Search found 11 matches

by peterstroeiman
Sat Oct 22, 2005 12:53 am
Forum: PSP Development
Topic: PSPLINK
Replies: 313
Views: 298444

How do I get/make an SIO cable? Any schematics anywhere
by peterstroeiman
Fri Oct 21, 2005 5:33 am
Forum: PSP Development
Topic: Rendered objects are all black.
Replies: 5
Views: 2330

I found out the problem.

I had texture mapping enabled, which I shouldn't when not using it.
by peterstroeiman
Fri Oct 21, 2005 3:54 am
Forum: PSP Development
Topic: Rendered objects are all black.
Replies: 5
Views: 2330

but..

I shouldn't put texture coordinates and color info in the struct if I don't specify a texture format and color format in the call to sceGuDrawArray.

And besides, my geometry seems correct, which means that the function sees the vertex format I specified.
by peterstroeiman
Fri Oct 21, 2005 1:52 am
Forum: PSP Development
Topic: Rendered objects are all black.
Replies: 5
Views: 2330

Rendered objects are all black.

Hi. I have managed to render some objects on the screen. My vertices contain no color information, only coordinates struct Vertex { float x,y,z; }; To set the colod I call sceGuColor( 0xffffff00 ); Then render the objects using sceGuDrawArray( GU_TRIANGLES,G...
by peterstroeiman
Thu Oct 20, 2005 7:13 am
Forum: PSP Development
Topic: Writing text to the screen.
Replies: 1
Views: 2212

Writing text to the screen.

Hi.

I'm trying to convert a simple windows 3d app I have to PSP. I've implemented everything now, but there's no output.
Is there a way I can write text to the screen so that I can get some debugging information out.
by peterstroeiman
Thu Oct 20, 2005 3:54 am
Forum: PSP Development
Topic: How to read the manual?
Replies: 3
Views: 2171

Nice. But I can only find info on the tools then. Is there any documentation for the SDK itself?
by peterstroeiman
Thu Oct 20, 2005 2:26 am
Forum: PSP Development
Topic: How to read the manual?
Replies: 3
Views: 2171

How to read the manual?

Hi.

I have installed the PSP toolchain on my windows machine.
I can see that in the directory C:\cygwin\usr\local\pspdev\man\man1 there's a lot of file with text and some markup in a format I'm not familiar with.

What tool can I use to view those files?
by peterstroeiman
Sat Oct 15, 2005 9:09 pm
Forum: PS2 Development
Topic: EE C++ compiler reports an error, but shouldn't
Replies: 1
Views: 1623

EE C++ compiler reports an error, but shouldn't

Hi. I have a piece of code that the EE c++ compiler refuses to compile. I would believe that it is perfectly legit code, and the MS C++ also accepts it. It appears that if I have a base class that has a function that accepts a reference to a class instance, and I call that function from a subclass, ...
by peterstroeiman
Wed Sep 28, 2005 4:55 am
Forum: General Discussion
Topic: Help wanted for multi-platform game engine
Replies: 13
Views: 6221

... I've never heard of anyone using templates for cross-platform code. Although I'd like to see an example of how that would work (and still compile). It's not the templates that are the base of cross-platform code. The templates are just helper classes, e.g. smart pointers. It's the class hierarc...
by peterstroeiman
Wed Sep 28, 2005 4:12 am
Forum: General Discussion
Topic: Help wanted for multi-platform game engine
Replies: 13
Views: 6221

well... I've been occupied for a bit, and now the thread became a bit off-topic :) By using OOP I mean abstract class inheritance is used to create abstractions. E.g. I have defined a Model. The model is a container of geometrical data. You can ask a model to render on the screen. A windows implemen...
by peterstroeiman
Sun Sep 18, 2005 8:22 pm
Forum: General Discussion
Topic: Help wanted for multi-platform game engine
Replies: 13
Views: 6221

Help wanted for multi-platform game engine

Hi. I'm working on a small game project on sourceforge called Spindizzy, which is a remake of the 80s game of the same name. Part of the project is developing the game engine, called the DizzyEngine. The engine has been designed to be platform indepenant, i.e. the same game code could compile into a...