Search found 410 matches
- Wed Nov 07, 2007 10:37 pm
- Forum: PSP Development
- Topic: PSP 3DB Loader & PC OGL Loader
- Replies: 0
- Views: 1899
PSP 3DB Loader & PC OGL Loader
hi guys, probably some of you remember my work from some time ago, i released a techdemo where i loaded some 3d models from maya to psp; some time passed and now i finished the work and added a little "goodie" i wrote an application for windows that is able to load the same files on pc so ...
- Wed Jul 18, 2007 10:37 pm
- Forum: PSP Development
- Topic: psptoolchain / newpsptoolchain
- Replies: 12
- Views: 5656
- Wed Jul 18, 2007 12:30 am
- Forum: PSP Development
- Topic: psptoolchain / newpsptoolchain
- Replies: 12
- Views: 5656
- Tue Jul 17, 2007 7:10 pm
- Forum: PSP Development
- Topic: psptoolchain / newpsptoolchain
- Replies: 12
- Views: 5656
ok, will try to build my source today as soon as i am home. will let you know then. i have to write an tutorial for someone to compile my code, and those ppl are windows users (so am i); i do not want to install linux just to compile src for psp... i do not really need a debugger, as my code is alre...
- Mon Jul 16, 2007 6:53 pm
- Forum: PSP Development
- Topic: psptoolchain / newpsptoolchain
- Replies: 12
- Views: 5656
make[1]: *** [all-libiberty] Error 139 make[1]: *** Waiting for unfinished jobs.... [...] checking for memory.h... (cached) yes checking for strings.h... (cached) yes checking for inttypes.h... (cached) yes checking for stdint.h... (cached) yes checking for unistd.h... (cached) yes checking for std...
- Mon Jul 16, 2007 4:35 am
- Forum: PSP Development
- Topic: psptoolchain / newpsptoolchain
- Replies: 12
- Views: 5656
- Mon Jul 16, 2007 1:19 am
- Forum: PSP Development
- Topic: psptoolchain / newpsptoolchain
- Replies: 12
- Views: 5656
psptoolchain / newpsptoolchain
where can i get a new version of this script? i already developed for psp one year back; but it seems i cant install the script again... i tried with newtoolchain-20060222.tgz psptoolchain-20060120.tgz both giving me same result; checking for stdlib.h... (cached) yes checking for unistd.h... (cached...
- Thu Jun 22, 2006 9:57 pm
- Forum: General Discussion
- Topic: ABUSERS OF OOPO.NET DOWNLOAD ACCESS
- Replies: 14
- Views: 13432
- Sun Jun 18, 2006 5:59 pm
- Forum: PSP Development
- Topic: PSP Control + / -
- Replies: 19
- Views: 10153
i guess you mean the screen button...
as mentioned above...
as mentioned above...
Code: Select all
#define PSP_CTRL_SCREEN 0x00400000
- Mon Jun 12, 2006 8:18 pm
- Forum: PSP Development
- Topic: 2.70 IPL
- Replies: 34
- Views: 15903
- Mon Jun 12, 2006 7:46 pm
- Forum: PSP Development
- Topic: 2.70 IPL
- Replies: 34
- Views: 15903
- Sat Jun 10, 2006 4:46 am
- Forum: PSP Development
- Topic: scaling meshes - keeping aspect ratio
- Replies: 6
- Views: 3451
- Fri Jun 09, 2006 7:04 pm
- Forum: PSP Development
- Topic: color to ABGR
- Replies: 8
- Views: 4774
- Thu Jun 08, 2006 7:04 pm
- Forum: PSP Lua Player Development
- Topic: v0.20 Bugs
- Replies: 4
- Views: 3471
- Wed Jun 07, 2006 11:35 pm
- Forum: PSP Development
- Topic: scaling meshes - keeping aspect ratio
- Replies: 6
- Views: 3451
- Wed Jun 07, 2006 9:10 pm
- Forum: PSP Development
- Topic: scaling meshes - keeping aspect ratio
- Replies: 6
- Views: 3451
scaling meshes - keeping aspect ratio
hey! i'm trying to scale my models (with a program on my pc) what do i do? i grab all my data... find out MIN and MAX values of ALL coordinates i calculate height with and depth of my meshes take the maximum extension and keep it i normalize the dimensions of the mesh to 1 and then scale it up to wh...
