Search found 53 matches

by zaphod
Thu Jun 25, 2009 6:16 pm
Forum: PS2 Development
Topic: PS2 Game Development?
Replies: 2
Views: 3557

Whether you need to buy hardware to run homebrew on your ps2 depends on what version of ps2 you have. In all cases, buying a copy of swap magic with elf launching capability will get you the ability to run elfs from supported usb thumb drives. The other program that can run elf files that is availab...
by zaphod
Thu Jun 25, 2009 5:58 pm
Forum: PS2 Development
Topic: PS2 Swap Trick Question
Replies: 14
Views: 10329

He's claiming the gameshark itself won't boot. if it's a ps2 one, he is probably haveing the "ps2 cds slip" problem. The ps2 spins ps2 cd media the fastest of all, and when the insides get dusty, the discs can slip, causing loud noises and read failures. SOmetimes switching to vertical hel...
by zaphod
Thu Jun 25, 2009 5:41 pm
Forum: PS3 Development
Topic: The hunt for HV's FIFO/Push buffer...
Replies: 463
Views: 918803

well, i have it on fairly good authority that on the new slim ps3s coming out later this year otheros support is getting removed completely.

make of that what you will.

I think it's a big mistake, and that those ps3s will be cracked after that happens...
by zaphod
Tue Jan 01, 2008 2:51 am
Forum: PS3 Development
Topic: WONDERING how PS3 dev status is going as of 12/30/07?
Replies: 9
Views: 9753

Only LEGITIMATE ps3 dvelopment is to be discussed here. Bypassing firmware checks for purposes of playing newer games is not a legitimate development purpose, and is thus not discussed. Bypassing checks to prevent a forced upgrade that blocks homebrew from working right is a legitimate topic, though.
by zaphod
Tue Jan 02, 2007 1:55 pm
Forum: General Discussion
Topic: This forum needs a "report" button.
Replies: 1
Views: 3367

This forum needs a "report" button.

These spammers are getting annoying..
by zaphod
Thu Dec 14, 2006 6:19 pm
Forum: PS3 Development
Topic: PS3 Firmware 1.30-1.82
Replies: 28
Views: 62000

This patch specifically allows Fnal Fantasy XI and PlayOnline to be installed.

Once installed, even in th US, Final Fantasy XI will boot without the disc. (!)
by zaphod
Thu Dec 07, 2006 7:50 am
Forum: PS3 Development
Topic: PS3 OS HDD Games & Programs Booting
Replies: 2
Views: 4993

PS3 Blu-Ray discs will not load under Linux on ps3. There is scurrentl no 3d acceleration under ps3 linux. but ther is a framebuffer device, as well as audio an controller support, so ps3 linux games can be written. Also tere's a dirver for the ps3's network card, normla wi fi, and bluetooth, as wel...
by zaphod
Wed Dec 06, 2006 3:29 am
Forum: PS3 Development
Topic: SIXAXIS under Windows
Replies: 582
Views: 897780

That program send the wake up sequence to activate the sixaxis controller. Like the para para paradise controller before t, it requires a non-standard initialization sequence to turn on the device.
by zaphod
Fri Dec 01, 2006 4:23 pm
Forum: PS3 Development
Topic: Official: Yellow Dog Linux 5.0 with Enlightenment DR17
Replies: 8
Views: 8679

I strongly suspect they are locking down the RSX to keep you from writing a ps3 emu for ps3. :) Since the cell is a parallel architecture, you could concievably dedicate some to the OS, and have a lot left over for trying to run ripped commercial games. So they've got the RSX locked down because of ...
by zaphod
Thu Dec 15, 2005 5:54 am
Forum: PS2 Development
Topic: Dev-ability of PSX ? (the PVR, not the PS1)
Replies: 13
Views: 8924

Well for those who ahve one, i might suggest buying swap magic japan version, or maybe pro loader. they seem to have elf loaders in them, and i think at last one of them can boot a USB elf.
by zaphod
Thu Dec 15, 2005 5:41 am
Forum: PS2 Development
Topic: USB on new PS2s
Replies: 14
Views: 10669

WEll this has now been discussed to death elsewhere. and it seems transfer speeds are not above the rates of the orignal ps2 large boxes. too bad. I just wish someone would press a simple elf loader that will read USB drives to CD and sell it cheap. Currently I know 4 elf loaders on CD, which are th...
by zaphod
Sun Feb 06, 2005 4:59 am
Forum: PSP Development
Topic: Sony licenses texture compression algorithm
Replies: 2
Views: 4491

yes it is. that's why the knowledge that it' sbein used for psp is useful. :)
by zaphod
Sun Feb 06, 2005 4:55 am
Forum: PSP Development
Topic: PSP Network Update Tricks
Replies: 109
Views: 144514

Just a guess. This is what I believe the failsafe will actually be. 1) must be pluggedi into charger 2) must have battery power sufficient to complete the flash, in case the charger looses power. This should cover all bases. I believe sony is capable of writing a foolproof flashing algorithm by chec...
by zaphod
Tue Dec 28, 2004 5:05 pm
Forum: PS2 Development
Topic: START-UP Card for retail, again
Replies: 9
Views: 6004

YOu can't put a backup loader onto a memcard and have it work. Sony wisely implemented the protection in dedicated hardware, instead of in software like on the X-Box. CDVDMAN is the rom library for reading from CD/DVD. But it doesn't do the protection checks. They are handled elsewhere in the ps2, a...
by zaphod
Tue Dec 28, 2004 4:50 pm
Forum: PS2 Development
Topic: Problem making PS2xME work
Replies: 5
Views: 4021

Just buy a game that's on the euro games list. or bug the author until he gets your game added and re-download (laugh) He needs more EUro game IDs.
by zaphod
Mon Nov 29, 2004 7:36 am
Forum: PS2 Development
Topic: non-sony memcard
Replies: 12
Views: 6400

Datels NEW memcards have something called a "Gate-CRASHER" chip by RAWSCiENCE, which is of dubious legality under the DMCA, but allows their cards to work on the new slimline models, and not require a disc.
by zaphod
Mon Nov 29, 2004 7:29 am
Forum: PS2 Development
Topic: CDr,Dvd HoMeBrEw BOOT?
Replies: 16
Views: 7208

UMCDRs are incapavle of booting. Period.

