Search found 2 matches

by essoft
Tue Aug 16, 2005 6:57 pm
Forum: PSP Lua Player Development
Topic: File access in Lua Player
Replies: 6
Views: 4104

I've solved the problem. It was actually due to the BLU_load_tile(BLU_tile_names[q], q, trans) function I was calling in the loop resetting q to 0 (I didn't know variables of the same name can't be used in different functions in lua). The file access was working all along.
by essoft
Tue Aug 16, 2005 8:53 am
Forum: PSP Lua Player Development
Topic: File access in Lua Player
Replies: 6
Views: 4104

File access in Lua Player

I'm trying to port a simplified version of the tile engine in the PC role playing game I'm working on to the PSP. At first I tried to use pspsdk but I couldn't find an easy way to draw 2D graphics and images to the screen (only 3D graphics which I'm not very good with). So instead I decided to use L...