Search found 10 matches

by Kro
Sun Oct 09, 2005 3:52 am
Forum: General Discussion
Topic: PM
Replies: 1
Views: 1806

IIRC it stays there until person reads your PM.
by Kro
Sat Oct 08, 2005 1:50 am
Forum: PSP Development
Topic: PSP API Project 2.0 (Multiversion)
Replies: 8
Views: 4379

many NIDs are missing... I believe you mean: lots of function names are missing for known NIDs. ;) We're running a 9 person project for distributed cracking utility utilizing PCs available on my university. I hope to see some reasonable results in 6 weeks (it's more of a project management experime...
by Kro
Tue Oct 04, 2005 8:39 am
Forum: PSP Development
Topic: Custom model viewer based off cube sdk sample - help
Replies: 31
Views: 12819

Play with kernel/fileio sample application. You can use it to read your own file format (if needed). Modify MAX script so it saves it in easier to read format, e.g.: N x,y,z,c,u,v x,y,z,c,u,v x,y,z,c,u,v ... N = number of polygons. Read one line from file (N value), allocate vertices table of N*3 si...
by Kro
Tue Oct 04, 2005 8:12 am
Forum: PSP Development
Topic: PSP Flower 1.0
Replies: 37
Views: 23092

Arwin wrote:guy called Purple or something ... can't remember exactly), and this demo has it.
Purple Motion. And you're probably talking about Second Reality demo by Future Crew (ported from PC to C64 by Smash Designs).
by Kro
Tue Oct 04, 2005 8:08 am
Forum: General Discussion
Topic: Need Programmers
Replies: 4
Views: 2760

Don't get me wrong, but I can't find even one reason why somebody would like to join your project(s). Your site provides no answer for fundamental questions: what are the goals of your projects, how would you like to achieve anything or who's involved already ( "Temporarily does the meberlist h...
by Kro
Tue Oct 04, 2005 5:46 am
Forum: PSP Development
Topic: PSP Flower 1.0
Replies: 37
Views: 23092

ZMaster: looks like Asm'04 invitro (link).
by Kro
Mon Oct 03, 2005 9:02 am
Forum: PSP Development
Topic: Setting up Dev-C++ with PSPSDK
Replies: 64
Views: 57323

Re: Tutorial problems

The current one I am using inside of Dev-C++ is this: TARGET = bitmapViewer OBJS = main.o pspBMP.o INCDIR = CFLAGS = -O2 -G0 -Wall -I"C:\Program Files\PSPDev\include" CXXFLAGS = $(CFLAGS) -fno-exceptions -fno-rtti ASFLAGS = $(CFLAGS) LIBDIR = LDFLAG...
by Kro
Mon Oct 03, 2005 8:24 am
Forum: PSP Development
Topic: Custom model viewer based off cube sdk sample - help
Replies: 31
Views: 12819

If you want to get some basic info on OpenGL programming, take a look at NeHe tutorials . Assuming you're using Windows, get WinAPI documentation as well (Windows API documentation link at the bottom). Starting with 3D programming on Windows/Linux would make it easier (it's better documented, lots o...
by Kro
Mon Oct 03, 2005 8:01 am
Forum: PSP Development
Topic: Custom model viewer based off cube sdk sample - help
Replies: 31
Views: 12819

Just a wild guess, but... Box has 6 square shaped faces. You have 12 triangles defined (2 for each square) +----+ | /| | / | | / | |/ | +----+ Vertex table holds points (vertices) of each triangle corner (three points per triangle, 12 triangles = 12*3 vertices). Values may be: {u, v, color, x, y, z}...
by Kro
Sat Oct 01, 2005 7:55 am
Forum: PSP Development
Topic: New 2.0 User Entry points
Replies: 1
Views: 2139

PspPet wrote:

Code: Select all

>    STUB_FUNC   0x21038913,sceDisplay_21038913 - new nid 
Probably:
0x21038913, sceDisplayIsVsync