However, they can be READ by software that knows how to read them.
by zaphod
Tue Nov 23, 2004 8:43 am
Forum: PS2 Development
Topic: What needs to be done to make TGE happen ?
Replies: 21
Views: 11922

yes, for your purposes the caable will work fine. it's the same cable either way, the only difference is the boot CD.
by zaphod
Tue Nov 23, 2004 8:41 am
Forum: PS2 Development
Topic: exploit made easy question.
Replies: 1
Views: 2023

exploit made easy question.

The readme says i f I want host support in ps2menu, to load ps2link fromps2menu, then to send ps2menu across ps2link. yet all attempts I have made to do this have failed. it hangs when loading the network driver every time. WHat am I doing wrong here?
by zaphod
Tue Nov 23, 2004 8:05 am
Forum: PS2 Development
Topic: non-sony memcard
Replies: 12
Views: 6400

Actually the ARMAX discs ARE really that bad. They are QUITE fragile compared to a normal PS2 blue disc, and if you arent' very careful they will actually snap in half with ease!
by zaphod
Thu Oct 28, 2004 11:10 am
Forum: PS2 Development
Topic: USB on new PS2s
Replies: 14
Views: 10669

WEll, it's entirely feasable that Sony COLD do it. they just haven't yet. but an external USB adaptor and special enclosure could be made, which had the usb device authenticate the drive, to lock out 3rd party drives, and a new utility disc woudl be made that woudl support it. But i was thinking abo...
by zaphod
Thu Oct 28, 2004 5:06 am
Forum: PS2 Development
Topic: USB on new PS2s
Replies: 14
Views: 10669

WEll, there's BEats Of Rage (legal version) which can take fairly good sized pak files. And in the future, more game engines will follow. Besides, everyone knows software expands to fill available space. :) One very good use for such a device would be a linux install for PS2, once the RTE gets rever...
by zaphod
Wed Oct 27, 2004 12:22 pm
Forum: PS2 Development
Topic: USB on new PS2s
Replies: 14
Views: 10669

USB on new PS2s

Apparently the new slimline model has USB 2.0 ports that are backwards compatible. This is useful information for those writing USB drivers. It also makes using external hard drves to store homebrew software on a much more attractive proposition, and access can be implemented thru usb_mass.irx Of co...
by zaphod
Sat Oct 09, 2004 3:25 am
Forum: PS2 Development
Topic: Which Modchip should I buy?
Replies: 19
Views: 7431

Yes, I know what is being rumored to happen. I deliberately didn't mention it.

The point is that, just like the X-Box chips, it will ber useless for piracy out of the box. Nothing more, nothing less.
by zaphod
Wed Oct 06, 2004 1:33 pm
Forum: PS2 Development
Topic: Which Modchip should I buy?
Replies: 19
Views: 7431

Well, seems that the DMS4 is going to be an "antipiracy" mod chip! http://www.ps2-scene.org/forums/showthread.php?threadid=26823 TO sum it up, it will be released with a firmware that does NOT break the ps2 protection for discs, but can use devolution mode to load elfs, and will still have...
by zaphod
Tue Oct 05, 2004 12:38 pm
Forum: PS2 Development
Topic: Which Modchip should I buy?
Replies: 19
Views: 7431

COnsidering that many poele may have no choice in the future with independence (and probably AR AMX as well) closed off in the newer PS2s, it may be your only method. DMS is well known for theeir developer friendly chips, that provide a means to boot elfs and provide access to unnoficial hard drives...
by zaphod
Thu Sep 30, 2004 7:23 am
Forum: PS2 Development
Topic: Dev-ability of PSX ? (the PVR, not the PS1)
Replies: 13
Views: 8924

It seems the Max Media Player Boot is the most proising method here. ONly problem is making a decent elf launcher that's compatible with it's braindead .ELF loader.
by zaphod
Mon Sep 20, 2004 10:21 am
Forum: General Discussion
Topic: Legit HDLOADER clone in development.
Replies: 1
Views: 3203

Legit HDLOADER clone in development.

http://www.ps2-scene.org/forums/showthread.php?threadid=26132 Apparently some Japanese company is developing their own hd loader. It has 3 features the evil application does not. 1) supports PCMCIA BBA for old Jps2. 2) requests original game disc each time the game is launched. 3) Japanese character...
by zaphod
Fri Sep 10, 2004 7:46 am
Forum: PS2 Development
Topic: modplayer that supports sound effects (for games etc)
Replies: 5
Views: 4477

actually i thought the usal tech fo rsond effects in a game using MODs is to put the effects in the MOD itself.
by zaphod
Thu Aug 26, 2004 6:13 am
Forum: PS2 Development
Topic: Play Station 2 eXploit Made Easy (PS2XME) v0.9.0 beta
Replies: 23
Views: 23237

Well, the version of ps2menu on your exploit has a bit of a showstopper bug. UNfortunately, it's diffiuclt to fix. The linked libhdd has a nasty bug that shows up when copying files to the hard drive that can corupt the active partition. I'm not familiar with what exactly triggers the bug, though.