Search found 28 matches

by Mr.Modem
Tue Dec 05, 2006 12:54 am
Forum: PSP Development
Topic: [Solved] PNG blitting problem
Replies: 3
Views: 3573

Thanks guys!
by Mr.Modem
Sun Dec 03, 2006 8:01 am
Forum: PSP Development
Topic: [Solved] PNG blitting problem
Replies: 3
Views: 3573

[Solved] PNG blitting problem

I am working on a little program where I need to load large PNG files and blit them on the screen. It seemed like a simple task but somehow screwed up anyway. I had some old code from another project that where supposed to do what I wanted but it turned out it didn't work as expected. The code can s...
by Mr.Modem
Mon Jan 16, 2006 5:15 am
Forum: PSP Development
Topic: PMP Mod V1.02 / small mods
Replies: 254
Views: 1177272

by Mr.Modem
Fri Jan 13, 2006 1:04 am
Forum: PSP Development
Topic: PMP Mod v2.02 & PMP Mod AVC v1.02
Replies: 1856
Views: 8861365

Re: Key frame

I've tried encoding with Winmenc and the results came out fantastic. However, some files are still unplayable with the error "pmp_lib_open: first key is not a keyframe". To solve this you have to delete all the frames before the first "key frame". There should be a button in Vir...
by Mr.Modem
Wed Jan 11, 2006 2:15 am
Forum: PSP Development
Topic: PMP Mod v2.02 & PMP Mod AVC v1.02
Replies: 1856
Views: 8861365

I think people (me too btw) use mencoder cause it's a lot easier to automate the conversion process and it's therefor faster than VirtualDub. But maybe that's just me :P
by Mr.Modem
Mon Jan 09, 2006 7:09 am
Forum: PSP Development
Topic: PMP Mod v2.02 & PMP Mod AVC v1.02
Replies: 1856
Views: 8861365

@Mr.Modem: if you can provide me a legal sample that show this, i'll be happy to check what exactly happen and shot a workaround (i need a sample to verify some stuffs before relaxing this check). just a quick info, is the source starting with black frames? @ReX & fAi: thanks for the info I'm s...
by Mr.Modem
Mon Jan 09, 2006 12:57 am
Forum: PSP Development
Topic: PMP Mod v2.02 & PMP Mod AVC v1.02
Replies: 1856
Views: 8861365

Hey Jonny, for some movies I keep getting "first frame is not a keyframe error" when using mencoder. They convert fine when using VirtualDub though. I could always use VirtualDub but Mencoder is better for batch conversions. Is there any way to force the first frame to be a keyframe? Or do...
by Mr.Modem
Wed Jan 04, 2006 11:09 pm
Forum: PSP Development
Topic: PMP Mod v2.02 & PMP Mod AVC v1.02
Replies: 1856
Views: 8861365

I've recently tested mencoder (used a slightly modified version of that .bat file from arex). The conversion went fine but when I tried the file in PMP I got this error: "pmp_lib_open: first frame is not a keyframe" I saw someone had the same problem, but does anyone know how to fix it? @a...
by Mr.Modem
Wed Jan 04, 2006 7:08 am
Forum: PSP Development
Topic: Torrent client for PSP
Replies: 8
Views: 6161

Although a torrent client on the PSP would be nice I don't think it will be easy to do. AFAIK torrent clients needs a lot of memory.
by Mr.Modem
Tue Jan 03, 2006 11:04 pm
Forum: PSP Development
Topic: PSP as gamepad fo PC
Replies: 38
Views: 52742

Thanks EdwardDam for uploading it to your server. I've sent the file to him by email so I think he have it now ;)
by Mr.Modem
Tue Jan 03, 2006 11:00 pm
Forum: PSP Development
Topic: PMP Mod v2.02 & PMP Mod AVC v1.02
Replies: 1856
Views: 8861365

This is brilliant Jonny, thanks! It took a while til I figured out how to use VirtualDub to output files in the right format but it was worth it. This is one of the best things that have happened to the PSP scene.
by Mr.Modem
Mon Jan 02, 2006 7:11 pm
Forum: PSP Development
Topic: PSP as gamepad fo PC
Replies: 38
Views: 52742

I'm sorry for the source file, I hope you rewrite it soon. I have a PSP icon you can have for your project. Here's a preview:
Image

And here's the icon file:

http://www.sendmefile.com/00208977
by Mr.Modem
Fri Dec 16, 2005 12:37 am
Forum: PSP Development
Topic: okay very simple noobie question.
Replies: 14
Views: 5554

Well if you got a problem, look in the sdk samples. They are full of useful information.
by Mr.Modem
Sat Dec 10, 2005 5:58 pm
Forum: PSP Development
Topic: Is there any working PSP Emulator?
Replies: 7
Views: 4789

Until we have a good PSP emulator the best way imo is to use Fileassistant++ to launch your app. It starts USB direcly on start and apps can go back to Fileassistant++ after you quit. Then make a .bat file or something to compile your code and copy it to the PSP.
by Mr.Modem
Sun Dec 04, 2005 7:10 pm
Forum: PSP Development
Topic: Textures in VRAM
Replies: 2
Views: 3765

