Search found 78 matches
- Thu Nov 23, 2006 11:54 am
- Forum: PSP Development
- Topic: Making PSP into a Wii controller. Possible?
- Replies: 5
- Views: 5806
- Thu Nov 23, 2006 1:37 am
- Forum: PSP Development
- Topic: Making PSP into a Wii controller. Possible?
- Replies: 5
- Views: 5806
Making PSP into a Wii controller. Possible?
Well tell me if this is silly. The Wiimote is just like any wireless remote and sends IR to the console. IWould it be possible to make the PSP send the same signals to the Wii and perhaps make the PSP into a basic Wiimote ? Obviously it won't have tilt or any of the motion sensing capabilities but p...
- Sat Nov 11, 2006 11:24 am
- Forum: PSP Lua Player Development
- Topic: Free Scrolling engine code for you guys
- Replies: 7
- Views: 6281
:) Good to see my project didn't go completely to waste. Back then I had to really cache the drawing methods. I am not sure if since then LuaPlayer's blit has been made faster but back then it was quite slow when trying to draw that many images on the screen. Hope it helps someone when coding some l...
- Sat May 06, 2006 8:51 am
- Forum: PSP Development
- Topic: [Interested?] OldSchool Library
- Replies: 249
- Views: 162965
- Thu May 04, 2006 7:50 am
- Forum: PSP Development
- Topic: [Interested?] OldSchool Library
- Replies: 249
- Views: 162965
- Thu Apr 27, 2006 4:02 am
- Forum: PSP Lua Player Development
- Topic: Image rendering
- Replies: 20
- Views: 14659
- Wed Apr 26, 2006 7:37 am
- Forum: PSP Development
- Topic: Engine-shooter game
- Replies: 3
- Views: 1948
- Wed Apr 26, 2006 6:48 am
- Forum: PSP Development
- Topic: [Interested?] OldSchool Library
- Replies: 249
- Views: 162965
- Wed Apr 26, 2006 4:39 am
- Forum: PSP Development
- Topic: [Interested?] OldSchool Library
- Replies: 249
- Views: 162965
- Tue Apr 25, 2006 10:15 am
- Forum: PSP Lua Player Development
- Topic: Walk animation!?
- Replies: 9
- Views: 9381
- Tue Apr 25, 2006 10:03 am
- Forum: PSP Lua Player Development
- Topic: Walk animation!?
- Replies: 9
- Views: 9381
- Tue Apr 25, 2006 9:46 am
- Forum: PSP Development
- Topic: i am new to homebrew, and i need help making my first one
- Replies: 5
- Views: 2666
- Tue Apr 25, 2006 8:15 am
- Forum: PSP Development
- Topic: [Interested?] OldSchool Library
- Replies: 249
- Views: 162965
I'm fairly new to programming for the PSP so forgive me if this is really simple stuff. I'm trying to use oslib to do some C++ programming and I've hit a few snags. First, on line 60 of oslib.h you typedef a bool as a short. g++ complains that you can't redefine bool so I just put an #ifndef __cplu...
- Tue Apr 18, 2006 7:09 am
- Forum: PSP Development
- Topic: Some code questions
- Replies: 2
- Views: 1769
I don't know about the sound (haven't done sound yet) but to get button input from that you can make your own sleep code and call a controller function from that pseudo code: draw image starttime = get time while ( current time - starttime < X ) { parseKeys(); sceKernelDelayThread(200); //give a lit...
- Mon Apr 17, 2006 9:08 pm
- Forum: PSP Development
- Topic: Oldschool Lib Drawing On Image
- Replies: 4
- Views: 2299
That's correct .. it's just that I don't want to draw any transparent pixels anyways (using OSL_FX_FLAT) so I thought that I wouldnt be affected by that problem you posted in the other thread since the pixel should be drawn at all. I don't draw any semi-transparent pixels, it's either transparent or...
- Mon Apr 17, 2006 9:06 pm
- Forum: PSP Development
- Topic: [Interested?] OldSchool Library
- Replies: 249
- Views: 162965
- Mon Apr 17, 2006 1:18 pm
- Forum: PSP Development
- Topic: [Interested?] OldSchool Library
- Replies: 249
- Views: 162965
Anyone out there who is looking for an easy to use and fast 2d library, give Oslib a try. Just to give you an idea of how fast it is. I am able to draw about 400 16x16 tiles EVERY pass while still keeping 60FPS. The library is easy to use and the documentation covers almost everything you need to kn...
