New release of python-psp
- Replies: 5
- Views: 2697
New release of python-psp
Hi. After quite a long idle time, I just made a new release of python-psp. The news are: * Bug fixes thanks to patches provided by MagerValp * A whole new class hierarchy for image manipulation * API reference now uses epydoc; making it easier for me to keep it up to date * Following a suggestion in...
- Sun Apr 29, 2007 8:49 am
- Forum: PSP Development
- Topic: SQLite or an other database
- Replies: 3
- Views: 2539
- Sun Apr 29, 2007 12:50 am
- Forum: PSP Development
- Topic: SQLite or an other database
- Replies: 3
- Views: 2539
- Sat Apr 21, 2007 11:50 pm
- Forum: PSP Development
- Topic: Resolver still hangs
- Replies: 0
- Views: 1074
Resolver still hangs
Well, my last try wasn't this effective... The resolver still hangs in sceNetResolverStartNtoA after a few tries (highly random). I tried to create the resolver only once and reuse it, same effect. Does anybody have a hint on this ? Here is some sample code, adapted from the resolver sample in pspsd...
- Sat Mar 10, 2007 8:39 pm
- Forum: PSP Development
- Topic: Resolver hang
- Replies: 8
- Views: 3814
- Sun Mar 04, 2007 9:20 pm
- Forum: PSP Development
- Topic: Resolver hang
- Replies: 8
- Views: 3814
Resolver hang
Hello. I've got a problem when resolving a name to an IP address (using the net/resolver sample); it happens to hang quite often when calling sceNetResolverStartNtoA. Searching the forums turned one thread of discussion but the only answer didn't do the trick for me (upgrade pspsdk; I'm using the la...
- Sun Feb 18, 2007 11:40 pm
- Forum: PSP Development
- Topic: [Interested?] OldSchool Library
- Replies: 249
- Views: 163209
This is *exactly* what I was looking for. I'm not the only one it seems :)
I've hacked up an extension module for Python:
http://fraca7.homeunix.net/trac/wiki/OSLIB/
The two samples (sprite and maps) already work.
I've hacked up an extension module for Python:
http://fraca7.homeunix.net/trac/wiki/OSLIB/
The two samples (sprite and maps) already work.
- Sun Feb 18, 2007 11:26 pm
- Forum: PSP Development
- Topic: cpplibs: howto use Mask for pixelprecise collision
- Replies: 3
- Views: 2035
Hello. The 'Mask' class was pretty useless until now. I just upgraded it; you can grab the latest sources through SVN at this URL: svn://fraca7.homeunix.net/python/trunk/cpplibs/ You instantiate the mask passing it an Image and (x, y, w, h) coordinates. It will then build a bitset of pixels which al...
- Sun Feb 18, 2007 10:07 pm
- Forum: PSP Development
- Topic: Python-PSP online again
- Replies: 0
- Views: 850
Python-PSP online again
But it has changed place:
http://fraca7.homeunix.net/trac/
Hopefully python-psp.net will soon point to it as well.
Today's release fixes all of the known bugs. Another release will see the light today, including a binding for the excellent OSLib library, with samples.
http://fraca7.homeunix.net/trac/
Hopefully python-psp.net will soon point to it as well.
Today's release fixes all of the known bugs. Another release will see the light today, including a binding for the excellent OSLib library, with samples.
- Sun Feb 18, 2007 9:55 pm
- Forum: PSP Development
- Topic: PSP-Python online again
- Replies: 0
- Views: 841
PSP-Python online again
This time here:
http://fraca7.homeunix.net/trac/
The python-psp.net domain should point to it real soon. I made a new release today which fixes all of the known bugs. I'll probably make another release today, since I discovered OSLib and made a binding for it.
http://fraca7.homeunix.net/trac/
The python-psp.net domain should point to it real soon. I made a new release today which fixes all of the known bugs. I'll probably make another release today, since I discovered OSLib and made a binding for it.
- Sat Feb 17, 2007 10:28 pm
- Forum: PSP Development
- Topic: [ANN] Python for PSP
- Replies: 22
- Views: 11445
I just fixed the font drawing bug. Binary release at the usual place:
http://fraca7.free.fr/EBOOT.PBP
http://fraca7.free.fr/EBOOT.PBP
- Sat Feb 17, 2007 9:16 pm
- Forum: PSP Development
- Topic: [ANN] Python for PSP
- Replies: 22
- Views: 11445
I just fixed the font drawing bug. Binary release at the usual place:
http://fraca7.free.fr/EBOOT.PBP
http://fraca7.free.fr/EBOOT.PBP
- Sat Feb 17, 2007 5:47 am
- Forum: PSP Development
- Topic: PSP-Python status
- Replies: 1
- Views: 1852
PSP-Python status
Hello there. Sorry for not taking the time to post this earlier. The python-psp.net site has been down for a while, due to some financial difficulties preventing me from paying the bills at WebFaction. I plan on migrating the whole thing, Trac+SVN, on my home computer to avoid this in the future. Le...
