Search found 18 matches
- Tue Dec 06, 2005 11:39 pm
- Forum: PSP Development
- Topic: PMP(PSP Media Player)
- Replies: 251
- Views: 511792
Planet, Maybe my poor english making me get you wrong, it sounds like you blame me. If you (ever!) look into the source code, you might see the compiler switch named 'JONNY_YUV2RGB'. defining this will make the jonny's color space conversion code work. I always post new version binary with same vers...
- Tue Nov 29, 2005 10:21 am
- Forum: PSP Development
- Topic: PMP(PSP Media Player)
- Replies: 251
- Views: 511792
I know about the color thing and i'm trying to figure out the reason. if you don't have any problem with jonny's version, you don't need to change the player. there aren't many differences between my version and jonny's version. I changed here and there in the source code for testing so it may not s...
- Mon Nov 28, 2005 9:59 am
- Forum: PSP Development
- Topic: PMP(PSP Media Player)
- Replies: 251
- Views: 511792
jonny, thank you for the fix.
http://rapidshare.de/files/8262051/PMP006_1125.zip.html
(src + binary included)
http://rapidshare.de/files/8262051/PMP006_1125.zip.html
(src + binary included)
- Thu Nov 24, 2005 10:01 am
- Forum: PSP Development
- Topic: PMP(PSP Media Player)
- Replies: 251
- Views: 511792
- Tue Nov 22, 2005 4:16 pm
- Forum: PSP Development
- Topic: PMP(PSP Media Player)
- Replies: 251
- Views: 511792
- Tue Nov 22, 2005 1:28 pm
- Forum: PSP Development
- Topic: PMP(PSP Media Player)
- Replies: 251
- Views: 511792
I already ported mplayer to PSP, but it wasn't so easy. And the performance is not good as PMP. I merged jonny's me_idct to it but the video is broken. I got only green screen. Current idct can only play 15fps(480x272) mpeg4 video at 333MHz clock which is not good enough to be called as 'MPlayer fo ...
- Thu Nov 17, 2005 7:06 pm
- Forum: PSP Development
- Topic: PMP(PSP Media Player)
- Replies: 251
- Views: 511792
- Wed Nov 16, 2005 6:21 pm
- Forum: PSP Development
- Topic: PMP(PSP Media Player)
- Replies: 251
- Views: 511792
I missed something in the source code. find LANGUAGE_KOREAN and change it to LANGUAGE_ENGLISH in ffplay_resample/ffplay.c (in the same file) make init_ttf_font() function like below int init_ttf_font(char *filename, font_info *font, int ptsize) { int result = 0; if (filename) { strcpy(font->filename...
- Wed Nov 16, 2005 5:26 pm
- Forum: PSP Development
- Topic: PMP(PSP Media Player)
- Replies: 251
- Views: 511792
- Wed Nov 16, 2005 3:39 pm
- Forum: PSP Development
- Topic: PMP(PSP Media Player)
- Replies: 251
- Views: 511792
Anyway, I merged jonny's optimization to my latest source code. here's the link http://mfiles.naver.net/9547a07a6e3158ebc199/data11/2005/11/16/23/PMP006.part01.rar http://mfiles.naver.net/68ba5d8793cca5133f5c/data11/2005/11/16/161/PMP006.part02.rar http://mfiles.naver.net/9a48af75613e57e4c9a9/data11...
- Wed Nov 16, 2005 12:22 pm
- Forum: PSP Development
- Topic: PMP(PSP Media Player)
- Replies: 251
- Views: 511792
- Mon Oct 31, 2005 7:36 pm
- Forum: PSP Development
- Topic: PMP(PSP Media Player)
- Replies: 251
- Views: 511792
try this
If you having trouble with sound glitches, try to change the priority of video_thread as 0x15 like below. in my case it fixed the sound problem. is->video_tid = sceKernelCreateThread("Video thread", video_thread, 0x15, 0x10000, THREAD_ATTR_USER, 0); also this static int av_sync_type = AV_S...
- Wed Oct 05, 2005 3:47 pm
- Forum: PSP Development
- Topic: PMP(PSP Media Player)
- Replies: 251
- Views: 511792
/JockyW Yes, I'm still working on PMP and I'm waiting for the VFPU is available too. btw, what do you mean by 'revised source code'? You mean you cleared some bug or warnings? I'm not good at english so plz explain. PS. I requested to subscribe to ffmpeg-user mailing list. What's next? I'm not famil...
- Wed Oct 05, 2005 11:12 am
- Forum: PSP Development
- Topic: newlib/psplibc memory alignment for VFPU
- Replies: 8
- Views: 3349
- Wed Oct 05, 2005 10:24 am
- Forum: PSP Development
- Topic: PMP(PSP Media Player)
- Replies: 251
- Views: 511792
/jockyw2001 Sorry, I forgot cleaning those unnecessary functions. Please just comment out the function which caused error. And sorry for too many warnings. I'm just focusing on the bug making the program down. Anyway, I know you're suffering from the language. In the source, find the variable named ...
- Sat Oct 01, 2005 12:04 pm
- Forum: PSP Development
- Topic: PMP(PSP Media Player)
- Replies: 251
- Views: 511792
PMP(PSP Media Player)
Hi, I ported ffmpeg to PSP. The player is based on ffplay in ffmpeg library. Anyway, I didn't put any comments in the source and there are meaningless optimizations(I'm not familliar with mips assembly but I'm trying). Here's the links. http://ruliweb2.dreamwiz.com/ruliboard/file/util_psp/PMPsrc.par...
- Wed Sep 14, 2005 4:59 pm
- Forum: PSP Development
- Topic: How to use psp-addr2line ?
- Replies: 2
- Views: 3395
- Wed Sep 14, 2005 11:23 am
- Forum: PSP Development
- Topic: How to use psp-addr2line ?
- Replies: 2
- Views: 3395
How to use psp-addr2line ?
Hi, I'm doing something on my PSP and I have a problem.(sorry for my poor english) when my program dead it shows a bus error with some addresses and values of register. I heard i can use psp-addr2line to find out which line(or function) of my program is cause the error. so I tested with sdk's except...