Search found 28 matches
- Tue Dec 05, 2006 12:54 am
- Forum: PSP Development
- Topic: [Solved] PNG blitting problem
- Replies: 3
- Views: 3573
- Sun Dec 03, 2006 8:01 am
- Forum: PSP Development
- Topic: [Solved] PNG blitting problem
- Replies: 3
- Views: 3573
[Solved] PNG blitting problem
I am working on a little program where I need to load large PNG files and blit them on the screen. It seemed like a simple task but somehow screwed up anyway. I had some old code from another project that where supposed to do what I wanted but it turned out it didn't work as expected. The code can s...
- Mon Jan 16, 2006 5:15 am
- Forum: PSP Development
- Topic: PMP Mod V1.02 / small mods
- Replies: 254
- Views: 1177272
Here ya go Wraggster!
http://www.yourfilelink.com/get.php?fid=5090
http://www.yourfilelink.com/get.php?fid=5090
- Fri Jan 13, 2006 1:04 am
- Forum: PSP Development
- Topic: PMP Mod v2.02 & PMP Mod AVC v1.02
- Replies: 1856
- Views: 8861365
Re: Key frame
I've tried encoding with Winmenc and the results came out fantastic. However, some files are still unplayable with the error "pmp_lib_open: first key is not a keyframe". To solve this you have to delete all the frames before the first "key frame". There should be a button in Vir...
- Wed Jan 11, 2006 2:15 am
- Forum: PSP Development
- Topic: PMP Mod v2.02 & PMP Mod AVC v1.02
- Replies: 1856
- Views: 8861365
- Mon Jan 09, 2006 7:09 am
- Forum: PSP Development
- Topic: PMP Mod v2.02 & PMP Mod AVC v1.02
- Replies: 1856
- Views: 8861365
- Mon Jan 09, 2006 12:57 am
- Forum: PSP Development
- Topic: PMP Mod v2.02 & PMP Mod AVC v1.02
- Replies: 1856
- Views: 8861365
- Wed Jan 04, 2006 11:09 pm
- Forum: PSP Development
- Topic: PMP Mod v2.02 & PMP Mod AVC v1.02
- Replies: 1856
- Views: 8861365
- Wed Jan 04, 2006 7:08 am
- Forum: PSP Development
- Topic: Torrent client for PSP
- Replies: 8
- Views: 6161
- Tue Jan 03, 2006 11:04 pm
- Forum: PSP Development
- Topic: PSP as gamepad fo PC
- Replies: 38
- Views: 52742
- Tue Jan 03, 2006 11:00 pm
- Forum: PSP Development
- Topic: PMP Mod v2.02 & PMP Mod AVC v1.02
- Replies: 1856
- Views: 8861365
- Mon Jan 02, 2006 7:11 pm
- Forum: PSP Development
- Topic: PSP as gamepad fo PC
- Replies: 38
- Views: 52742
I'm sorry for the source file, I hope you rewrite it soon. I have a PSP icon you can have for your project. Here's a preview:
And here's the icon file:
http://www.sendmefile.com/00208977
And here's the icon file:
http://www.sendmefile.com/00208977
- Fri Dec 16, 2005 12:37 am
- Forum: PSP Development
- Topic: okay very simple noobie question.
- Replies: 14
- Views: 5554
- Sat Dec 10, 2005 5:58 pm
- Forum: PSP Development
- Topic: Is there any working PSP Emulator?
- Replies: 7
- Views: 4789
- Sun Dec 04, 2005 7:10 pm
- Forum: PSP Development
- Topic: Textures in VRAM
- Replies: 2
- Views: 3765
- Sun Dec 04, 2005 12:36 am
- Forum: PSP Development
- Topic: Textures in VRAM
- Replies: 2
- Views: 3765
Textures in VRAM
I'm working on a Sprite/Tile engine. I've modified the blit example to use 5551 pixel format. So far everything is good. But I want the textures to be in VRAM. This is my code: #include <pspkernel.h> unsigned short __attribute__((aligned(16))) pixels&a...
- Wed Nov 30, 2005 1:32 am
- Forum: PSP Development
- Topic: PDF Files - Any Suggestions
- Replies: 10
- Views: 8612
- Tue Nov 29, 2005 6:33 am
- Forum: PSP Development
- Topic: PDF Files - Any Suggestions
- Replies: 10
- Views: 8612
I had problems with bookr crashing a lot too. I used PDF version converter (http://www.nicepdf.com/products.html) to convert my PDF to version 1.0. The PDF still crashed sometimes, but only when I used fastscroll.
- Tue Nov 29, 2005 3:26 am
- Forum: PSP Development
- Topic: PDF Files - Any Suggestions
- Replies: 10
- Views: 8612
- Sun Nov 27, 2005 6:25 am
- Forum: PSP Development
- Topic: Wrong Colours in GU_PSM_5551 colour mode
- Replies: 2
- Views: 2885
- Sun Nov 27, 2005 4:14 am
- Forum: PSP Development
- Topic: Wrong Colours in GU_PSM_5551 colour mode
- Replies: 2
- Views: 2885
Wrong Colours in GU_PSM_5551 colour mode
I started playing around with libGU a couple of days ago. I thought I'd start with something easy and looked at the Line Sample. I took away all the unnecessary code til I just had a function to draw lines. It worked perfectly. Then I switched to 5551 colour mode and wrote a simple function to conve...
- Tue Nov 08, 2005 11:51 pm
- Forum: PSP Development
- Topic: Learning C
- Replies: 6
- Views: 4230
http://www.cprogramming.com/ is and excellent site for c++ and c coding. Their forum is great. Devcpp is very good if you want to play around with c.
- Wed Oct 05, 2005 12:28 am
- Forum: PSP Development
- Topic: Compiling problem in DevC++
- Replies: 3
- Views: 3840
- Sun Oct 02, 2005 5:57 pm
- Forum: PSP Development
- Topic: Compiling problem in DevC++
- Replies: 3
- Views: 3840
- Sun Oct 02, 2005 5:21 pm
- Forum: PSP Development
- Topic: Compiling problem in DevC++
- Replies: 3
- Views: 3840
Compiling problem in DevC++
I've istalled the sdk using the toolchain.sh script and successfully compiled a few apps using cygwin. It works fine but I want to switch to DevC++. I've done what the stickied tutorial says but it doesn't work. Heres my makefile: TARGET = Test OBJS = main.o INCDIR = CFLAGS = -O2 -G0 -Wall -I"C...
- Sat Oct 01, 2005 1:23 am
- Forum: PSP Development
- Topic: Setting up Dev-C++ with PSPSDK
- Replies: 64
- Views: 57311
- Fri Sep 30, 2005 5:03 am
- Forum: PSP Development
- Topic: Setting up Dev-C++ with PSPSDK
- Replies: 64
- Views: 57311
- Fri Sep 30, 2005 3:31 am
- Forum: PSP Development
- Topic: Setting up Dev-C++ with PSPSDK
- Replies: 64
- Views: 57311
I get this error message when I run the toolchain script: ***proc magic mismatch detected - 0xD94C588A/0xD079E02 This problem is probably due to using incompatible versions of the cygwin DLL Search for cygwin1.dll using the Windows Start->Find/Search facility and delete all but the most recent versi...