Search found 410 matches

by LuMo
Wed Nov 07, 2007 10:37 pm
Forum: PSP Development
Topic: PSP 3DB Loader & PC OGL Loader
Replies: 0
Views: 1899

PSP 3DB Loader & PC OGL Loader

hi guys, probably some of you remember my work from some time ago, i released a techdemo where i loaded some 3d models from maya to psp; some time passed and now i finished the work and added a little "goodie" i wrote an application for windows that is able to load the same files on pc so ...
by LuMo
Wed Jul 18, 2007 10:37 pm
Forum: PSP Development
Topic: psptoolchain / newpsptoolchain
Replies: 12
Views: 5656

well i now noticed the readme, thanks for the hint *blush*
all packages but texinfo (did not look up what it is doing yet)
are installed here... also the path is correct.

i am pretty happy as its working so... its ok for me

ps: i am using windows xp sp2 pro
by LuMo
Wed Jul 18, 2007 12:30 am
Forum: PSP Development
Topic: psptoolchain / newpsptoolchain
Replies: 12
Views: 5656

weill the "readme" which one? there are several tutorials out there... i wrote down what i did the last time i sucessfully installed it. this thime it does not work with the exact same things i did last time... iff you know a link i do not know - i am open for news :D EDIT: i tried compili...
by LuMo
Tue Jul 17, 2007 7:10 pm
Forum: PSP Development
Topic: psptoolchain / newpsptoolchain
Replies: 12
Views: 5656

ok, will try to build my source today as soon as i am home. will let you know then. i have to write an tutorial for someone to compile my code, and those ppl are windows users (so am i); i do not want to install linux just to compile src for psp... i do not really need a debugger, as my code is alre...
by LuMo
Mon Jul 16, 2007 6:53 pm
Forum: PSP Development
Topic: psptoolchain / newpsptoolchain
Replies: 12
Views: 5656

make[1]: *** [all-libiberty] Error 139 make[1]: *** Waiting for unfinished jobs.... [...] checking for memory.h... (cached) yes checking for strings.h... (cached) yes checking for inttypes.h... (cached) yes checking for stdint.h... (cached) yes checking for unistd.h... (cached) yes checking for std...
by LuMo
Mon Jul 16, 2007 4:35 am
Forum: PSP Development
Topic: psptoolchain / newpsptoolchain
Replies: 12
Views: 5656

thanks a lot, will check it out now hopefully this one works :)
by LuMo
Mon Jul 16, 2007 1:19 am
Forum: PSP Development
Topic: psptoolchain / newpsptoolchain
Replies: 12
Views: 5656

psptoolchain / newpsptoolchain

where can i get a new version of this script? i already developed for psp one year back; but it seems i cant install the script again... i tried with newtoolchain-20060222.tgz psptoolchain-20060120.tgz both giving me same result; checking for stdlib.h... (cached) yes checking for unistd.h... (cached...
by LuMo
Thu Jun 22, 2006 9:57 pm
Forum: General Discussion
Topic: ABUSERS OF OOPO.NET DOWNLOAD ACCESS
Replies: 14
Views: 13432

where can i get the files now?
if size not larger than a mb i can host em

greets
lumo
by LuMo
Sun Jun 18, 2006 5:59 pm
Forum: PSP Development
Topic: PSP Control + / -
Replies: 19
Views: 10153

i guess you mean the screen button...
as mentioned above...

Code: Select all

#define      PSP_CTRL_SCREEN      0x00400000  
by LuMo
Mon Jun 12, 2006 8:18 pm
Forum: PSP Development
Topic: 2.70 IPL
Replies: 34
Views: 15903

true, still thinkting with my 1.5 brain ;)
by LuMo
Mon Jun 12, 2006 7:46 pm
Forum: PSP Development
Topic: 2.70 IPL
Replies: 34
Views: 15903

dumping ram is that hard?
guess not, so what are you waiting for ;)
by LuMo
Sat Jun 10, 2006 4:46 am
Forum: PSP Development
Topic: scaling meshes - keeping aspect ratio
Replies: 6
Views: 3451

i had no problems with my normals...
i calculated em when converting the mesh...

note: no probs with normals when keeping aspect ratio nor when you discard it.
by LuMo
Fri Jun 09, 2006 7:04 pm
Forum: PSP Development
Topic: color to ABGR
Replies: 8
Views: 4774

yes
by LuMo
Thu Jun 08, 2006 7:04 pm
Forum: PSP Lua Player Development
Topic: v0.20 Bugs
Replies: 4
Views: 3471

sorry to nag... why would someone do this?

o) you can create a copy of your backbuffer (which is what should be on screen...)
o) if you mean png file with ... image then just do a screenshot...
by LuMo
Wed Jun 07, 2006 11:35 pm
Forum: PSP Development
Topic: scaling meshes - keeping aspect ratio
Replies: 6
Views: 3451

