Search found 4 matches

by cheqmate
Thu Sep 29, 2005 4:16 pm
Forum: PSP Development
Topic: 2.0 - user space mode - syscall
Replies: 60
Views: 25028

duh i never suggested anything about using hardcoded syscalls in pspsdk or for anything more than a proof of concept pong, which sure is nonsense. so it was a misunderstanding from the start. all i wanted to say is that compiling a list of syscalls is a good idea atm. since writing a pbp loader that...
by cheqmate
Thu Sep 29, 2005 12:36 pm
Forum: PSP Development
Topic: 2.0 - user space mode - syscall
Replies: 60
Views: 25028

No, you don't. A fact that people are so happy to ignore :). /me wonders how you would do anything on a 2.0 psp without syscalls right now. however since i just started hacking my psp a few days ago i obviously dont really know what im talking about... so go ahead and enlighten me :) on the catchup...
by cheqmate
Thu Sep 29, 2005 4:58 am
Forum: PSP Development
Topic: 2.0 - user space mode - syscall
Replies: 60
Views: 25028

psppet: i think you're misunderstanding the purpose.
sure nid imports are much nicer, but to get there we need to use kernel functions somehow, dont we ?
by cheqmate
Wed Sep 28, 2005 5:54 am
Forum: PSP Development
Topic: 2.0 - user space mode - syscall
Replies: 60
Views: 25028

here are 2 more tables i dumped today. 0000 means couldnt be resolved to syscall ( see above) nidDump v0.1 [NID] [SYSC] [NAME] CA04A2B9 2000 sceKernelRegisterSubIntrHandler D61E6961 2001 sceKernelReleaseSubIntrHandler FB8E22EC 2002 sceKernelEnableSubIn...