Search found 500 matches
- Thu Oct 16, 2008 8:18 am
- Forum: PSP Development
- Topic: Shocking News
- Replies: 23
- Views: 15658
this topic is useless are we men or are mice, lets concentrate on avoiding playground tactics and allow creativity to blossum by creating a work around like devs should and forget this piracy, it resembles the argument men have with women on putting the toilet seat down and my thoughts are that its ...
- Sat Oct 04, 2008 12:19 am
- Forum: PSP Development
- Topic: Loading a Kernl Mod. in Buffer from Kernel Module FAILS??!
- Replies: 9
- Views: 5885
- Fri Oct 03, 2008 2:33 pm
- Forum: PSP Development
- Topic: Loading a Kernl Mod. in Buffer from Kernel Module FAILS??!
- Replies: 9
- Views: 5885
- Tue Sep 16, 2008 1:31 pm
- Forum: PSP Development
- Topic: PSP PDF Preview 2 released
- Replies: 11
- Views: 11315
what is the progress of this project its nice to see some competition with bookr , maybe its time for improvements with pdf god knows theres more to be done, tip: Learn about PDF as much as you can (probability density functions ;) that and floyd-steinberg dithering should help for single pass proce...
- Tue Sep 16, 2008 1:05 pm
- Forum: PSP Development
- Topic: .
- Replies: 3
- Views: 2912
- Fri Aug 01, 2008 2:54 am
- Forum: PSP Development
- Topic: dotOS yearly progression
- Replies: 120
- Views: 103516
yea life sucks man. sorry been gone so long it seems as if i have no more thirst for life anymore. such calamities have befolded on me. Unfortunately a series of unfortunate events have gone my way :-( I cannot even begin to explain in just a mear pm message. I hope that i can talk to you guys on #e...
- Fri Aug 01, 2008 2:50 am
- Forum: PSP Development
- Topic: dotOS yearly progression
- Replies: 120
- Views: 103516
- Fri Dec 28, 2007 12:45 pm
- Forum: PSP Development
- Topic: How to port homebrew form 1.5 to run on 3.x
- Replies: 11
- Views: 7515
- Sun Dec 02, 2007 9:43 am
- Forum: PSP Development
- Topic: Draw transparent image to screen
- Replies: 4
- Views: 3806
- Thu Nov 15, 2007 9:13 am
- Forum: PSP Development
- Topic: quick question
- Replies: 10
- Views: 5510
yes but you already understood programming before C :) these are all above for these kids that never program before and usually books are much better to concreate the information in your head ...as you are receiving physical stimuli by touch and visual by jumping around pages ...sometimes even smell...
- Thu Nov 15, 2007 6:52 am
- Forum: PSP Development
- Topic: quick question
- Replies: 10
- Views: 5510
better yet forget your digital age and READ A BOOK ! ahh the wonders of print and processed paper products :) BEST beginner book on C that I have reviewed and comes highly recommended by myself as I constantly refer to it when any friend is in need of getting quickly up to speed with the C language....
- Wed Nov 14, 2007 6:11 am
- Forum: PSP Development
- Topic: Displaying japanese characters in homebrews
- Replies: 12
- Views: 15043
- Wed Nov 14, 2007 6:06 am
- Forum: PSP Development
- Topic: sio interrupt handling on slim
- Replies: 8
- Views: 6806
- Wed Nov 14, 2007 5:49 am
- Forum: PSP Development
- Topic: sio interrupt handling on slim
- Replies: 8
- Views: 6806
- Wed Nov 14, 2007 5:44 am
- Forum: PSP Development
- Topic: sio interrupt handling on slim
- Replies: 8
- Views: 6806
- Wed Nov 14, 2007 4:53 am
- Forum: PSP Development
- Topic: sio interrupt handling on slim
- Replies: 8
- Views: 6806
- Tue Nov 13, 2007 5:33 am
- Forum: PSP Development
- Topic: SceKernelLoadExecVSHParam problem
- Replies: 1
- Views: 2575
- Tue Nov 06, 2007 3:53 am
- Forum: PSP Development
- Topic: What differs between psp1000 and psp2000 development?
- Replies: 3
- Views: 3494
- Mon Oct 29, 2007 8:37 am
- Forum: PSP Development
- Topic: Weird rendering problem: render 2 times at 1/4 size
- Replies: 3
- Views: 4389
- Sat Oct 27, 2007 12:58 am
- Forum: PSP Development
- Topic: sceImposeGetHomePopup?
- Replies: 9
- Views: 5911
ah ok i see ...so then you will have to do a hybrid form of using above and using the pad.buttons reading of HOME or just patch sceKernelSleepThreadCB() when you create home thread which is more work ...the solution to this is to disasm sceImpose..home calls which would most likely bring you to disa...
- Sat Oct 27, 2007 12:28 am
- Forum: PSP Development
- Topic: sceImposeGetHomePopup?
- Replies: 9
- Views: 5911
in your exit_callback code add a variable to hold the home state and make that variable static to always retrieve its value when home is called the callback is called and then this variable is auto-set by you (use var ^1 to make easier) then this will always give you an answer but YOU must keep trac...
- Wed Sep 19, 2007 9:47 am
- Forum: PSP Development
- Topic: "LodePNGTiny" (=>800% more Compact than libPNG)
- Replies: 7
- Views: 5381
yes preciselysaulotmalo2 wrote:There is a chance of improve the speed by using a lot of inline functions but sometime is a lost because of the cache and memory.dot_blank wrote:please note that all those functions are EXTREMELY
EXPLICIT inline so binary size increases alot :P
but yea all that above works
- Tue Sep 18, 2007 12:04 pm
- Forum: PSP Development
- Topic: "LodePNGTiny" (=>800% more Compact than libPNG)
- Replies: 7
- Views: 5381
- Mon Sep 17, 2007 2:11 am
- Forum: PSP Development
- Topic: 8002013C by loading kernel prx in user mode app
- Replies: 15
- Views: 11614
- Sun Sep 16, 2007 10:31 am
- Forum: PSP Development
- Topic: [Claritin Clear!] Importing Vars from export modules
- Replies: 11
- Views: 5503
- Sun Sep 16, 2007 10:04 am
- Forum: PSP Development
- Topic: 8002013C by loading kernel prx in user mode app
- Replies: 15
- Views: 11614
- Sat Sep 15, 2007 9:56 am
- Forum: PSP Development
- Topic: 8002013C by loading kernel prx in user mode app
- Replies: 15
- Views: 11614
you say
but then you contradict with
SceUID modid = sceKernelLoadModule("ms0:/mymodule.prx",0,0) ;
Code: Select all
a PRX inside PBP which is running from dir /PSP/GAME on 3.52 M33-4
SceUID modid = sceKernelLoadModule("ms0:/mymodule.prx",0,0) ;
- Fri Sep 14, 2007 10:57 am
- Forum: PSP Development
- Topic: Need to write something: Freetype? .C? ttf? sdl? Raw? O_o
- Replies: 5
- Views: 4677
- Fri Sep 14, 2007 6:26 am
- Forum: PSP Development
- Topic: Need help, problem with sceIoDread
- Replies: 6
- Views: 6389
- Thu Sep 13, 2007 6:14 am
- Forum: PSP Development
- Topic: dotOS yearly progression
- Replies: 120
- Views: 103516
** Ge64 ** OK i answer all your questions ** somehow it seems as tho its too quiet ... - And now that i Feel more secure with Font System and 73 hours of - Localization Issues and Filename Displays ...i now sleep till SEPT :P - that sleep is over now so i continue, next time really listen to these p...