Search found 22 matches
- Wed Dec 06, 2006 2:10 pm
- Forum: PS2 Development
- Topic: ps2 homebrew on a ps3?
- Replies: 3
- Views: 3087
ps2 homebrew on a ps3?
Has anyone been successful running PS2 homebrew apps on a PS3? I've tried via the ps2 linux RTE, but that doesn't boot on a ps3. I was kind of surprised, since it should just be a 'game' disc. It even had a special error message for me that I've never seen when booting a normal game. I've also tried...
- Sat Oct 21, 2006 6:00 am
- Forum: PS2 Development
- Topic: High resolution interlaced output, possible?
- Replies: 6
- Views: 3147
Actually isn't it better than line doubling because it will alternate odd/even rendering? When I take a 480i game and play it through my TV card, the odd and even lines are different. When I play SC2 (soul calibur 2) through Dscaler, on 'odd only' or 'even only' deinterlace modes I have a 240 line p...
- Fri Oct 20, 2006 3:02 pm
- Forum: PS2 Development
- Topic: High resolution interlaced output, possible?
- Replies: 6
- Views: 3147
Thanks, I'll take a look at the gs driver source. The mode I'm looking for though isn't exactly standard. I want 640 by 960, which I can actually get from linux, but I don't want a 960-height framebuffer. I want to do field rendering with a 960-height screen using a 480 height framebuffer, the same ...
- Fri Oct 20, 2006 6:38 am
- Forum: PS2 Development
- Topic: High resolution interlaced output, possible?
- Replies: 6
- Views: 3147
- Mon Oct 16, 2006 2:36 pm
- Forum: PS2 Development
- Topic: High resolution interlaced output, possible?
- Replies: 6
- Views: 3147
High resolution interlaced output, possible?
Hi, I am trying to find a way to make the GS's CRTC to output a custom resolution: 640x960 interlaced. I've heard of a product which overrides GS settings, allowing games that internally use a 480 line buffer to output in progressive scan even though the game doesn't specifically support 480p. (Ther...
- Tue Feb 15, 2005 7:55 pm
- Forum: PS2 Development
- Topic: SPIM
- Replies: 5
- Views: 2695
- Tue Feb 15, 2005 4:01 am
- Forum: PS2 Development
- Topic: SPIM
- Replies: 5
- Views: 2695
SPIM is great for starting out or practicing MIPS code. But for PS2 stuff, keep in mind the memory, IO and all that type of stuff will be different. I used SPIM in school to practice MIPS, and it's pretty good. There is a slight difference with load delay slots: I think in SPIM the value you load is...
- Fri Feb 11, 2005 6:42 pm
- Forum: PS2 Development
- Topic: misc dev questions
- Replies: 11
- Views: 5821
it's been relegated to my ever-growing pile of semi-finished projects. Haha, sounds like what happens to most of my projects. For me school has mostly been a vicous time-sucking vampire. This weekend I'll mess around with some ps2 graphics stuff: play around with dreamgl, gskit, and the vu's. Thank...
- Wed Feb 09, 2005 1:00 pm
- Forum: PS2 Development
- Topic: misc dev questions
- Replies: 11
- Views: 5821
I looked through the DreamGL headers, and couldn't find any blending functions. If dreamGL had fog and alpha blending, it would be practically perfect for what I need. It doesn't seem to have texture coordinate generation, but I can do this myself. Also, does DreamGL support different texture format...
- Wed Feb 09, 2005 7:05 am
- Forum: PS2 Development
- Topic: misc dev questions
- Replies: 11
- Views: 5821
Thanks for the info. Yes, I do have the linux kit. In fact I find using reload1 to be a very clean and easy way to boot programs (Thanks mrbrown) Since the libraries only access APA, I will probably read all the files off of host. I'm going to try messing around with ps2gl compiled in native mode to...
