Search found 79 matches
- Thu Jun 07, 2007 1:25 am
- Forum: PSP Development
- Topic: [Interested?] OldSchool Library
- Replies: 249
- Views: 162975
- Sun May 20, 2007 2:18 am
- Forum: PSP Development
- Topic: [Interested?] OldSchool Library
- Replies: 249
- Views: 162975
- Sun May 20, 2007 1:59 am
- Forum: PSP Development
- Topic: [Interested?] OldSchool Library
- Replies: 249
- Views: 162975
- Sat May 19, 2007 10:48 am
- Forum: PSP Development
- Topic: [Interested?] OldSchool Library
- Replies: 249
- Views: 162975
- Sat May 19, 2007 8:56 am
- Forum: PSP Development
- Topic: [Interested?] OldSchool Library
- Replies: 249
- Views: 162975
FINALLY!!!!!!!! Here it is :) The version 2.00 alpha1. Get it here: http://brunni.dev-fr.org/index.php?page=pspsoft_oslib It's alpha, not definite (some things may change until the final release!), but it's still good for testing ;) Please tell me any problem or suggestion with this version. Thank ...
- Sat Apr 14, 2007 9:58 am
- Forum: PSP Development
- Topic: Simple C++ Animation Class Not Working!
- Replies: 9
- Views: 4469
- Sat Apr 14, 2007 6:06 am
- Forum: PSP Development
- Topic: Simple C++ Animation Class Not Working!
- Replies: 9
- Views: 4469
- Sat Apr 14, 2007 4:54 am
- Forum: PSP Development
- Topic: [Interested?] OldSchool Library
- Replies: 249
- Views: 162975
- Sat Apr 14, 2007 4:45 am
- Forum: PSP Development
- Topic: Simple C++ Animation Class Not Working!
- Replies: 9
- Views: 4469
- Fri Apr 13, 2007 4:45 pm
- Forum: PSP Development
- Topic: Simple C++ Animation Class Not Working!
- Replies: 9
- Views: 4469
AArrg! Its not not working the way i thought it was (huh?)! It seems for the duration of the animation, im just getting beginValue, then at the end (when frame>=length), currentValue is being set to targetValue, and the animation thinks its finished. Silly me was printing the debug info on top of th...
- Fri Apr 13, 2007 4:20 pm
- Forum: PSP Development
- Topic: Simple C++ Animation Class Not Working!
- Replies: 9
- Views: 4469
false or false returns true?? Bitwise that would be something like 00000000 or 00000000 ..which should return 00000000 which equals false. Right :? thanks for the suggestions, i moved my files around, and i seperated (paused || done) into if (paused).. if (done).., but that didnt help, im still gett...
- Fri Apr 13, 2007 2:26 pm
- Forum: PSP Development
- Topic: Simple C++ Animation Class Not Working!
- Replies: 9
- Views: 4469
Simple C++ Animation Class Not Working!
All right.. im trying to make a generic number animation class for a small game im working on, but im still pretty rusty when it comes to C++. To me it seems like this class SHOULD work fine, but for some reason its not! class Animation { private: int frame; float beginValue; float ...
- Thu Apr 12, 2007 1:40 pm
- Forum: PSP Development
- Topic: [Interested?] OldSchool Library
- Replies: 249
- Views: 162975
(feature request: drawing an image with specific alpha ;) ) Huh? I don't understand what you're requesting. Can't oslSetAlpha do what you want? Not really, i mean kind of like oslDrawImageXY, but with alpha instead of XY, for example i could draw an image all blue and semi-transparent by calling os...
- Wed Apr 11, 2007 3:46 pm
- Forum: PSP Development
- Topic: [Interested?] OldSchool Library
- Replies: 249
- Views: 162975
Now that I think about it, you must make sure that the alpha in the drawbuffer is nonzero (or disable alpha by calling oslSetAlpha(OSL_FX_NONE, 0), or use a format that doesn't contain alpha: OSL_PF_5650) else nothing will be drawn because alpha=0 means a transparent pixel. You can clear the image ...
