Search found 22 matches
- Thu Jan 26, 2006 1:56 pm
- Forum: PSP Development
- Topic: Help with an Endless Loop
- Replies: 4
- Views: 1705
Help with an Endless Loop
Im using the graphic headers from lua player and i wrote this function to fill an image it works if im fill a small area but if i try to fill a larger area it freezes up on me except it doesnt completley freeze /* simple flood fill * @xx location in image x * @yy location in image y * @fcolor color ...
- Tue Oct 18, 2005 8:05 am
- Forum: PSP Development
- Topic: more than one sound
- Replies: 2
- Views: 1735
more than one sound
is it possible to load more than one sound at a time if so how would i do it
do i have to load them on different chanels or what?
also is it possible to compile a sound into a c file and play it from there?
do i have to load them on different chanels or what?
also is it possible to compile a sound into a c file and play it from there?
- Fri Oct 14, 2005 12:08 pm
- Forum: PSP Development
- Topic: Faster PNG loader
- Replies: 1
- Views: 1189
Faster PNG loader
is there any faster png loader than: void user_warning_fn(png_structp png_ptr, png_const_charp warning_msg) { // ignore PNG warnings } void loadImage(const char* filename,int xx,int yy) { u32* vram32; u16* vram16; int bufferwidth; int pixelf...
- Thu Sep 29, 2005 1:10 pm
- Forum: PSP Development
- Topic: Cursor Without Refreshing the screen
- Replies: 3
- Views: 1431
- Thu Sep 29, 2005 12:39 pm
- Forum: PSP Development
- Topic: Cursor Without Refreshing the screen
- Replies: 3
- Views: 1431
Cursor Without Refreshing the screen
im developing a programing called crazypaint and i need a cursor so you can see where you are when your not drawing. right now i tryed making a cursor with the blit code from shines pg.h and you have to refresh the screen so the cursor doesnt duplicate its self. which causes my picture to be erased ...
- Thu Sep 29, 2005 9:37 am
- Forum: PSP Development
- Topic: Problems with screenshot code.
- Replies: 90
- Views: 26033
- Thu Sep 29, 2005 9:36 am
- Forum: PSP Development
- Topic: Problems with screenshot code.
- Replies: 90
- Views: 26033
- Thu Sep 29, 2005 6:59 am
- Forum: PSP Development
- Topic: Problems with screenshot code.
- Replies: 90
- Views: 26033
- Thu Sep 29, 2005 6:53 am
- Forum: PSP Development
- Topic: Problems with screenshot code.
- Replies: 90
- Views: 26033
- Wed Sep 28, 2005 10:42 am
- Forum: PSP Development
- Topic: Problems with screenshot code.
- Replies: 90
- Views: 26033
- Wed Sep 28, 2005 9:01 am
- Forum: PSP Development
- Topic: Problems with screenshot code.
- Replies: 90
- Views: 26033
- Fri Sep 16, 2005 8:09 am
- Forum: PSP Development
- Topic: How Does this code Look
- Replies: 8
- Views: 2633
- Fri Sep 16, 2005 8:03 am
- Forum: PSP Development
- Topic: How Does this code Look
- Replies: 8
- Views: 2633
lol im not sure if it was me or another homebrew app that f ed up my psp but now i have a 2.0 cause i up'd it thinking it would fix it and it mostly did but my r button is still fed up it freezes on and then if i tap it real fast about 3 times it un freezes :-/^2 but i dont wanna f up my friends psp...
- Fri Sep 16, 2005 7:56 am
- Forum: PSP Development
- Topic: How Does this code Look
- Replies: 8
- Views: 2633
wait so you made file assistant and you cant tell me if that code would work or not :-P jk jk well thanks ne ways btw how does file assistant do it cause i looked through all of your code 100+ pages and didnt comprehend any thing except the printfs but then again flash0 is read only but i figured yo...
- Fri Sep 16, 2005 7:19 am
- Forum: PSP Development
- Topic: How Does this code Look
- Replies: 8
- Views: 2633
How Does this code Look
#include <pspkernel.h> #include <pspctrl.h> #include <pspdebug.h> #include <pspdisplay.h> #include <string.h> PSP_MODULE_INFO("menreplace", 0, 1, 1); #define printf pspDebugScreenPrintf /* Exit callback */ int exit_callback(int arg1, int arg2, void *common)...
- Tue Sep 13, 2005 10:17 am
- Forum: PSP Development
- Topic: Help With Libs?
- Replies: 0
- Views: 914
Help With Libs?
i need install zlib and libpng and i have no idea how will some one please help me im using the latest toolchain and cygwin.
i have already downloaded them and when i try to install them it installs them into the wrong place i think
i have already downloaded them and when i try to install them it installs them into the wrong place i think
- Mon Sep 12, 2005 1:57 am
- Forum: PSP Development
- Topic: Creating a PSP Library
- Replies: 5
- Views: 2822
- Sun Sep 11, 2005 5:15 am
- Forum: PSP Development
- Topic: Most efficient cursor method
- Replies: 2
- Views: 1429
- Sun Sep 11, 2005 4:32 am
- Forum: PSP Development
- Topic: Launch SonyOS from homebrew application!!!
- Replies: 15
- Views: 10823
- Sat Sep 10, 2005 2:24 pm
- Forum: PSP Development
- Topic: tan functions
- Replies: 1
- Views: 1445
tan functions
need help using atan2 function code so far just excerpts #include <math.h> #define PI 3.14159265 while(1){ sceCtrlReadBufferPositive(&pad, 1); x= pad.Lx - 130; y= pad.Ly - 130; rotation = float atan2 (x,y) /(PI/180); for&am...
- Sat Sep 10, 2005 7:05 am
- Forum: PSP Development
- Topic: Problems with screenshot code.
- Replies: 90
- Views: 26033
- Sat Sep 10, 2005 6:46 am
- Forum: PSP Development
- Topic: Launch SonyOS from homebrew application!!!
- Replies: 15
- Views: 10823