Search found 22 matches

by DracoLacertae
Wed Dec 06, 2006 2:10 pm
Forum: PS2 Development
Topic: ps2 homebrew on a ps3?
Replies: 3
Views: 3087

ps2 homebrew on a ps3?

Has anyone been successful running PS2 homebrew apps on a PS3? I've tried via the ps2 linux RTE, but that doesn't boot on a ps3. I was kind of surprised, since it should just be a 'game' disc. It even had a special error message for me that I've never seen when booting a normal game. I've also tried...
by DracoLacertae
Sat Oct 21, 2006 6:00 am
Forum: PS2 Development
Topic: High resolution interlaced output, possible?
Replies: 6
Views: 3147

Actually isn't it better than line doubling because it will alternate odd/even rendering? When I take a 480i game and play it through my TV card, the odd and even lines are different. When I play SC2 (soul calibur 2) through Dscaler, on 'odd only' or 'even only' deinterlace modes I have a 240 line p...
by DracoLacertae
Fri Oct 20, 2006 3:02 pm
Forum: PS2 Development
Topic: High resolution interlaced output, possible?
Replies: 6
Views: 3147

Thanks, I'll take a look at the gs driver source. The mode I'm looking for though isn't exactly standard. I want 640 by 960, which I can actually get from linux, but I don't want a 960-height framebuffer. I want to do field rendering with a 960-height screen using a 480 height framebuffer, the same ...
by DracoLacertae
Fri Oct 20, 2006 6:38 am
Forum: PS2 Development
Topic: High resolution interlaced output, possible?
Replies: 6
Views: 3147

Thanks, I'll give it a try.

I was actually able to get very close to the mode I want while in Linux using the setcrtmode command.

Are the GS registers read/write? That is, on ps2 linux, if I use setcrtmode to get a mode I want, can I then run a small console app that reads SMODE1 and SMODE2?
by DracoLacertae
Mon Oct 16, 2006 2:36 pm
Forum: PS2 Development
Topic: High resolution interlaced output, possible?
Replies: 6
Views: 3147

High resolution interlaced output, possible?

Hi, I am trying to find a way to make the GS's CRTC to output a custom resolution: 640x960 interlaced. I've heard of a product which overrides GS settings, allowing games that internally use a 480 line buffer to output in progressive scan even though the game doesn't specifically support 480p. (Ther...
by DracoLacertae
Tue Feb 15, 2005 7:55 pm
Forum: PS2 Development
Topic: SPIM
Replies: 5
Views: 2695

Oh yeah I forgot about the interlocks. We didn't study interlocks that much. The original MIPS stood for Microprocessor without Interlocked Pipeline Stages. (Well that's what Prof. Patterson told us.)
by DracoLacertae
Tue Feb 15, 2005 4:01 am
Forum: PS2 Development
Topic: SPIM
Replies: 5
Views: 2695

SPIM is great for starting out or practicing MIPS code. But for PS2 stuff, keep in mind the memory, IO and all that type of stuff will be different. I used SPIM in school to practice MIPS, and it's pretty good. There is a slight difference with load delay slots: I think in SPIM the value you load is...
by DracoLacertae
Fri Feb 11, 2005 6:42 pm
Forum: PS2 Development
Topic: misc dev questions
Replies: 11
Views: 5821

it's been relegated to my ever-growing pile of semi-finished projects. Haha, sounds like what happens to most of my projects. For me school has mostly been a vicous time-sucking vampire. This weekend I'll mess around with some ps2 graphics stuff: play around with dreamgl, gskit, and the vu's. Thank...
by DracoLacertae
Wed Feb 09, 2005 1:00 pm
Forum: PS2 Development
Topic: misc dev questions
Replies: 11
Views: 5821

I looked through the DreamGL headers, and couldn't find any blending functions. If dreamGL had fog and alpha blending, it would be practically perfect for what I need. It doesn't seem to have texture coordinate generation, but I can do this myself. Also, does DreamGL support different texture format...
by DracoLacertae
Wed Feb 09, 2005 7:05 am
Forum: PS2 Development
Topic: misc dev questions
Replies: 11
Views: 5821