- Tue Feb 08, 2005 3:35 am
- Forum: PS2 Development
- Topic: misc dev questions
- Replies: 11
- Views: 5821
misc dev questions
I've had the ps2linux kit for quite a while, and want to get myself more into native development. I've been working in a game engine project on the PC, which I want to port over to the ps2, and am considering native mode over linux. Before I start, I have a few questions: -I've got the latest ps2gl ...
- Tue Feb 08, 2005 3:15 am
- Forum: General Discussion
- Topic: DCMA and Lexmark case
- Replies: 6
- Views: 6032
- Tue Oct 05, 2004 10:34 am
- Forum: PS2 Development
- Topic: Play Station 2 eXploit Made Easy (PS2XME) v0.9.0 beta
- Replies: 23
- Views: 23244
- Tue Oct 05, 2004 10:32 am
- Forum: PS2 Development
- Topic: Which Modchip should I buy?
- Replies: 19
- Views: 7438
- Sat Jul 31, 2004 4:31 am
- Forum: General Discussion
- Topic: Native mode reloader "reload1" version 1.0
- Replies: 12
- Views: 10822
The RTE is a program that runs underneath ps2 linux, and controls the ps2's IOP (The ps1-like processor that controls I/O). The RTE acts like a fake device, that ps2 linux can interact with. The RTE then passes information to/from the real hardware. It exists for two reasons, -Linux likes having com...
- Fri Jul 23, 2004 2:18 pm
- Forum: PS2 Development
- Topic: Newbie qouestion: How u create an elf of a GS?
- Replies: 2
- Views: 2003
This is the wrong place to ask these types of questions. This site is manily concerned with running our own homemade programs, not finding ways to boot commercial programs. By the way, you cannot make an elf of a cd. The cd contains an elf. I think you mean ISO. You also can't directly boot from eit...
- Tue Jul 20, 2004 3:57 pm
- Forum: PS2 Development
- Topic: Background Application
- Replies: 3
- Views: 2272
- Sun Jul 18, 2004 8:44 am
- Forum: General Discussion
- Topic: Native mode reloader "reload1" version 1.0
- Replies: 12
- Views: 10822
- Thu Jul 15, 2004 3:57 pm
- Forum: PS2 Development
- Topic: ps1 saves on ps2 card act weird?
- Replies: 6
- Views: 3412
See a reason yet? ;) Yeah, those psx cards don't hold very much. This thread at least confirmed that I wan't doing something wrong. I do have a workaround though. To backup a save: Copy a save to a ps2 memory card. Copy the 8k file off of the ps2 card. This is your backup. Make a note of what save ...
- Wed Jul 14, 2004 2:19 pm
- Forum: PS2 Development
- Topic: ps1 saves on ps2 card act weird?
- Replies: 6
- Views: 3412
ps1 saves on ps2 card act weird?
I have been experimenting in linux with memory cards. Inside linux, I can copy a whole ps2 save's folder to another memory card, and it will work fine. For instance, I can play Soul Calibur 2 using a save that was copied in Linux. But, when I mess with ps1 saves the story is entirely different. I co...
- Wed Jul 14, 2004 2:57 am
- Forum: PS2 Development
- Topic: inlink broke winsock?
- Replies: 2
- Views: 2165
inlink broke winsock?
I tried installing the newest inlink on my pc (windows 98), but after that I found that winsock was competely messed up. I has to recopy the original winsock off of the windows cd. Has anyone else ever had this problem?
- Tue Jul 13, 2004 4:14 am
- Forum: General Discussion
- Topic: Native mode reloader "reload1" version 1.0
- Replies: 12
- Views: 10822
reload1 + ps2link problem
I am trying to get p2link (using version 1.22) to work with reload1. I am running ps2 linux, and have got ps2link embedded within reload1.elf. I placed this file in /mnt/mc00/BWLINUX and added the appropriate line to ps2lboot.cnf. I've tried placing a IPCONFIG.DAT and all the .IRX files in the PS2LI...