Thanks but it didn't help! Anyway I've solved the problem. I looked at the fileassistant code and found what I had missed. After the swizzle my code look like this: sceKernelDcacheWritebackAll(); sceGuStart(GU_DIRECT,list); pixels2 = sceGeEdramGetAddr(&#41...
by Mr.Modem
Sun Dec 04, 2005 12:36 am
Forum: PSP Development
Topic: Textures in VRAM
Replies: 2
Views: 3765

Textures in VRAM

I'm working on a Sprite/Tile engine. I've modified the blit example to use 5551 pixel format. So far everything is good. But I want the textures to be in VRAM. This is my code: #include <pspkernel.h> unsigned short __attribute__&#40;&#40;aligned&#40;16&#41;&#41;&#41; pixels&a...
by Mr.Modem
Wed Nov 30, 2005 1:32 am
Forum: PSP Development
Topic: PDF Files - Any Suggestions
Replies: 10
Views: 8612

digihoe wrote:I think the readme has a clause where is says that fastscroll can make it crash, never happend to me though...

Best regards!
Yeah, the readme says it's unstable but it works fine with most docs imo.
by Mr.Modem
Tue Nov 29, 2005 6:33 am
Forum: PSP Development
Topic: PDF Files - Any Suggestions
Replies: 10
Views: 8612

I had problems with bookr crashing a lot too. I used PDF version converter (http://www.nicepdf.com/products.html) to convert my PDF to version 1.0. The PDF still crashed sometimes, but only when I used fastscroll.
by Mr.Modem
Tue Nov 29, 2005 3:26 am
Forum: PSP Development
Topic: PDF Files - Any Suggestions
Replies: 10
Views: 8612

Maybe you should try to convert the documents to an older version of the pdf format. I think I've seen apps that do that.
by Mr.Modem
Sun Nov 27, 2005 6:25 am
Forum: PSP Development
Topic: Wrong Colours in GU_PSM_5551 colour mode
Replies: 2
Views: 2885

Thanks it worked!
by Mr.Modem
Sun Nov 27, 2005 4:14 am
Forum: PSP Development
Topic: Wrong Colours in GU_PSM_5551 colour mode
Replies: 2
Views: 2885

Wrong Colours in GU_PSM_5551 colour mode

I started playing around with libGU a couple of days ago. I thought I'd start with something easy and looked at the Line Sample. I took away all the unnecessary code til I just had a function to draw lines. It worked perfectly. Then I switched to 5551 colour mode and wrote a simple function to conve...
by Mr.Modem
Tue Nov 08, 2005 11:51 pm
Forum: PSP Development
Topic: Learning C
Replies: 6
Views: 4230

http://www.cprogramming.com/ is and excellent site for c++ and c coding. Their forum is great. Devcpp is very good if you want to play around with c.
by Mr.Modem
Wed Oct 05, 2005 12:28 am
Forum: PSP Development
Topic: Compiling problem in DevC++
Replies: 3
Views: 3840

Ok, I solved the problem. I just replaced the makefile with a make file from the sdk samples. I know the make kxploit command makes 1.5 eboots. Can I do the same from DevC++. I'm sorry if this have been asked before. I've searched the forums but didn't find anything
by Mr.Modem
Sun Oct 02, 2005 5:57 pm
Forum: PSP Development
Topic: Compiling problem in DevC++
Replies: 3
Views: 3840

I changed build.mak but it still doesn't work. Compiler&#58; PSP Executing make clean rm -f Test.elf main.o PARAM.SFO EBOOT.PBP EBOOT.PBP psp-gcc -I. -IC&#58;\cygwin\usr\local\pspdev\psp\sdk\include -O2 -G0 -Wall -I"C&#58;\cygwin\usr\local\pspdev\psp\sdk\include" -c -o main.o m...
by Mr.Modem
Sun Oct 02, 2005 5:21 pm
Forum: PSP Development
Topic: Compiling problem in DevC++
Replies: 3
Views: 3840

Compiling problem in DevC++

I've istalled the sdk using the toolchain.sh script and successfully compiled a few apps using cygwin. It works fine but I want to switch to DevC++. I've done what the stickied tutorial says but it doesn't work. Heres my makefile: TARGET = Test OBJS = main.o INCDIR = CFLAGS = -O2 -G0 -Wall -I"C...
by Mr.Modem
Sat Oct 01, 2005 1:23 am
Forum: PSP Development
Topic: Setting up Dev-C++ with PSPSDK
Replies: 64
Views: 57311

I've reinstalled Cygwin (again) and I didn't get the error. I guess there were something wrong with my previous installation.
by Mr.Modem
Fri Sep 30, 2005 5:03 am
Forum: PSP Development
Topic: Setting up Dev-C++ with PSPSDK
Replies: 64
Views: 57311

I don't think I have two version of Cygwin running
by Mr.Modem
Fri Sep 30, 2005 3:31 am
Forum: PSP Development
Topic: Setting up Dev-C++ with PSPSDK
Replies: 64
Views: 57311

I get this error message when I run the toolchain script: ***proc magic mismatch detected - 0xD94C588A/0xD079E02 This problem is probably due to using incompatible versions of the cygwin DLL Search for cygwin1.dll using the Windows Start->Find/Search facility and delete all but the most recent versi...