Search found 11 matches
- Sat Oct 07, 2006 9:25 pm
- Forum: PSP Development
- Topic: Mipmapping
- Replies: 3
- Views: 1800
- Sat Sep 30, 2006 10:14 pm
- Forum: PSP Development
- Topic: Mipmapping
- Replies: 3
- Views: 1800
Mipmapping
I can't get the mipmapping to work the way it should. I tried loading three different images (the same image of different sizes) but it seems to choose the wrong mipmap level at the wrong places. It seems it's depending on the angle in which I'm looking at the polygons rather than the z-value. I'm u...
- Tue Sep 05, 2006 11:19 pm
- Forum: PSP Development
- Topic: Wierd crashes
- Replies: 6
- Views: 2331
I tried that memory manager but it really wasn't psp compitable. I got it to work! :D I have no idea why but I tried outputing the polygon data numbers and everytime it crashed the normal was set to 0 on all coordinates so now I check each time if all the normal values are 0 before continuing. I don...
- Tue Sep 05, 2006 4:21 am
- Forum: PSP Development
- Topic: Wierd crashes
- Replies: 6
- Views: 2331
So random data is changing when you change something else? I bet you a buck (only an ozzie one) that one of your previous allocations isn't big enough and you twatted over the end of it into new data. Check your allocations of the car etc. Jim No, What I meant to say was that I never change the loc...
- Sun Sep 03, 2006 11:41 pm
- Forum: PSP Development
- Topic: Wierd crashes
- Replies: 6
- Views: 2331
Thanks for your reply. Checking if cr is NULL didn't solve it either. Everything really seems to be the way it should, and it even is on most polygons. I have no idea what could be different about the ones causing it to crash. I tried checking my exception handlers output with psp-addr2line but it o...
- Sun Sep 03, 2006 9:45 pm
- Forum: PSP Development
- Topic: Wierd crashes
- Replies: 6
- Views: 2331
Wierd crashes
I have a bug in my game causing my psp to crash everytime I run into some polygons (always the same polygons, all others work). I've been looking into the problem for more then 4 hours now and it seems like a wierder problem then I thought. I've searched the forums and have found similar problems bu...
- Mon Aug 22, 2005 4:10 am
- Forum: PSP Development
- Topic: Cel Shading
- Replies: 35
- Views: 35503
- Mon Aug 22, 2005 3:33 am
- Forum: PSP Development
- Topic: Cel Shading
- Replies: 35
- Views: 35503
I do have it in PSP/GAME/celshading. I just transfered both folders from your zip file (yes, I have 1.5). I have female.md2 and female.raw in the PSP/GAME/celshading/ folder aswell. I tried removing everything and redownloading it but it still doesn't work. Anyone else who has any problem with this?
- Mon Aug 22, 2005 3:04 am
- Forum: PSP Development
- Topic: Cel Shading
- Replies: 35
- Views: 35503
- Tue Aug 16, 2005 8:17 am
- Forum: PSP Development
- Topic: How to swizzle textures?
- Replies: 11
- Views: 7709
- Mon Aug 15, 2005 12:13 am
- Forum: PSP Development
- Topic: How to swizzle textures?
- Replies: 11
- Views: 7709
How to swizzle textures?
I'm trying to display an image that is covering the entire screen using the gpu. As it is now I get some serious slowdowns doing this as the image is too big to be put in the vram. I've heard that it's alot faster to swizzle the textures but I can't find anything about how to do that. How can I swiz...