Apparently this is the case - thanks :)Oobles wrote:RustyFunkNut, it may be that you're behind a firewall? checking out from svn is working for others.
Search found 17 matches
- Fri Feb 16, 2007 10:31 pm
- Forum: General Discussion
- Topic: SVN, Toolchain, SDK, etc. Unaccessible
- Replies: 13
- Views: 10167
- Wed Feb 14, 2007 11:24 pm
- Forum: General Discussion
- Topic: SVN, Toolchain, SDK, etc. Unaccessible
- Replies: 13
- Views: 10167
I'm having troubles accessing SVN too this morning: $ svn co svn://svn.pspdev.org/psp/trunk/pspsdk svn: Can't connect to host 'svn.pspdev.org': Connection timed out The web interface is working fine. This is the first time I've tried to access the pspdev svn repository from this machine, but I'm pre...
- Mon Jul 24, 2006 6:06 am
- Forum: PSP Development
- Topic: sceKernelIcacheInvalidateRange on v1.0 firmware
- Replies: 2
- Views: 1674
Hi TyRaNid,
I've just knocked up a quick test, and it looks like
works perfectly - many thanks!
I've just knocked up a quick test, and it looks like
Code: Select all
cache 8, 0($v0)
- Sun Jul 23, 2006 9:38 pm
- Forum: PSP Development
- Topic: sceKernelIcacheInvalidateRange on v1.0 firmware
- Replies: 2
- Views: 1674
sceKernelIcacheInvalidateRange on v1.0 firmware
I've been working on dynamic code generation for an emulator, and I've been strugging with a few odd bugs which I believe I've tracked down to the incorrect flushing of the instruction cache. I am calling sceKernelIcacheInvalidateRange to invalidate the instructions I've written (and I'm writing thr...
- Sun Oct 16, 2005 6:56 am
- Forum: PSP Development
- Topic: Code Instrumentation
- Replies: 9
- Views: 8764
- Sat Oct 15, 2005 8:47 pm
- Forum: PSP Development
- Topic: command to load .pbp
- Replies: 2
- Views: 2048
Re: command to load .pbp
I wanted to know if there is a command to load .PBP files, I tried the search and nothing relevant came up. Do you mean load, or run? Apparently this code runs a .PBP on v1.5 - I've not managed to get it to work on my v1.0 :( bool RunExecutable( const char * executable ) { ...
- Sat Oct 15, 2005 8:38 pm
- Forum: PSP Development
- Topic: GU_TFX_BLEND
- Replies: 5
- Views: 2084
- Thu Oct 13, 2005 7:46 pm
- Forum: PSP Development
- Topic: GU_TFX_BLEND
- Replies: 5
- Views: 2084
- Wed Oct 12, 2005 10:06 pm
- Forum: PSP Development
- Topic: GU_TFX_BLEND
- Replies: 5
- Views: 2084
GU_TFX_BLEND
Hiya, I'm having trouble simulating some of the blending modes for the emulator I'm working on. The GPU of the machine I'm emulating has a very flexible blender, which allows doing things like the following: OutColour = EnvColour + VertColour * (TexColour - EnvColour) (i.e. it interp...
- Tue Oct 11, 2005 6:11 am
- Forum: PSP Development
- Topic: Through Mode in Vertex Type
- Replies: 1
- Views: 1218
- Sun Oct 09, 2005 8:19 am
- Forum: PSP Development
- Topic: big triangles with gu
- Replies: 17
- Views: 9788
Thanks for the further suggestions guys. Ratty: I have to use an orthographic projection, but it's possible that I can tweek the near plane that I'm using to see if this helps a little. CyberBill: I managed to get Sutherland-Hodgman clipping working today (to an extent). It looks promising but there...
- Sat Oct 08, 2005 9:17 pm
- Forum: PSP Development
- Topic: big triangles with gu
- Replies: 17
- Views: 9788
That's a really great reply - thanks CyberBill. It's certainly helped me straighten a few things out in my head. My problem is that I have very little control over the geometry, as it's all coming through from the rom running under my emulator :( It looks like I'm going to have to look at manually c...
- Sat Oct 08, 2005 9:26 am
- Forum: PSP Development
- Topic: big triangles with gu
- Replies: 17
- Views: 9788
- Wed Sep 28, 2005 10:46 am
- Forum: PSP Development
- Topic: -I and -iquote
- Replies: 2
- Views: 1418
Good point...I'd not thought of that. I guess I was looking for a permanent solution rather than a quick fix. I'm happy to do this, but I thought it was something that could catch other people out. That and I like the idea of 'system' and 'local' includes being treated differently (it irks me when p...
- Wed Sep 28, 2005 3:26 am
- Forum: PSP Development
- Topic: -I and -iquote
- Replies: 2
- Views: 1418
-I and -iquote
I've been having problems porting over an old project of mine to compile on the PSP. I tracked down one source of errors to parts of the STL which include <debug/debug.h> pulling in a file with that path/name in my project's root directory. As I reference all my local headers using #include "&q...
- Mon Sep 26, 2005 5:32 am
- Forum: PSP Development
- Topic: Coordinate system
- Replies: 7
- Views: 3363
- Mon Sep 26, 2005 5:21 am
- Forum: PSP Development
- Topic: psprtc.h
- Replies: 2
- Views: 2166