- Fri Mar 23, 2007 1:33 am
- Forum: PSP Development
- Topic: HOWTO: Compile the SDK on OSX - Consolidated Info
- Replies: 32
- Views: 35056
- Thu Mar 22, 2007 7:45 am
- Forum: PSP Development
- Topic: HOWTO: Compile the SDK on OSX - Consolidated Info
- Replies: 32
- Views: 35056
- Thu Mar 15, 2007 5:41 am
- Forum: PSP Development
- Topic: [Interested?] OldSchool Library
- Replies: 249
- Views: 162975
Thanks :) If I understand your code correctly, you are drawing 'menuback' on 'screen' and then drawing 'screen' on 'OSL_DEFAULT_BUFFER', so it's normal that 'menuback' appears, it's like if you draw a character (menuback) on a sheet of paper (screen) and then look at it with your eyes (OSL_DEFAULT_...
- Mon Mar 12, 2007 6:55 am
- Forum: PSP Development
- Topic: [Interested?] OldSchool Library
- Replies: 249
- Views: 162975
Hey Brunni! Thanks for this awsome lib, im using it to make my next (first!) game, and im loving it so far, but i have one small problem. Im not sure if its a bug, or me not understanding exactly what a buffer is, but i have this code: #define draw oslDrawImage ... // Create draw buffer in VRAM OSL_...
- Fri Feb 24, 2006 9:30 am
- Forum: PSP Development
- Topic: Compiles, but shuts down when booted..
- Replies: 3
- Views: 1572
- Wed Feb 22, 2006 6:23 am
- Forum: PSP Development
- Topic: Getting "Offending routine" message in exception h
- Replies: 4
- Views: 2023
- Wed Feb 22, 2006 4:55 am
- Forum: PSP Development
- Topic: Getting "Offending routine" message in exception h
- Replies: 4
- Views: 2023
- Tue Feb 21, 2006 4:37 pm
- Forum: PSP Development
- Topic: Getting "Offending routine" message in exception h
- Replies: 4
- Views: 2023
Getting "Offending routine" message in exception h
Ive noticed that on a few homebrew games there is a message on their exception handler that says this: "The offending routine can be identified with: addr2line <some stuff>" Heres my current exception handler: void MyExceptionHandler(PspDebugRegBlock *regs) { pspDe...
- Tue Feb 21, 2006 4:26 pm
- Forum: PSP Development
- Topic: PSP Flash Chip Facts: The Good, the Bad and the Ugly
- Replies: 194
- Views: 172554
- Mon Jan 30, 2006 4:59 am
- Forum: PSP Development
- Topic: LIBPNG problem, "R_MIPS_GPREL16 against `_impure_ptr'&
- Replies: 0
- Views: 882
LIBPNG problem, "R_MIPS_GPREL16 against `_impure_ptr'&
i tried updating PSPSDK using the new toolchain and the -p option, but it failed about half way through, and now my LIBPNG is giving me the error "R_MIPS_GPREL16 against `_impure_ptr'" a bunch of times from the following functions: png_warning png_error png_handle_gAMA png_handle_cHRM png_...
- Fri Dec 30, 2005 3:35 am
- Forum: PSP Development
- Topic: PSP Buttons Appear to be Pressure Sensitive - SDK Support?
- Replies: 5
- Views: 3344
- Thu Dec 29, 2005 12:42 pm
- Forum: PSP Development
- Topic: Error Installing psptoolchain...
- Replies: 14
- Views: 6847
- Thu Dec 29, 2005 12:31 pm
- Forum: PSP Development
- Topic: How do I use the psptoolchain script?
- Replies: 82
- Views: 55986
- Thu Dec 29, 2005 12:17 pm
- Forum: PSP Development
- Topic: PSP Buttons Appear to be Pressure Sensitive - SDK Support?
- Replies: 5
- Views: 3344
- Sat Dec 24, 2005 5:14 am
- Forum: PSP Development
- Topic: devkitpsp samples
- Replies: 8
- Views: 6022
- Wed Dec 21, 2005 4:50 am
- Forum: PSP Development
- Topic: devkitpsp samples
- Replies: 8
- Views: 6022