Search found 10 matches
- Wed Aug 08, 2007 12:08 am
- Forum: PSP Development
- Topic: PSPGU Lightmapping ?
- Replies: 21
- Views: 7049
- Tue Aug 07, 2007 10:20 pm
- Forum: PSP Development
- Topic: PSPGU Lightmapping ?
- Replies: 21
- Views: 7049
- Tue Aug 07, 2007 9:05 pm
- Forum: PSP Development
- Topic: PSPGU Lightmapping ?
- Replies: 21
- Views: 7049
- Tue Aug 07, 2007 8:45 pm
- Forum: PSP Development
- Topic: PSPGU Lightmapping ?
- Replies: 21
- Views: 7049
- Tue Aug 07, 2007 4:07 pm
- Forum: PSP Development
- Topic: PSPGU Lightmapping ?
- Replies: 21
- Views: 7049
- Tue Aug 07, 2007 4:48 am
- Forum: PSP Development
- Topic: PSPGU Lightmapping ?
- Replies: 21
- Views: 7049
you can render lightmaps like this: 1. pass (normal texture) with sceGuDepthFunc(GU_GEQUAL); sceGuDepthMask(GU_FALSE); sceGuDisable(GU_BLEND); 2. pass (same poly, lightmap texture) sceGuDepthFunc(GU_EQUAL); // only pixels with same depth pass the test sceGuDepthMask(GU_TRUE); // no depth buffer writ...
- Sun May 20, 2007 9:13 am
- Forum: PSP Development
- Topic: 60 FPS limit
- Replies: 3
- Views: 2009
- Sun May 20, 2007 6:55 am
- Forum: PSP Development
- Topic: 60 FPS limit
- Replies: 3
- Views: 2009
60 FPS limit
I missing something and can't see it :-( ... I have disabled sceDisplayWaitVblankStart, but still don't get more than 60 fps. (using FW 3.40 OE-A) That's how the rendering is finished: void finishRendering() { sceGuFinish(); sceGuSync(0,0); //...
- Sun Sep 11, 2005 12:00 am
- Forum: PSP Development
- Topic: psp-install error
- Replies: 1
- Views: 998
- Sat Sep 10, 2005 9:39 pm
- Forum: PSP Development
- Topic: psp-install error
- Replies: 1
- Views: 998
psp-install error
Hi,
I compiled the test-glut example but when trying to install, I get the error "../tools/psp-install: line 76: file: command not found"
no MIPS32-ELF binary, not installing...
I compiled the test-glut example but when trying to install, I get the error "../tools/psp-install: line 76: file: command not found"
no MIPS32-ELF binary, not installing...