- Mon Apr 17, 2006 5:11 am
- Forum: PSP Development
- Topic: Oldschool Lib Drawing On Image
- Replies: 4
- Views: 2299
- Sun Apr 16, 2006 10:45 pm
- Forum: PSP Development
- Topic: Oldschool Lib Drawing On Image
- Replies: 4
- Views: 2299
Oldschool Lib Drawing On Image
I have just started to work with OSLIB and I am unable to draw to an image. I understand that the image that is drawn to must be in VRAM. Therefore I made two functions that will copy the image to VRAM, draw, and copy it back. But they don't work, I get an ugly image back with lots of lines and mess...
- Sun Apr 16, 2006 1:19 pm
- Forum: PSP Lua Player Development
- Topic: lua free memory is lower from every ver.
- Replies: 2
- Views: 3147
- Fri Apr 14, 2006 2:01 pm
- Forum: PSP Lua Player Development
- Topic: Blitting Speed
- Replies: 43
- Views: 34022
- Fri Apr 14, 2006 7:04 am
- Forum: PSP Lua Player Development
- Topic: Blitting Speed
- Replies: 43
- Views: 34022
more like while true do --timer (for fps and display updates) -- othercode end You dont have to update your display every time the loop goes through. Updating the display drops your FPS overall to a huge huge low. -- Cycles Per Second - The time it takes for the program to complete a full system lo...
- Thu Apr 13, 2006 10:38 pm
- Forum: PSP Lua Player Development
- Topic: Blitting Speed
- Replies: 43
- Views: 34022
- Thu Apr 13, 2006 10:08 pm
- Forum: PSP Lua Player Development
- Topic: Blitting Speed
- Replies: 43
- Views: 34022
that's what I had planned but I get FPS drop after 20 something blits.. that means that if I blit a few backgrounds + player I can only blit a few animated tiles + enemies.. that will really decrease the fun of the game It is a good idea to use the Timer functions for movements instead hard couplin...
- Thu Apr 13, 2006 12:49 pm
- Forum: PSP Lua Player Development
- Topic: Blitting Speed
- Replies: 43
- Views: 34022
Dont you flip before you vblank? I guess it doesn't really matter though. I flip after.. the vblank is what you wait for to know it's okay to flip w/o flicker.. but that shouldnt make a speed diff.. I can show my code if anyone is interested but all I really did for my blit test was a basic blit to...
- Thu Apr 13, 2006 12:28 pm
- Forum: PSP Lua Player Development
- Topic: Blitting Speed
- Replies: 43
- Views: 34022
Is blitting to the screen slow or to an image? I always blit to am image then to the screen... seems faster to me... Blit to screen, waitforvblank, flip .. I think it may be something with my PSP or the latest LUA version .. I tested LuMo's Bomberman (the version on his website) and the intro + gam...
- Thu Apr 13, 2006 12:09 pm
- Forum: PSP Lua Player Development
- Topic: Blitting Speed
- Replies: 43
- Views: 34022
MMmmm, how about only storing 5 backgrounds at once and then loading 2 or 3 ahead? You will get a FPS drop while it's loading but better than no RAM or constant FPS slowness... that's what I had planned but I get FPS drop after 20 something blits.. that means that if I blit a few backgrounds + play...
- Thu Apr 13, 2006 11:26 am
- Forum: PSP Lua Player Development
- Topic: Blitting Speed
- Replies: 43
- Views: 34022
Why are you loading so many big images? Testing ram .. and I wanted to pre-render as much as I could since blitting is quite slow.. the level is going to be over 4k pixels wide though .. I'm not going to preload the whole thing of course but 10 512x512 are really not that much .. the psp screen is ...
- Thu Apr 13, 2006 10:32 am
- Forum: PSP Lua Player Development
- Topic: Blitting Speed
- Replies: 43
- Views: 34022
i do not think its implemented in GL (pspgl or tinygl) if it would be that simple, gl would be fully supported (and its 'only' basic) if you want to use sprites i might help out with the sourcecode of my loader possibly we find some bugs in it ;) would save you a lot of time for sure What's the loa...
- Thu Apr 13, 2006 7:58 am
- Forum: PSP Lua Player Development
- Topic: Blitting Speed
- Replies: 43
- Views: 34022