- Fri Mar 10, 2006 6:18 pm
- Forum: PSP Development
- Topic: [Announce] PSP-Python with network support
- Replies: 2
- Views: 3827
Update - bug fix
Argh. This version introduced a serious bug preventing script.py from importing anything that wasn't under ms0:/python; this is fixed now.
- Mon Mar 06, 2006 3:23 am
- Forum: PSP Development
- Topic: [Announce] PSP-Python with network support
- Replies: 2
- Views: 3827
[Announce] PSP-Python with network support
I just added network support in PSP-Python. After one function call to actually connect, all the network-related classes/modules of the standard library work as is. Documentation and download on the Wiki: http://fraca7.free.fr/pspwiki/doku.php Two samples are included, a simple echo server and an HT...
- Sun Nov 20, 2005 6:45 am
- Forum: PSP Development
- Topic: [ANN] Python for PSP
- Replies: 22
- Views: 11445
Transformations are a half-assed attempt to generalize pixel-based effects on an image, or the screen. Since they operate pixel by pixel and each pixel may be affected arbitrarily through a user-defined callback, there is no way it can be hardware accelerated. It's only intended to pre-calculate som...
- Fri Nov 18, 2005 1:57 am
- Forum: PSP Development
- Topic: [ANN] Python for PSP
- Replies: 22
- Views: 11445
- Wed Nov 16, 2005 4:51 am
- Forum: PSP Development
- Topic: [newbye] Problem drawing a torus
- Replies: 1
- Views: 1560
- Mon Nov 14, 2005 1:21 am
- Forum: PSP Development
- Topic: [newbye] Problem drawing a torus
- Replies: 1
- Views: 1560
[newbye] Problem drawing a torus
Hello. I'm learning 3D programming with the PSP; I managed to write a simple textured cube sample and then wanted to move to a torus. The result is err, interesting. The source code may be downloaded here: http://fraca7.free.fr/tore.c The exact same code injected "by hand" in an OpenGL pro...
- Mon Nov 14, 2005 1:17 am
- Forum: PSP Development
- Topic: [ANN] Python for PSP
- Replies: 22
- Views: 11445
[ANN] Python for PSP
is ready, and the PSP modules are somewhat usable. Downloads and documentation here:
http://fraca7.free.fr/pythonpsp/
http://fraca7.free.fr/pythonpsp/
- Sat Oct 08, 2005 6:34 pm
- Forum: PSP Development
- Topic: A subversion directory organization question
- Replies: 1
- Views: 1274
A subversion directory organization question
Hello. I just imported Python 2.4.2 to vendor/python/2.4.2 and suddenly I have a doubt about the directory layout. What I was about to do is: svn copy svn://svn.ps2dev.org/psp/vendor/python/2.4.2 svn://svn.ps2dev.org/psp/vendor/python/current and then svn copy svn://svn.ps2dev.org/psp/vendor/python/...
- Tue Oct 04, 2005 4:44 am
- Forum: PSP Development
- Topic: Preliminary Python port
- Replies: 8
- Views: 5759
No sweat. It's also my favorite language :) But there's still much to do. I've set up a simple Web page to keep track of evolutions, at the following URL: http://fraca7.free.fr/pythonpsp/ If the project goes well, this will be enhanced later. Maybe moved to Sourceforge, or rather on the pspdev SVN r...
- Tue Oct 04, 2005 3:13 am
- Forum: PSP Development
- Topic: Preliminary Python port
- Replies: 8
- Views: 5759
Istari: About SWIG. Apart from the classic Bison/Flex pair, I don't trust a computer program to generate correct C code. Hell, I don't even trust most C programmers to generate correct C code, for that matter. The Python/C API is so simple and elegant that I just use it directly. It may be kind of r...
- Mon Oct 03, 2005 9:57 pm
- Forum: PSP Development
- Topic: Preliminary Python port
- Replies: 8
- Views: 5759
- Mon Oct 03, 2005 2:31 pm
- Forum: PSP Development
- Topic: Preliminary Python port
- Replies: 8
- Views: 5759
- Mon Oct 03, 2005 1:17 am
- Forum: PSP Development
- Topic: Preliminary Python port
- Replies: 8
- Views: 5759
Preliminary Python port
Hello. I've just "released" a preliminary port of the Python programming language for the PSP, with bindings for the essential PSP APIs as well as part of pspgu.
More details on my blog: http://fraca7.free.fr/blog/
Feedback is welcome.
More details on my blog: http://fraca7.free.fr/blog/
Feedback is welcome.