Search found 15 matches

by ayatollah
Thu Feb 02, 2006 8:44 am
Forum: PSP Development
Topic: Anyone had success with >8bpp indexed textures?
Replies: 13
Views: 7303

Well in the official Docs of Library 1.5 it says:

** Please do not spread me like butter on a hot summer day **

Yes edited by blackdroid.
by ayatollah
Sun Jan 29, 2006 9:31 am
Forum: PSP Development
Topic: Anyone using PSPTexTool for Textures?
Replies: 6
Views: 2292

Thanx for that hints.. I finally managed to do it..
by ayatollah
Sun Jan 29, 2006 9:13 am
Forum: PSP Development
Topic: Anyone using PSPTexTool for Textures?
Replies: 6
Views: 2292

The strangest thing is, that the load routine works fine with RAW files.. The same texure when loaded and byteflipped from RGB to ABGR works like a charm! ? !
by ayatollah
Sun Jan 29, 2006 4:25 am
Forum: PSP Development
Topic: Anyone using PSPTexTool for Textures?
Replies: 6
Views: 2292

Ok.. I know where you are coming from... however I still have a problem here .. I am sure it's because of my weak general C Knowledge but I will give it another try to get help :) I tried reading the values from the Textures myself and simply read it (without using variables since I get confused wit...
by ayatollah
Sat Jan 28, 2006 8:37 pm
Forum: PSP Development
Topic: Anyone using PSPTexTool for Textures?
Replies: 6
Views: 2292

Anyone using PSPTexTool for Textures?

I was wondering if anybody out there is using PSPTexTool 0.00001 by Henrik Rydgård to convert textures? I am not really good in IO stuff and have troubles loading the textures and applying them.. The DOC in the ZIP describes an own format and not GU which is not that hard but it says in his textureh...
by ayatollah
Wed Nov 23, 2005 7:44 pm
Forum: PSP Development
Topic: Matrix Problems with rotating an object around its Pivot
Replies: 3
Views: 1534

Thanx for the Hint... I will try that out tonight..

One thing:
How big is the Matrix Stack? How many matrices can I push there and get back out?
by ayatollah
Wed Nov 23, 2005 10:15 am
Forum: PSP Development
Topic: Matrix Problems with rotating an object around its Pivot
Replies: 3
Views: 1534

Matrix Problems with rotating an object around its Pivot

I was wondering if somebody here could help me out? I am trying to display a 3d Object (CAR) and want to move it forward. During this forward move, I want to rotate it's wheels around their own pivot point! Everything works fine as long as the car does not move but once I start moving the car along ...
by ayatollah
Wed Nov 16, 2005 4:22 am
Forum: PSP Development
Topic: Vertex List question..
Replies: 1
Views: 1280

Vertex List question..

HI there I am pretty new to 3d Programming and was wondering if somebody here could help me on the following question: in the pspgu.h at the sceGuDrawArray I need to give a pointer to a vertex list. I am playing around with the cube sample where it says: struct Vertex { float u, v; unsigned...
by ayatollah
Thu Oct 20, 2005 7:41 am
Forum: PSP Development
Topic: Setting up a gradient Like Palette
Replies: 2
Views: 1232

ouch... Thanx.. it works like a charm now !!!!
by ayatollah
Thu Oct 20, 2005 5:31 am
Forum: PSP Development
Topic: Setting up a gradient Like Palette
Replies: 2
Views: 1232

Setting up a gradient Like Palette

Hi I am trying to setup a 32Bit Palette to use as Texture which generally works just fine using: sceGuClutMode(GU_PSM_8888,0,0xff,0); // 32-bit palette sceGuClutLoad((256/8),clut256); // upload 32*8 entries (256) sceGuTexMode(GU...
by ayatollah
Thu Oct 13, 2005 6:45 am
Forum: PSP Development
Topic: Best texturing approach on PSP
Replies: 23
Views: 9145

If only I had some C compiler to compile it for Windows use..

What do I need to get ?! Never actually done any code for PC.. :(
by ayatollah
Wed Oct 12, 2005 8:37 am
Forum: PSP Development
Topic: Best texturing approach on PSP
Replies: 23
Views: 9145

Yeah the advantage of my format is how ridiculously fast you can load the textures: a single sceRead and a few pointer fixups and you're done, complete with mipmaps, and being swizzled for max efficiency. I really should do some sample code to use textures from my tool from libGu instead of just my...
by ayatollah
Tue Oct 11, 2005 5:25 am
Forum: PSP Development
Topic: Through Mode in Vertex Type
Replies: 1
Views: 1218

Through Mode in Vertex Type

A friend of mine (official Developer) sent me a small little source to look at some "official" code and everything looks just like the homebrew stuff (slightly different naming) however one thing that I could not find in PSPGU.H was SCEGU_THROUGH which is used in sceGuDrawArray OR'd with t...
by ayatollah
Tue Sep 27, 2005 5:49 am
Forum: PSP Development
Topic: SDL Install / Usage Trouble
Replies: 13
Views: 5052

Thanx for the HINT... I checked the log file but there was only some strange char in the Path to the SDK so I simply used $ LDFLAGS="-L/c/devkitPro/devkitPSP/psp/sdk/lib -lc -lpspuser ./configure --host psp --prefix=/c/devkitPro/devkitPSP/psp (not with the PSP-CONFIG Option) and it worked like ...
by ayatollah
Mon Sep 26, 2005 10:05 am
Forum: PSP Development
Topic: SDL Install / Usage Trouble
Replies: 13
Views: 5052

Same Problem on WinXP with DevKitPSP5.0

I have the same problem when I try to build SDL! I have been searching here for hours but I can not find a solution on this problem. I downloaded devkitProUpdater-1.0.9.exe, have the FULL install and work on MinSys with msysDTK-1.0.1.exe. I installed: msys-autoconf-2.59-src.tar.bz2 msys-automake-1.8...