Wonderfull work man, Tested out a couple videos and no studders as of yet
Going to test a full length movie soon, You have saved me loads of space on my memory stick :D Much appreciation!
Search found 12 matches
- Tue Jan 03, 2006 11:50 am
- Forum: PSP Development
- Topic: PMP Mod v2.02 & PMP Mod AVC v1.02
- Replies: 1856
- Views: 8856237
- Tue Jan 03, 2006 11:40 am
- Forum: PSP Development
- Topic: Doom PSP b6, now with music and PWADS
- Replies: 25
- Views: 31250
- Mon Sep 12, 2005 10:24 am
- Forum: PSP Development
- Topic: Number of bones supported by PSP hardware
- Replies: 8
- Views: 4957
- Mon Sep 05, 2005 7:42 am
- Forum: PSP Development
- Topic: PSP Extentions sort of like DLL's
- Replies: 6
- Views: 5707
- Mon Sep 05, 2005 5:28 am
- Forum: PSP Development
- Topic: PSP Extentions sort of like DLL's
- Replies: 6
- Views: 5707
PSP Extentions sort of like DLL's
The Studio Insomniac Produkt (which I work for) our game (currently on the pc for for testing.) the final plan for the game is to offer modding where just like some popular PC games you can create your own content and gameplay setups. our PC test version pulls the game code from a DLL now if we want...
- Wed Aug 24, 2005 6:05 am
- Forum: PSP Development
- Topic: Cel Shading
- Replies: 35
- Views: 35498
the quake community developed their own engine which supports all of the features maps and even nicer effects. sort of a Q3 engine emulation. the engine is called Qfusion and uppon compairing it to quake 3 Qf was found to have higher optomization when compaired to Q3 on top of that qfusion had alot ...
- Tue Aug 23, 2005 7:55 pm
- Forum: PSP Development
- Topic: Cel Shading
- Replies: 35
- Views: 35498
- Tue Aug 23, 2005 10:28 am
- Forum: PSP Development
- Topic: Cel Shading
- Replies: 35
- Views: 35498
Son_K MDL is a rather bad model format. SMK would work much better and the models can be easily ported from MDL. no modeling program required. If all of you guyes would like to get togeather on some IRC channel we can talk about this. i can work with McZonk on the engine and game code aswell as some...
- Tue Aug 23, 2005 10:22 am
- Forum: PSP Development
- Topic: Q3 symbol list, call for participation
- Replies: 50
- Views: 22315
- Mon Aug 22, 2005 5:12 am
- Forum: PSP Development
- Topic: Cel Shading
- Replies: 35
- Views: 35498
supports single player and multiplayer quake 2 models but i couldnt rotatethem. but animations will change. ::EDIT:: My bad i forgot how to rotate the mode. it works fine. just rename the tris.md2 to female.md2 and it works they have the same model setup. if it was MDL or SMK they could be based off...
- Sun Aug 21, 2005 1:33 am
- Forum: PSP Development
- Topic: pspgl (no texture support yet?)
- Replies: 5
- Views: 4336
- Mon Aug 15, 2005 11:11 pm
- Forum: PSP Development
- Topic: File Assistant ++
- Replies: 114
- Views: 106962