Search found 18 matches
- Mon Oct 24, 2005 10:19 am
- Forum: General Discussion
- Topic: Any help plz with problem!
- Replies: 2
- Views: 2251
- Sun Oct 09, 2005 8:12 am
- Forum: PSP Development
- Topic: Custom model viewer based off cube sdk sample - help
- Replies: 31
- Views: 12800
- Sun Oct 09, 2005 2:24 am
- Forum: PSP Development
- Topic: big triangles with gu
- Replies: 17
- Views: 9765
I've noticed that increasing the near clipping range appears to help this problem, i don't know why. But i set it to 4.0 for my scene to get things looking good. If you can live with this then it might be a good solution.
Code: Select all
sceGumPerspective(75.0f, 16.0f/9.0f, 4.0f, 500.0f);
- Fri Oct 07, 2005 12:56 pm
- Forum: PSP Development
- Topic: Lighting with textured models
- Replies: 4
- Views: 2168
- Fri Oct 07, 2005 10:18 am
- Forum: PSP Development
- Topic: Lighting with textured models
- Replies: 4
- Views: 2168
- Fri Oct 07, 2005 10:00 am
- Forum: PSP Development
- Topic: Lighting with textured models
- Replies: 4
- Views: 2168
Lighting with textured models
Hi, i've added lights to my scene which render perfectly when my meshes don't have a texture, but added textures causes the entire scene to have full brightness, no shading at all. The code below is what i use to apply my textures, is there something wrong with it? sceGuTexMode(GU_PSM_8888, ...
- Fri Oct 07, 2005 4:08 am
- Forum: PSP Development
- Topic: A quick noob question...
- Replies: 2
- Views: 1418
- Tue Oct 04, 2005 4:10 am
- Forum: PSP Development
- Topic: Multiple sceGumTranslate's
- Replies: 7
- Views: 2403
- Mon Oct 03, 2005 11:49 pm
- Forum: PSP Development
- Topic: Multiple sceGumTranslate's
- Replies: 7
- Views: 2403
- Mon Oct 03, 2005 1:40 pm
- Forum: PSP Development
- Topic: Multiple sceGumTranslate's
- Replies: 7
- Views: 2403
- Mon Oct 03, 2005 1:11 pm
- Forum: PSP Development
- Topic: Multiple sceGumTranslate's
- Replies: 7
- Views: 2403
Multiple sceGumTranslate's
Hi. I'm using sceGumTranslate and sceGumRotateXYZ to simulate a camera by offseting all my meshes from the camera position, but then i also need to do the same to position them in the world. The problem is it seems i can't use sceGumTranslate twice on the same mesh. How am i ment to accomplish the e...
- Thu Sep 29, 2005 3:32 am
- Forum: PSP Development
- Topic: 2D Spek of PSP
- Replies: 6
- Views: 3357
- Wed Sep 28, 2005 7:33 am
- Forum: PSP Development
- Topic: quiting 2.0 homebrew?
- Replies: 7
- Views: 4038
Downgrade to 1.5, using the new fancy downgrader that actully works, unlike the nonsense from wab. www.psp-spot.com have it.
- Fri Sep 23, 2005 1:40 am
- Forum: PSP Development
- Topic: Where can i start?
- Replies: 2
- Views: 1482
- Thu Sep 22, 2005 11:38 am
- Forum: PSP Development
- Topic: I can't blit 32bit image [nevermind, i fixed it]
- Replies: 0
- Views: 1264
I can't blit 32bit image [nevermind, i fixed it]
EDIT: nevermind i fixed it. I should have used: sceGuTexFunc(GU_TFX_ REPLACE , GU_TCC_RGBA); and sceGuDrawArray(GU_SPRITES, GU_TEXTURE_16BIT|GU_COLOR_ 5551 |GU_VERTEX_16BIT|GU_TRANSFORM_2D, 2, 0, vertices); Hi, I'm trying to draw a 32bit image (png) in a similar fashion to the blit sample, but all i...
- Thu Sep 22, 2005 12:46 am
- Forum: PSP Development
- Topic: How do I use the psptoolchain script?
- Replies: 82
- Views: 56023
Read http://wiki.ps2dev.org/psp:programming_faq#3_install_the_psp_toolchain_and_the_latest_version_of_pspsdk the files are located: /usr/local/pspdev/bin/psp-config /usr/local/pspdev/psp/sdk/lib/build.mak but it won't find any of that until you add the export lines to your .bashrc file and restart c...
- Wed Sep 21, 2005 1:26 am
- Forum: PSP Development
- Topic: How do I use the psptoolchain script?
- Replies: 82
- Views: 56023
- Sun Sep 18, 2005 12:07 pm
- Forum: PSP Development
- Topic: How do I use the psptoolchain script?
- Replies: 82
- Views: 56023
Problem installing in Ubuntu
Hi I'm attempting to install the toolchain in ubuntu 5.04. I'm using toolchain version 20050906. Below is where it dies off, any ideas what's wrong?: aclocal: configure.ac: 19: macro `AM_PROG_AS' not found in library configure.ac: 7: `automake requires `AM_CONFIG_HEADER', not `AC_CONFIG_HEADER' auto...