http://stuff.hyperpixel.net/lsokoban.zip
Version 0.5 with 29 playable levels and the control fix thanks to Geo
Search found 36 matches
- Mon Dec 12, 2005 3:09 am
- Forum: PSP Lua Player Development
- Topic: Lsokoban level editor for Windows
- Replies: 20
- Views: 11180
- Mon Dec 12, 2005 12:54 am
- Forum: PSP Lua Player Development
- Topic: Lsokoban level editor for Windows
- Replies: 20
- Views: 11180
- Thu Sep 22, 2005 6:44 pm
- Forum: PSP Lua Player Development
- Topic: I started working on
- Replies: 15
- Views: 8115
- Thu Sep 22, 2005 7:48 am
- Forum: PSP Lua Player Development
- Topic: help. problem with gravity and block.
- Replies: 5
- Views: 3836
- Thu Sep 22, 2005 7:17 am
- Forum: PSP Lua Player Development
- Topic: help. problem with gravity and block.
- Replies: 5
- Views: 3836
General gravity concept that I use with my platform games is that you are always falling regardless. When you jump your still falling but your acceleration upwards is greater than the downward acceleration. When your standing on a platform your still fallling it's just that the object is holding you...
- Wed Sep 21, 2005 6:58 am
- Forum: PSP Lua Player Development
- Topic: io.open() bug?
- Replies: 1
- Views: 2182
io.open() bug?
function LoadLevel() num_moves=0 levelnum = tostring(level) map=string.format("%s%s", "./levels/", levelnum) map=string.format("%s%s", map, ".lua") if(io.open(map, r)==nil...
- Wed Sep 21, 2005 6:56 am
- Forum: PSP Lua Player Development
- Topic: Lsokoban level editor for Windows
- Replies: 20
- Views: 11180
- Wed Sep 21, 2005 6:49 am
- Forum: PSP Lua Player Development
- Topic: Lsokoban level editor for Windows
- Replies: 20
- Views: 11180
- Tue Sep 20, 2005 8:55 pm
- Forum: PSP Lua Player Development
- Topic: Lsokoban level editor for Windows
- Replies: 20
- Views: 11180
added some of the new stuff you wanted.
http://stuff.hyperpixel.net/editor.zip
just replace the exe with this one.
http://stuff.hyperpixel.net/editor.zip
just replace the exe with this one.
- Tue Sep 20, 2005 9:54 am
- Forum: PSP Lua Player Development
- Topic: Lsokoban level editor for Windows
- Replies: 20
- Views: 11180
- Sun Sep 18, 2005 9:56 pm
- Forum: PSP Lua Player Development
- Topic: dofile() help
- Replies: 4
- Views: 3611
- Sun Sep 18, 2005 8:58 pm
- Forum: PSP Lua Player Development
- Topic: dofile() help
- Replies: 4
- Views: 3611
dofile() help
function LoadLevel() num_moves=0 levelnum = tostring(level) map=string.format("%s%s", "./levels/", levelnum) map=string.format("%s%s", map, ".lua") if(io.open(map, r)==nil...
- Sun Sep 18, 2005 2:04 pm
- Forum: PSP Lua Player Development
- Topic: Lsokoban level editor for Windows
- Replies: 20
- Views: 11180
- Sun Sep 18, 2005 1:11 pm
- Forum: PSP Lua Player Development
- Topic: Lsokoban level editor for Windows
- Replies: 20
- Views: 11180
- Sun Sep 18, 2005 12:45 pm
- Forum: PSP Lua Player Development
- Topic: Lsokoban level editor for Windows
- Replies: 20
- Views: 11180
Thanks for the levels and feedback. I think I can add everything you requested.. It was basically a quick hack to get a level editor working (~15 minutes in visual basic). I'm gonna play those levels now and add then into the rotation. One question, what do you mean by save as a different name? Like...
- Thu Sep 15, 2005 1:50 pm
- Forum: PSP Lua Player Development
- Topic: Lsokoban level editor for Windows
- Replies: 20
- Views: 11180
Lsokoban level editor for Windows
Hi guys, Just wanted to let you know I threw together a quick level editor for making new Lsokoban levels. It's very basic and only allows you to save files not load them but I think it's more than enough to whip out a couple levels in no time flat. Just remember to save them to /levels directory an...
- Tue Sep 13, 2005 1:12 am
- Forum: PSP Lua Player Development
- Topic: Lowser and dofile()
- Replies: 3
- Views: 3154
- Mon Sep 12, 2005 7:29 am
- Forum: PSP Lua Player Development
- Topic: WiFi, Infared, threads, and a bug?
- Replies: 8
- Views: 5216
- Mon Sep 12, 2005 7:06 am
- Forum: PSP Lua Player Development
- Topic: os.date
- Replies: 10
- Views: 6884
os.date
When I run os.date("%c") on my psp the time is wrong.
It should give me 14:44 but I get 22:14.
What am I doing wrong? the lua player on windows displays the correct time.
It should give me 14:44 but I get 22:14.
What am I doing wrong? the lua player on windows displays the correct time.
- Sun Sep 11, 2005 10:23 am
- Forum: PSP Lua Player Development
- Topic: Sokoban clone
- Replies: 5
- Views: 7393
- Sat Sep 10, 2005 8:10 am
- Forum: PSP Lua Player Development
- Topic: Breakout clone
- Replies: 7
- Views: 7249
- Thu Sep 08, 2005 10:56 pm
- Forum: PSP Lua Player Development
- Topic: Breakout clone
- Replies: 7
- Views: 7249
- Thu Sep 08, 2005 11:47 am
- Forum: PSP Lua Player Development
- Topic: Sokoban clone
- Replies: 5
- Views: 7393
Here’s my version 0.1 of lsokoban, the level engine is 100% and you can play the first level. It's written in Lua and you will need to place the files in the lua player applications directory. Editing the array in /levels/1.lua will allow you to create your own level. 2 = pushable block 1= grey bloc...
- Thu Sep 08, 2005 3:57 am
- Forum: PSP Lua Player Development
- Topic: lua player on future psp diskmag?
- Replies: 3
- Views: 3191
- Thu Sep 08, 2005 1:05 am
- Forum: PSP Lua Player Development
- Topic: Limitations?
- Replies: 8
- Views: 5327
- Wed Sep 07, 2005 1:44 am
- Forum: PSP Lua Player Development
- Topic: Include external files?
- Replies: 4
- Views: 3710
- Wed Sep 07, 2005 1:22 am
- Forum: PSP Lua Player Development
- Topic: Include external files?
- Replies: 4
- Views: 3710
- Wed Sep 07, 2005 12:31 am
- Forum: PSP Lua Player Development
- Topic: unset image variable
- Replies: 10
- Views: 4439
- Tue Sep 06, 2005 11:53 pm
- Forum: PSP Lua Player Development
- Topic: Include external files?
- Replies: 4
- Views: 3710
Include external files?
Is there away to have array in an external file and then reference it like #include in C?
My goal is to have all the maps be individual files represented by the level name (i.e 1.lua 2.lua 3.lua)
My goal is to have all the maps be individual files represented by the level name (i.e 1.lua 2.lua 3.lua)
- Tue Sep 06, 2005 11:51 pm
- Forum: PSP Lua Player Development
- Topic: Sokoban clone
- Replies: 5
- Views: 7393
Sokoban clone
I'm coming along pretty nicely with this for starting yesterday.
If anyone would be willing to make some nicer tiles that would be super.
They need to be 32x32
Here's what I have so far
[/img]
If anyone would be willing to make some nicer tiles that would be super.
They need to be 32x32
Here's what I have so far
[/img]