- Wed Jun 07, 2006 9:02 pm
- Forum: PSP Development
- Topic: color to ABGR
- Replies: 8
- Views: 4774
- Wed Jun 07, 2006 8:51 pm
- Forum: PSP Development
- Topic: color to ABGR
- Replies: 8
- Views: 4774
- Wed Jun 07, 2006 8:32 pm
- Forum: PSP Development
- Topic: color to ABGR
- Replies: 8
- Views: 4774
- Wed Jun 07, 2006 7:52 pm
- Forum: PSP Development
- Topic: color to ABGR
- Replies: 8
- Views: 4774
color to ABGR
i know it was in this forum some time ago (think i even helped out :) ) but somehow i screwed it up... u32 is my color (as used everywhere when it comes to psp...) i try to extract the values this way: iA = ((mesh.verticesV1 .color>>24) & 255); iB = ((mesh.verticesV1 .color >> 16) & 255); iG...
- Sun Jun 04, 2006 1:40 am
- Forum: PSP Development
- Topic: Project: 3D Text / PSPGL
- Replies: 12
- Views: 7506
sorry to refer to my own work. you can model your text in MAYA and export it (with my homebrewn export script) then translate it to my psp format (.3db) then load it to psp using my object loader (pspLoader) betatesting is currently running! (although i only have ONE betatester) IFF you want you can...
- Sat May 20, 2006 6:34 am
- Forum: PSP Development
- Topic: Scaling models... easy but where is my fault?
- Replies: 8
- Views: 4270
- Sat May 20, 2006 5:44 am
- Forum: PSP Development
- Topic: Scaling models... easy but where is my fault?
- Replies: 8
- Views: 4270
- Fri May 19, 2006 9:02 pm
- Forum: PSP Development
- Topic: Scaling models... easy but where is my fault?
- Replies: 8
- Views: 4270
- Fri May 19, 2006 8:36 pm
- Forum: PSP Development
- Topic: Scaling models... easy but where is my fault?
- Replies: 8
- Views: 4270
Scaling models... easy but where is my fault?
i just want to scale a model for psp to fit the screen using the code below does scale, but it does not keep aspect ratio if someone finds my mistake please point me towards it Thanks in Advance lumo minX = lmesh.verticesV3[0].x; // init... minY = lmesh.verticesV3[0]....
- Fri May 12, 2006 5:50 pm
- Forum: PSP Development
- Topic: movement|navigation problem
- Replies: 22
- Views: 6565
- Wed May 03, 2006 7:33 pm
- Forum: PSP Development
- Topic: GU-guru needed.
- Replies: 1
- Views: 3177
here is the code which manages the 'scene' (loader-code works fine) #include <pspkernel.h> #include <pspiofilemgr.h> //new #include <malloc.h> #include <pspdisplay.h> #include <pspdebug.h> #include <pspctrl.h> #include <stdio.h> #include <stdlib.h> #include <math.h> #include <sys/types.h> #include <...
- Wed May 03, 2006 2:02 am
- Forum: PSP Lua Player Development
- Topic: Help (Image Collision in an Array)
- Replies: 5
- Views: 5189
- Wed May 03, 2006 1:58 am
- Forum: PSP Development
- Topic: GU-guru needed.
- Replies: 1
- Views: 3177
GU-guru needed.
hi! as you might know (from pspupdates) i wrote the 3db-loader; some time passed and i added bit more stuff (not too much) well i did not touch the code for some weeks; now i got back changed some lines, and nothing will be shown anymore; i looked through the code and wasnt able to find my fault, so...
- Fri Apr 14, 2006 7:50 am
- Forum: PSP Lua Player Development
- Topic: Blitting Speed
- Replies: 43
- Views: 34188