Well in the official Docs of Library 1.5 it says:
** Please do not spread me like butter on a hot summer day **
Yes edited by blackdroid.
Search found 15 matches
- Thu Feb 02, 2006 8:44 am
- Forum: PSP Development
- Topic: Anyone had success with >8bpp indexed textures?
- Replies: 13
- Views: 7303
- Sun Jan 29, 2006 9:31 am
- Forum: PSP Development
- Topic: Anyone using PSPTexTool for Textures?
- Replies: 6
- Views: 2292
- Sun Jan 29, 2006 9:13 am
- Forum: PSP Development
- Topic: Anyone using PSPTexTool for Textures?
- Replies: 6
- Views: 2292
- Sun Jan 29, 2006 4:25 am
- Forum: PSP Development
- Topic: Anyone using PSPTexTool for Textures?
- Replies: 6
- Views: 2292
Ok.. I know where you are coming from... however I still have a problem here .. I am sure it's because of my weak general C Knowledge but I will give it another try to get help :) I tried reading the values from the Textures myself and simply read it (without using variables since I get confused wit...
- Sat Jan 28, 2006 8:37 pm
- Forum: PSP Development
- Topic: Anyone using PSPTexTool for Textures?
- Replies: 6
- Views: 2292
Anyone using PSPTexTool for Textures?
I was wondering if anybody out there is using PSPTexTool 0.00001 by Henrik Rydgård to convert textures? I am not really good in IO stuff and have troubles loading the textures and applying them.. The DOC in the ZIP describes an own format and not GU which is not that hard but it says in his textureh...
- Wed Nov 23, 2005 7:44 pm
- Forum: PSP Development
- Topic: Matrix Problems with rotating an object around its Pivot
- Replies: 3
- Views: 1534
- Wed Nov 23, 2005 10:15 am
- Forum: PSP Development
- Topic: Matrix Problems with rotating an object around its Pivot
- Replies: 3
- Views: 1534
Matrix Problems with rotating an object around its Pivot
I was wondering if somebody here could help me out? I am trying to display a 3d Object (CAR) and want to move it forward. During this forward move, I want to rotate it's wheels around their own pivot point! Everything works fine as long as the car does not move but once I start moving the car along ...
- Wed Nov 16, 2005 4:22 am
- Forum: PSP Development
- Topic: Vertex List question..
- Replies: 1
- Views: 1280
Vertex List question..
HI there I am pretty new to 3d Programming and was wondering if somebody here could help me on the following question: in the pspgu.h at the sceGuDrawArray I need to give a pointer to a vertex list. I am playing around with the cube sample where it says: struct Vertex { float u, v; unsigned...
- Thu Oct 20, 2005 7:41 am
- Forum: PSP Development
- Topic: Setting up a gradient Like Palette
- Replies: 2
- Views: 1232
- Thu Oct 20, 2005 5:31 am
- Forum: PSP Development
- Topic: Setting up a gradient Like Palette
- Replies: 2
- Views: 1232
Setting up a gradient Like Palette
Hi I am trying to setup a 32Bit Palette to use as Texture which generally works just fine using: sceGuClutMode(GU_PSM_8888,0,0xff,0); // 32-bit palette sceGuClutLoad((256/8),clut256); // upload 32*8 entries (256) sceGuTexMode(GU...
- Thu Oct 13, 2005 6:45 am
- Forum: PSP Development
- Topic: Best texturing approach on PSP
- Replies: 23
- Views: 9145
- Wed Oct 12, 2005 8:37 am
- Forum: PSP Development
- Topic: Best texturing approach on PSP
- Replies: 23
- Views: 9145
Yeah the advantage of my format is how ridiculously fast you can load the textures: a single sceRead and a few pointer fixups and you're done, complete with mipmaps, and being swizzled for max efficiency. I really should do some sample code to use textures from my tool from libGu instead of just my...
- Tue Oct 11, 2005 5:25 am
- Forum: PSP Development
- Topic: Through Mode in Vertex Type
- Replies: 1
- Views: 1218
Through Mode in Vertex Type
A friend of mine (official Developer) sent me a small little source to look at some "official" code and everything looks just like the homebrew stuff (slightly different naming) however one thing that I could not find in PSPGU.H was SCEGU_THROUGH which is used in sceGuDrawArray OR'd with t...
- Tue Sep 27, 2005 5:49 am
- Forum: PSP Development
- Topic: SDL Install / Usage Trouble
- Replies: 13
- Views: 5052
- Mon Sep 26, 2005 10:05 am
- Forum: PSP Development
- Topic: SDL Install / Usage Trouble
- Replies: 13
- Views: 5052
Same Problem on WinXP with DevKitPSP5.0
I have the same problem when I try to build SDL! I have been searching here for hours but I can not find a solution on this problem. I downloaded devkitProUpdater-1.0.9.exe, have the FULL install and work on MinSys with msysDTK-1.0.1.exe. I installed: msys-autoconf-2.59-src.tar.bz2 msys-automake-1.8...