Thanks for the info. Yes, I do have the linux kit. In fact I find using reload1 to be a very clean and easy way to boot programs (Thanks mrbrown) Since the libraries only access APA, I will probably read all the files off of host. I'm going to try messing around with ps2gl compiled in native mode to...
by DracoLacertae
Tue Feb 08, 2005 3:35 am
Forum: PS2 Development
Topic: misc dev questions
Replies: 11
Views: 5821

misc dev questions

I've had the ps2linux kit for quite a while, and want to get myself more into native development. I've been working in a game engine project on the PC, which I want to port over to the ps2, and am considering native mode over linux. Before I start, I have a few questions: -I've got the latest ps2gl ...
by DracoLacertae
Tue Feb 08, 2005 3:15 am
Forum: General Discussion
Topic: DCMA and Lexmark case
Replies: 6
Views: 6032

However, we should all remember that, unless the Court itself mentioned video game consoles specifically, then they should still be considered "untested" in court. I would agree wholeheartedly that any such court case would be eventually lost to the plaintiff suing under the DMCA, if it r...
by DracoLacertae
Tue Oct 05, 2004 10:34 am
Forum: PS2 Development
Topic: Play Station 2 eXploit Made Easy (PS2XME) v0.9.0 beta
Replies: 23
Views: 23244

Great idea!
by DracoLacertae
Tue Oct 05, 2004 10:32 am
Forum: PS2 Development
Topic: Which Modchip should I buy?
Replies: 19
Views: 7438

You don't need a modchip. And this is the wrong forum for that sort of thing.
by DracoLacertae
Sat Jul 31, 2004 4:31 am
Forum: General Discussion
Topic: Native mode reloader "reload1" version 1.0
Replies: 12
Views: 10822

The RTE is a program that runs underneath ps2 linux, and controls the ps2's IOP (The ps1-like processor that controls I/O). The RTE acts like a fake device, that ps2 linux can interact with. The RTE then passes information to/from the real hardware. It exists for two reasons, -Linux likes having com...
by DracoLacertae
Fri Jul 23, 2004 2:18 pm
Forum: PS2 Development
Topic: Newbie qouestion: How u create an elf of a GS?
Replies: 2
Views: 2003

This is the wrong place to ask these types of questions. This site is manily concerned with running our own homemade programs, not finding ways to boot commercial programs. By the way, you cannot make an elf of a cd. The cd contains an elf. I think you mean ISO. You also can't directly boot from eit...
by DracoLacertae
Tue Jul 20, 2004 3:57 pm
Forum: PS2 Development
Topic: Background Application
Replies: 3
Views: 2272

Well one way to do it is with a Gameshark type device. It supports "joker" codes which just scan the pad for the buttons being pressed. A gameshark works nicely for changing little variables (like ammo), but I don't think it can reset a ps2. http://hellion00.thegfcc.com/index.html has som...
by DracoLacertae
Sun Jul 18, 2004 8:44 am
Forum: General Discussion
Topic: Native mode reloader "reload1" version 1.0
Replies: 12
Views: 10822

Which version of ps2menu did you use?
by DracoLacertae
Thu Jul 15, 2004 3:57 pm
Forum: PS2 Development
Topic: ps1 saves on ps2 card act weird?
Replies: 6
Views: 3412

See a reason yet? ;) Yeah, those psx cards don't hold very much. This thread at least confirmed that I wan't doing something wrong. I do have a workaround though. To backup a save: Copy a save to a ps2 memory card. Copy the 8k file off of the ps2 card. This is your backup. Make a note of what save ...
by DracoLacertae
Wed Jul 14, 2004 2:19 pm
Forum: PS2 Development
Topic: ps1 saves on ps2 card act weird?
Replies: 6
Views: 3412

ps1 saves on ps2 card act weird?

I have been experimenting in linux with memory cards. Inside linux, I can copy a whole ps2 save's folder to another memory card, and it will work fine. For instance, I can play Soul Calibur 2 using a save that was copied in Linux. But, when I mess with ps1 saves the story is entirely different. I co...
by DracoLacertae
Wed Jul 14, 2004 2:57 am
Forum: PS2 Development
Topic: inlink broke winsock?
Replies: 2
Views: 2165

inlink broke winsock?

I tried installing the newest inlink on my pc (windows 98), but after that I found that winsock was competely messed up. I has to recopy the original winsock off of the windows cd. Has anyone else ever had this problem?
by DracoLacertae
Tue Jul 13, 2004 4:14 am
Forum: General Discussion
Topic: Native mode reloader "reload1" version 1.0
Replies: 12
Views: 10822

reload1 + ps2link problem

I am trying to get p2link (using version 1.22) to work with reload1. I am running ps2 linux, and have got ps2link embedded within reload1.elf. I placed this file in /mnt/mc00/BWLINUX and added the appropriate line to ps2lboot.cnf. I've tried placing a IPCONFIG.DAT and all the .IRX files in the PS2LI...