I did.
However I'm not linking to either of those libraries as I don't need OGG support. I tried to disable it when compiling SDL_mixer but it always seems to be included.
Search found 10 matches
- Wed Jan 11, 2006 8:02 pm
- Forum: PSP Development
- Topic: Problem building app using SDL_mixer
- Replies: 2
- Views: 2240
- Wed Jan 11, 2006 10:30 am
- Forum: PSP Development
- Topic: Problem building app using SDL_mixer
- Replies: 2
- Views: 2240
Problem building app using SDL_mixer
Hi, I'm just trying to add SDL_mixer support to my application but I'm having a bit of a problem. I've compiled the SDL_mixer sources from svn with no problems, however when I try to compile my app I get: /usr/local/pspdev/psp/lib/libSDL_mixer.a(music_ogg.o): In function `OGG...
- Sat Jan 07, 2006 3:24 am
- Forum: PSP Development
- Topic: Weird bug
- Replies: 6
- Views: 2310
- Sun Dec 25, 2005 12:38 am
- Forum: PSP Development
- Topic: CPCPSP 0.1 - An Amstrad CPC emulator for the PSP
- Replies: 2
- Views: 1613
CPCPSP 0.1 - An Amstrad CPC emulator for the PSP
Hello folks,
I've released the first version of CPCPSP, an Amstrad CPC emulator for the Sony PSP.
Download at http://nige.the-pub.org/cpcpsp/
This is a tentative first release. There are many problems which will be ironed out soon.
Hope it's not too bad a Christmas present anyway!
Nige
I've released the first version of CPCPSP, an Amstrad CPC emulator for the Sony PSP.
Download at http://nige.the-pub.org/cpcpsp/
This is a tentative first release. There are many problems which will be ironed out soon.
Hope it's not too bad a Christmas present anyway!
Nige
- Thu Nov 03, 2005 7:25 am
- Forum: PSP Development
- Topic: SDL problem
- Replies: 1
- Views: 1196
SDL problem
It looks like the latest update to SDL has broken something. What was a normal SDL application is now a flickering mess - I think it's due to the newly-added sceGuSync in PSP_FlipHWSurface. Can someone verify?
--Edit: Sorry, it wasn't a problem in SDL after all! D'oh.
--Edit: Sorry, it wasn't a problem in SDL after all! D'oh.
- Fri Oct 28, 2005 9:05 pm
- Forum: PSP Development
- Topic: SDL Graphics Tearing Problem
- Replies: 16
- Views: 5953
The SDL docs say that SDL_Flip() should set up a flip but return immediately, so having the flip wait for vblank would be wrong. Agreed. Yes, _NEXTFRAME sounds like it's exactly what we want (flip the buffer at the next frame), but I recall that there were some problems with it when it was last tri...
- Fri Oct 28, 2005 8:51 pm
- Forum: PSP Development
- Topic: SDL Graphics Tearing Problem
- Replies: 16
- Views: 5953
Just reading some other comments on SDL and I've read that if SetVideoMode is called with a bit depth that the hardware doesn't support, a shadow surface is created. Would this be worth looking into? This is the thing - if you want a hardware video mode then you must use 480x272 at 15, 16 or 32 bit...
- Fri Oct 28, 2005 7:35 am
- Forum: PSP Development
- Topic: SDL Graphics Tearing Problem
- Replies: 16
- Views: 5953
This is in tandem with most other SDL ports - none have an explicit wait for VBLANK. This isn't quite true - some do and some don't. For example, the SVGA driver definately does wait for a vblank, and the DirectX5 driver will depending on the video driver settings. I think the PSP driver would be i...
- Thu Oct 06, 2005 2:58 am
- Forum: General Discussion
- Topic: PSP charging
- Replies: 4
- Views: 3704
- Wed Oct 05, 2005 10:20 pm
- Forum: General Discussion
- Topic: PSP charging
- Replies: 4
- Views: 3704
PSP charging
I was just wondering, is it normal for the PSP to stop charging from AC when the wireless connection is being used? This does slightly limit how long wireless games can last..