@memon you are absolutely right! what i should have noticed is that i center the mesh before i scale it! so its already done before i scale it @SSpeare good point :) will test without div 2 EDIT: div2 is cause... + and - values! so i finally think the point is here: float fSizemax=max(max&am...
by LuMo
Wed Jun 07, 2006 9:10 pm
Forum: PSP Development
Topic: scaling meshes - keeping aspect ratio
Replies: 6
Views: 3451

scaling meshes - keeping aspect ratio

hey! i'm trying to scale my models (with a program on my pc) what do i do? i grab all my data... find out MIN and MAX values of ALL coordinates i calculate height with and depth of my meshes take the maximum extension and keep it i normalize the dimensions of the mesh to 1 and then scale it up to wh...
by LuMo
Wed Jun 07, 2006 9:02 pm
Forum: PSP Development
Topic: color to ABGR
Replies: 8
Views: 4774

thanks! works now!

ad abs... sometimes i get a -1, do not ask me why....

thanks for your help buddies!
by LuMo
Wed Jun 07, 2006 8:51 pm
Forum: PSP Development
Topic: color to ABGR
Replies: 8
Views: 4774

not possible....

stdlib.h:62: note: candidates are: int abs(int)

thats the prob... abs returns integer! (really need to define my OWN?!)
by LuMo
Wed Jun 07, 2006 8:32 pm
Forum: PSP Development
Topic: color to ABGR
Replies: 8
Views: 4774

int iA, iR, iG, iB = 5; float fA, fR, fG, fB; iA = ((mesh.verticesV3[i].color>>24) & 255); iB = ((mesh.verticesV3[i].color >> 16) & 255); iG = ((mesh.verticesV3[i]...
by LuMo
Wed Jun 07, 2006 7:52 pm
Forum: PSP Development
Topic: color to ABGR
Replies: 8
Views: 4774

color to ABGR

i know it was in this forum some time ago (think i even helped out :) ) but somehow i screwed it up... u32 is my color (as used everywhere when it comes to psp...) i try to extract the values this way: iA = ((mesh.verticesV1 .color>>24) & 255); iB = ((mesh.verticesV1 .color >> 16) & 255); iG...
by LuMo
Sun Jun 04, 2006 1:40 am
Forum: PSP Development
Topic: Project: 3D Text / PSPGL
Replies: 12
Views: 7506

sorry to refer to my own work. you can model your text in MAYA and export it (with my homebrewn export script) then translate it to my psp format (.3db) then load it to psp using my object loader (pspLoader) betatesting is currently running! (although i only have ONE betatester) IFF you want you can...
by LuMo
Sat May 20, 2006 6:34 am
Forum: PSP Development
Topic: Scaling models... easy but where is my fault?
Replies: 8
Views: 4270

yeah! thats was my fault!
thanks :))
by LuMo
Sat May 20, 2006 5:44 am
Forum: PSP Development
Topic: Scaling models... easy but where is my fault?
Replies: 8
Views: 4270

my model is already centered (done before)
i changed the code today, did not test the result, if mine fails again, ill try yours; let you know later
thanks for help
by LuMo
Fri May 19, 2006 9:02 pm
Forum: PSP Development
Topic: Scaling models... easy but where is my fault?
Replies: 8
Views: 4270

this (the code you marked) only sets the initial values;
i do not use a matrix cause i scale the model before i load it to psp
so the calculation is just to resize while model is on PC
by LuMo
Fri May 19, 2006 8:36 pm
Forum: PSP Development
Topic: Scaling models... easy but where is my fault?
Replies: 8
Views: 4270

Scaling models... easy but where is my fault?

i just want to scale a model for psp to fit the screen using the code below does scale, but it does not keep aspect ratio if someone finds my mistake please point me towards it Thanks in Advance lumo minX = lmesh.verticesV3[0].x; // init... minY = lmesh.verticesV3[0]....
by LuMo
Fri May 12, 2006 5:50 pm
Forum: PSP Development
Topic: movement|navigation problem
Replies: 22
Views: 6565

Ess... what does not work? (did not check the whole code)
by LuMo
Wed May 03, 2006 7:33 pm
Forum: PSP Development
Topic: GU-guru needed.
Replies: 1
Views: 3177

here is the code which manages the 'scene' (loader-code works fine) #include <pspkernel.h> #include <pspiofilemgr.h> //new #include <malloc.h> #include <pspdisplay.h> #include <pspdebug.h> #include <pspctrl.h> #include <stdio.h> #include <stdlib.h> #include <math.h> #include <sys/types.h> #include <...
by LuMo
Wed May 03, 2006 2:02 am
Forum: PSP Lua Player Development
Topic: Help (Image Collision in an Array)
Replies: 5
Views: 5189

you will double check images then

as you do check:
1 -> 1 <-- nonsense always collision
1 -> 2
1 -> 3
1 -> ..
1 -> 20

2 -> 1 <-- already checked in first "pass"
2 -> 2 <-- nonsense always collision
2 -> ..

greets
by LuMo
Wed May 03, 2006 1:58 am
Forum: PSP Development
Topic: GU-guru needed.
Replies: 1
Views: 3177

GU-guru needed.

hi! as you might know (from pspupdates) i wrote the 3db-loader; some time passed and i added bit more stuff (not too much) well i did not touch the code for some weeks; now i got back changed some lines, and nothing will be shown anymore; i looked through the code and wasnt able to find my fault, so...
by LuMo
Fri Apr 14, 2006 7:50 am
Forum: PSP Lua Player Development
Topic: Blitting Speed
Replies: 43
Views: 34188

lol
so why are movies at 25fps and more?
human eye sees 25 pictures or more as motion, less is not smooth